go-ethereum/p2p/simulations/network.go
Lewis Marshall 9feec51e2d p2p: add network simulation framework (#14982)
This commit introduces a network simulation framework which
can be used to run simulated networks of devp2p nodes. The
intention is to use this for testing protocols, performing
benchmarks and visualising emergent network behaviour.
2017-09-25 10:08:07 +02:00

681 lines
18 KiB
Go

// Copyright 2017 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package simulations
import (
"bytes"
"context"
"encoding/json"
"fmt"
"sync"
"github.com/ethereum/go-ethereum/event"
"github.com/ethereum/go-ethereum/log"
"github.com/ethereum/go-ethereum/p2p"
"github.com/ethereum/go-ethereum/p2p/discover"
"github.com/ethereum/go-ethereum/p2p/simulations/adapters"
)
// NetworkConfig defines configuration options for starting a Network
type NetworkConfig struct {
ID string `json:"id"`
DefaultService string `json:"default_service,omitempty"`
}
// Network models a p2p simulation network which consists of a collection of
// simulated nodes and the connections which exist between them.
//
// The Network has a single NodeAdapter which is responsible for actually
// starting nodes and connecting them together.
//
// The Network emits events when nodes are started and stopped, when they are
// connected and disconnected, and also when messages are sent between nodes.
type Network struct {
NetworkConfig
Nodes []*Node `json:"nodes"`
nodeMap map[discover.NodeID]int
Conns []*Conn `json:"conns"`
connMap map[string]int
nodeAdapter adapters.NodeAdapter
events event.Feed
lock sync.RWMutex
quitc chan struct{}
}
// NewNetwork returns a Network which uses the given NodeAdapter and NetworkConfig
func NewNetwork(nodeAdapter adapters.NodeAdapter, conf *NetworkConfig) *Network {
return &Network{
NetworkConfig: *conf,
nodeAdapter: nodeAdapter,
nodeMap: make(map[discover.NodeID]int),
connMap: make(map[string]int),
quitc: make(chan struct{}),
}
}
// Events returns the output event feed of the Network.
func (self *Network) Events() *event.Feed {
return &self.events
}
// NewNode adds a new node to the network with a random ID
func (self *Network) NewNode() (*Node, error) {
conf := adapters.RandomNodeConfig()
conf.Services = []string{self.DefaultService}
return self.NewNodeWithConfig(conf)
}
// NewNodeWithConfig adds a new node to the network with the given config,
// returning an error if a node with the same ID or name already exists
func (self *Network) NewNodeWithConfig(conf *adapters.NodeConfig) (*Node, error) {
self.lock.Lock()
defer self.lock.Unlock()
// create a random ID and PrivateKey if not set
if conf.ID == (discover.NodeID{}) {
c := adapters.RandomNodeConfig()
conf.ID = c.ID
conf.PrivateKey = c.PrivateKey
}
id := conf.ID
// assign a name to the node if not set
if conf.Name == "" {
conf.Name = fmt.Sprintf("node%02d", len(self.Nodes)+1)
}
// check the node doesn't already exist
if node := self.getNode(id); node != nil {
return nil, fmt.Errorf("node with ID %q already exists", id)
}
if node := self.getNodeByName(conf.Name); node != nil {
return nil, fmt.Errorf("node with name %q already exists", conf.Name)
}
// if no services are configured, use the default service
if len(conf.Services) == 0 {
conf.Services = []string{self.DefaultService}
}
// use the NodeAdapter to create the node
adapterNode, err := self.nodeAdapter.NewNode(conf)
if err != nil {
return nil, err
}
node := &Node{
Node: adapterNode,
Config: conf,
}
log.Trace(fmt.Sprintf("node %v created", id))
self.nodeMap[id] = len(self.Nodes)
self.Nodes = append(self.Nodes, node)
// emit a "control" event
self.events.Send(ControlEvent(node))
return node, nil
}
// Config returns the network configuration
func (self *Network) Config() *NetworkConfig {
return &self.NetworkConfig
}
// StartAll starts all nodes in the network
func (self *Network) StartAll() error {
for _, node := range self.Nodes {
if node.Up {
continue
}
if err := self.Start(node.ID()); err != nil {
return err
}
}
return nil
}
// StopAll stops all nodes in the network
func (self *Network) StopAll() error {
for _, node := range self.Nodes {
if !node.Up {
continue
}
if err := self.Stop(node.ID()); err != nil {
return err
}
}
return nil
}
// Start starts the node with the given ID
func (self *Network) Start(id discover.NodeID) error {
return self.startWithSnapshots(id, nil)
}
// startWithSnapshots starts the node with the given ID using the give
// snapshots
func (self *Network) startWithSnapshots(id discover.NodeID, snapshots map[string][]byte) error {
node := self.GetNode(id)
if node == nil {
return fmt.Errorf("node %v does not exist", id)
}
if node.Up {
return fmt.Errorf("node %v already up", id)
}
log.Trace(fmt.Sprintf("starting node %v: %v using %v", id, node.Up, self.nodeAdapter.Name()))
if err := node.Start(snapshots); err != nil {
log.Warn(fmt.Sprintf("start up failed: %v", err))
return err
}
node.Up = true
log.Info(fmt.Sprintf("started node %v: %v", id, node.Up))
self.events.Send(NewEvent(node))
// subscribe to peer events
client, err := node.Client()
if err != nil {
return fmt.Errorf("error getting rpc client for node %v: %s", id, err)
}
events := make(chan *p2p.PeerEvent)
sub, err := client.Subscribe(context.Background(), "admin", events, "peerEvents")
if err != nil {
return fmt.Errorf("error getting peer events for node %v: %s", id, err)
}
go self.watchPeerEvents(id, events, sub)
return nil
}
// watchPeerEvents reads peer events from the given channel and emits
// corresponding network events
func (self *Network) watchPeerEvents(id discover.NodeID, events chan *p2p.PeerEvent, sub event.Subscription) {
defer func() {
sub.Unsubscribe()
// assume the node is now down
self.lock.Lock()
node := self.getNode(id)
node.Up = false
self.lock.Unlock()
self.events.Send(NewEvent(node))
}()
for {
select {
case event, ok := <-events:
if !ok {
return
}
peer := event.Peer
switch event.Type {
case p2p.PeerEventTypeAdd:
self.DidConnect(id, peer)
case p2p.PeerEventTypeDrop:
self.DidDisconnect(id, peer)
case p2p.PeerEventTypeMsgSend:
self.DidSend(id, peer, event.Protocol, *event.MsgCode)
case p2p.PeerEventTypeMsgRecv:
self.DidReceive(peer, id, event.Protocol, *event.MsgCode)
}
case err := <-sub.Err():
if err != nil {
log.Error(fmt.Sprintf("error getting peer events for node %v", id), "err", err)
}
return
}
}
}
// Stop stops the node with the given ID
func (self *Network) Stop(id discover.NodeID) error {
node := self.GetNode(id)
if node == nil {
return fmt.Errorf("node %v does not exist", id)
}
if !node.Up {
return fmt.Errorf("node %v already down", id)
}
if err := node.Stop(); err != nil {
return err
}
node.Up = false
log.Info(fmt.Sprintf("stop node %v: %v", id, node.Up))
self.events.Send(ControlEvent(node))
return nil
}
// Connect connects two nodes together by calling the "admin_addPeer" RPC
// method on the "one" node so that it connects to the "other" node
func (self *Network) Connect(oneID, otherID discover.NodeID) error {
log.Debug(fmt.Sprintf("connecting %s to %s", oneID, otherID))
conn, err := self.GetOrCreateConn(oneID, otherID)
if err != nil {
return err
}
if conn.Up {
return fmt.Errorf("%v and %v already connected", oneID, otherID)
}
if err := conn.nodesUp(); err != nil {
return err
}
client, err := conn.one.Client()
if err != nil {
return err
}
self.events.Send(ControlEvent(conn))
return client.Call(nil, "admin_addPeer", string(conn.other.Addr()))
}
// Disconnect disconnects two nodes by calling the "admin_removePeer" RPC
// method on the "one" node so that it disconnects from the "other" node
func (self *Network) Disconnect(oneID, otherID discover.NodeID) error {
conn := self.GetConn(oneID, otherID)
if conn == nil {
return fmt.Errorf("connection between %v and %v does not exist", oneID, otherID)
}
if !conn.Up {
return fmt.Errorf("%v and %v already disconnected", oneID, otherID)
}
client, err := conn.one.Client()
if err != nil {
return err
}
self.events.Send(ControlEvent(conn))
return client.Call(nil, "admin_removePeer", string(conn.other.Addr()))
}
// DidConnect tracks the fact that the "one" node connected to the "other" node
func (self *Network) DidConnect(one, other discover.NodeID) error {
conn, err := self.GetOrCreateConn(one, other)
if err != nil {
return fmt.Errorf("connection between %v and %v does not exist", one, other)
}
if conn.Up {
return fmt.Errorf("%v and %v already connected", one, other)
}
conn.Up = true
self.events.Send(NewEvent(conn))
return nil
}
// DidDisconnect tracks the fact that the "one" node disconnected from the
// "other" node
func (self *Network) DidDisconnect(one, other discover.NodeID) error {
conn, err := self.GetOrCreateConn(one, other)
if err != nil {
return fmt.Errorf("connection between %v and %v does not exist", one, other)
}
if !conn.Up {
return fmt.Errorf("%v and %v already disconnected", one, other)
}
conn.Up = false
self.events.Send(NewEvent(conn))
return nil
}
// DidSend tracks the fact that "sender" sent a message to "receiver"
func (self *Network) DidSend(sender, receiver discover.NodeID, proto string, code uint64) error {
msg := &Msg{
One: sender,
Other: receiver,
Protocol: proto,
Code: code,
Received: false,
}
self.events.Send(NewEvent(msg))
return nil
}
// DidReceive tracks the fact that "receiver" received a message from "sender"
func (self *Network) DidReceive(sender, receiver discover.NodeID, proto string, code uint64) error {
msg := &Msg{
One: sender,
Other: receiver,
Protocol: proto,
Code: code,
Received: true,
}
self.events.Send(NewEvent(msg))
return nil
}
// GetNode gets the node with the given ID, returning nil if the node does not
// exist
func (self *Network) GetNode(id discover.NodeID) *Node {
self.lock.Lock()
defer self.lock.Unlock()
return self.getNode(id)
}
// GetNode gets the node with the given name, returning nil if the node does
// not exist
func (self *Network) GetNodeByName(name string) *Node {
self.lock.Lock()
defer self.lock.Unlock()
return self.getNodeByName(name)
}
func (self *Network) getNode(id discover.NodeID) *Node {
i, found := self.nodeMap[id]
if !found {
return nil
}
return self.Nodes[i]
}
func (self *Network) getNodeByName(name string) *Node {
for _, node := range self.Nodes {
if node.Config.Name == name {
return node
}
}
return nil
}
// GetNodes returns the existing nodes
func (self *Network) GetNodes() []*Node {
self.lock.Lock()
defer self.lock.Unlock()
return self.Nodes
}
// GetConn returns the connection which exists between "one" and "other"
// regardless of which node initiated the connection
func (self *Network) GetConn(oneID, otherID discover.NodeID) *Conn {
self.lock.Lock()
defer self.lock.Unlock()
return self.getConn(oneID, otherID)
}
// GetOrCreateConn is like GetConn but creates the connection if it doesn't
// already exist
func (self *Network) GetOrCreateConn(oneID, otherID discover.NodeID) (*Conn, error) {
self.lock.Lock()
defer self.lock.Unlock()
if conn := self.getConn(oneID, otherID); conn != nil {
return conn, nil
}
one := self.getNode(oneID)
if one == nil {
return nil, fmt.Errorf("node %v does not exist", oneID)
}
other := self.getNode(otherID)
if other == nil {
return nil, fmt.Errorf("node %v does not exist", otherID)
}
conn := &Conn{
One: oneID,
Other: otherID,
one: one,
other: other,
}
label := ConnLabel(oneID, otherID)
self.connMap[label] = len(self.Conns)
self.Conns = append(self.Conns, conn)
return conn, nil
}
func (self *Network) getConn(oneID, otherID discover.NodeID) *Conn {
label := ConnLabel(oneID, otherID)
i, found := self.connMap[label]
if !found {
return nil
}
return self.Conns[i]
}
// Shutdown stops all nodes in the network and closes the quit channel
func (self *Network) Shutdown() {
for _, node := range self.Nodes {
log.Debug(fmt.Sprintf("stopping node %s", node.ID().TerminalString()))
if err := node.Stop(); err != nil {
log.Warn(fmt.Sprintf("error stopping node %s", node.ID().TerminalString()), "err", err)
}
}
close(self.quitc)
}
// Node is a wrapper around adapters.Node which is used to track the status
// of a node in the network
type Node struct {
adapters.Node `json:"-"`
// Config if the config used to created the node
Config *adapters.NodeConfig `json:"config"`
// Up tracks whether or not the node is running
Up bool `json:"up"`
}
// ID returns the ID of the node
func (self *Node) ID() discover.NodeID {
return self.Config.ID
}
// String returns a log-friendly string
func (self *Node) String() string {
return fmt.Sprintf("Node %v", self.ID().TerminalString())
}
// NodeInfo returns information about the node
func (self *Node) NodeInfo() *p2p.NodeInfo {
// avoid a panic if the node is not started yet
if self.Node == nil {
return nil
}
info := self.Node.NodeInfo()
info.Name = self.Config.Name
return info
}
// MarshalJSON implements the json.Marshaler interface so that the encoded
// JSON includes the NodeInfo
func (self *Node) MarshalJSON() ([]byte, error) {
return json.Marshal(struct {
Info *p2p.NodeInfo `json:"info,omitempty"`
Config *adapters.NodeConfig `json:"config,omitempty"`
Up bool `json:"up"`
}{
Info: self.NodeInfo(),
Config: self.Config,
Up: self.Up,
})
}
// Conn represents a connection between two nodes in the network
type Conn struct {
// One is the node which initiated the connection
One discover.NodeID `json:"one"`
// Other is the node which the connection was made to
Other discover.NodeID `json:"other"`
// Up tracks whether or not the connection is active
Up bool `json:"up"`
one *Node
other *Node
}
// nodesUp returns whether both nodes are currently up
func (self *Conn) nodesUp() error {
if !self.one.Up {
return fmt.Errorf("one %v is not up", self.One)
}
if !self.other.Up {
return fmt.Errorf("other %v is not up", self.Other)
}
return nil
}
// String returns a log-friendly string
func (self *Conn) String() string {
return fmt.Sprintf("Conn %v->%v", self.One.TerminalString(), self.Other.TerminalString())
}
// Msg represents a p2p message sent between two nodes in the network
type Msg struct {
One discover.NodeID `json:"one"`
Other discover.NodeID `json:"other"`
Protocol string `json:"protocol"`
Code uint64 `json:"code"`
Received bool `json:"received"`
}
// String returns a log-friendly string
func (self *Msg) String() string {
return fmt.Sprintf("Msg(%d) %v->%v", self.Code, self.One.TerminalString(), self.Other.TerminalString())
}
// ConnLabel generates a deterministic string which represents a connection
// between two nodes, used to compare if two connections are between the same
// nodes
func ConnLabel(source, target discover.NodeID) string {
var first, second discover.NodeID
if bytes.Compare(source.Bytes(), target.Bytes()) > 0 {
first = target
second = source
} else {
first = source
second = target
}
return fmt.Sprintf("%v-%v", first, second)
}
// Snapshot represents the state of a network at a single point in time and can
// be used to restore the state of a network
type Snapshot struct {
Nodes []NodeSnapshot `json:"nodes,omitempty"`
Conns []Conn `json:"conns,omitempty"`
}
// NodeSnapshot represents the state of a node in the network
type NodeSnapshot struct {
Node Node `json:"node,omitempty"`
// Snapshots is arbitrary data gathered from calling node.Snapshots()
Snapshots map[string][]byte `json:"snapshots,omitempty"`
}
// Snapshot creates a network snapshot
func (self *Network) Snapshot() (*Snapshot, error) {
self.lock.Lock()
defer self.lock.Unlock()
snap := &Snapshot{
Nodes: make([]NodeSnapshot, len(self.Nodes)),
Conns: make([]Conn, len(self.Conns)),
}
for i, node := range self.Nodes {
snap.Nodes[i] = NodeSnapshot{Node: *node}
if !node.Up {
continue
}
snapshots, err := node.Snapshots()
if err != nil {
return nil, err
}
snap.Nodes[i].Snapshots = snapshots
}
for i, conn := range self.Conns {
snap.Conns[i] = *conn
}
return snap, nil
}
// Load loads a network snapshot
func (self *Network) Load(snap *Snapshot) error {
for _, n := range snap.Nodes {
if _, err := self.NewNodeWithConfig(n.Node.Config); err != nil {
return err
}
if !n.Node.Up {
continue
}
if err := self.startWithSnapshots(n.Node.Config.ID, n.Snapshots); err != nil {
return err
}
}
for _, conn := range snap.Conns {
if err := self.Connect(conn.One, conn.Other); err != nil {
return err
}
}
return nil
}
// Subscribe reads control events from a channel and executes them
func (self *Network) Subscribe(events chan *Event) {
for {
select {
case event, ok := <-events:
if !ok {
return
}
if event.Control {
self.executeControlEvent(event)
}
case <-self.quitc:
return
}
}
}
func (self *Network) executeControlEvent(event *Event) {
log.Trace("execute control event", "type", event.Type, "event", event)
switch event.Type {
case EventTypeNode:
if err := self.executeNodeEvent(event); err != nil {
log.Error("error executing node event", "event", event, "err", err)
}
case EventTypeConn:
if err := self.executeConnEvent(event); err != nil {
log.Error("error executing conn event", "event", event, "err", err)
}
case EventTypeMsg:
log.Warn("ignoring control msg event")
}
}
func (self *Network) executeNodeEvent(e *Event) error {
if !e.Node.Up {
return self.Stop(e.Node.ID())
}
if _, err := self.NewNodeWithConfig(e.Node.Config); err != nil {
return err
}
return self.Start(e.Node.ID())
}
func (self *Network) executeConnEvent(e *Event) error {
if e.Conn.Up {
return self.Connect(e.Conn.One, e.Conn.Other)
} else {
return self.Disconnect(e.Conn.One, e.Conn.Other)
}
}