go-ethereum/common/math/modexp.go
Martin Holst Swende bed3b10086
common/math: optimized modexp (+ fuzzer) (#25525)
This adds a 
* core/vm, tests: optimized modexp + fuzzer

* common/math: modexp optimizations

* core/vm: special case base 1 in big modexp

* core/vm: disable fastexp
2022-10-12 10:34:52 +02:00

83 lines
1.8 KiB
Go
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// Copyright 2020 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package math
import (
"math/big"
"math/bits"
"github.com/ethereum/go-ethereum/common"
)
// FastExp is semantically equivalent to x.Exp(x,y, m), but is faster for even
// modulus.
func FastExp(x, y, m *big.Int) *big.Int {
// Split m = m1 × m2 where m1 = 2ⁿ
n := m.TrailingZeroBits()
m1 := new(big.Int).Lsh(common.Big1, n)
mask := new(big.Int).Sub(m1, common.Big1)
m2 := new(big.Int).Rsh(m, n)
// We want z = x**y mod m.
// z1 = x**y mod m1 = (x**y mod m) mod m1 = z mod m1
// z2 = x**y mod m2 = (x**y mod m) mod m2 = z mod m2
z1 := fastExpPow2(x, y, mask)
z2 := new(big.Int).Exp(x, y, m2)
// Reconstruct z from z1, z2 using CRT, using algorithm from paper,
// which uses only a single modInverse.
// p = (z1 - z2) * m2⁻¹ (mod m1)
// z = z2 + p * m2
z := new(big.Int).Set(z2)
// Compute (z1 - z2) mod m1 [m1 == 2**n] into z1.
z1 = z1.And(z1, mask)
z2 = z2.And(z2, mask)
z1 = z1.Sub(z1, z2)
if z1.Sign() < 0 {
z1 = z1.Add(z1, m1)
}
// Reuse z2 for p = z1 * m2inv.
m2inv := new(big.Int).ModInverse(m2, m1)
z2 = z2.Mul(z1, m2inv)
z2 = z2.And(z2, mask)
// Reuse z1 for m2 * p.
z = z.Add(z, z1.Mul(z2, m2))
z = z.Rem(z, m)
return z
}
func fastExpPow2(x, y *big.Int, mask *big.Int) *big.Int {
z := big.NewInt(1)
if y.Sign() == 0 {
return z
}
p := new(big.Int).Set(x)
p = p.And(p, mask)
if p.Cmp(z) <= 0 { // p <= 1
return p
}
if y.Cmp(mask) > 0 {
y = new(big.Int).And(y, mask)
}
t := new(big.Int)
for _, b := range y.Bits() {
for i := 0; i < bits.UintSize; i++ {
if b&1 != 0 {
z, t = t.Mul(z, p), z
z = z.And(z, mask)
}
p, t = t.Mul(p, p), p
p = p.And(p, mask)
b >>= 1
}
}
return z
}