go-ethereum/eth/block_pool.go

1024 lines
26 KiB
Go

package eth
import (
"math"
"math/big"
"math/rand"
"sort"
"sync"
"time"
"github.com/ethereum/go-ethereum/core/types"
"github.com/ethereum/go-ethereum/ethutil"
ethlogger "github.com/ethereum/go-ethereum/logger"
"github.com/ethereum/go-ethereum/pow"
)
var poolLogger = ethlogger.NewLogger("Blockpool")
const (
blockHashesBatchSize = 256
blockBatchSize = 64
blocksRequestInterval = 10 // seconds
blocksRequestRepetition = 1
blockHashesRequestInterval = 10 // seconds
blocksRequestMaxIdleRounds = 10
cacheTimeout = 3 // minutes
blockTimeout = 5 // minutes
)
type poolNode struct {
lock sync.RWMutex
hash []byte
block *types.Block
child *poolNode
parent *poolNode
section *section
knownParent bool
peer string
source string
complete bool
}
type BlockPool struct {
lock sync.RWMutex
pool map[string]*poolNode
peersLock sync.RWMutex
peers map[string]*peerInfo
peer *peerInfo
quit chan bool
wg sync.WaitGroup
running bool
// the minimal interface with blockchain
hasBlock func(hash []byte) bool
insertChain func(types.Blocks) error
<<<<<<< HEAD
verifyPoW func(pow.Block) bool
=======
verifyPoW func(*types.Block) bool
>>>>>>> blockpool rewritten , tests broken FIXME
}
type peerInfo struct {
lock sync.RWMutex
td *big.Int
currentBlock []byte
id string
requestBlockHashes func([]byte) error
requestBlocks func([][]byte) error
peerError func(int, string, ...interface{})
sections map[string]*section
roots []*poolNode
quitC chan bool
}
<<<<<<< HEAD
func NewBlockPool(hasBlock func(hash []byte) bool, insertChain func(types.Blocks) error, verifyPoW func(pow.Block) bool,
=======
func NewBlockPool(hasBlock func(hash []byte) bool, insertChain func(types.Blocks) error, verifyPoW func(*types.Block) bool,
>>>>>>> blockpool rewritten , tests broken FIXME
) *BlockPool {
return &BlockPool{
hasBlock: hasBlock,
insertChain: insertChain,
verifyPoW: verifyPoW,
}
}
// allows restart
func (self *BlockPool) Start() {
self.lock.Lock()
if self.running {
self.lock.Unlock()
return
}
self.running = true
self.quit = make(chan bool)
self.pool = make(map[string]*poolNode)
self.lock.Unlock()
self.peersLock.Lock()
self.peers = make(map[string]*peerInfo)
self.peersLock.Unlock()
poolLogger.Infoln("Started")
}
func (self *BlockPool) Stop() {
self.lock.Lock()
if !self.running {
self.lock.Unlock()
return
}
self.running = false
self.lock.Unlock()
poolLogger.Infoln("Stopping")
close(self.quit)
self.lock.Lock()
self.peersLock.Lock()
self.peers = nil
self.pool = nil
self.peer = nil
self.wg.Wait()
self.lock.Unlock()
self.peersLock.Unlock()
poolLogger.Infoln("Stopped")
}
// AddPeer is called by the eth protocol instance running on the peer after
// the status message has been received with total difficulty and current block hash
// AddPeer can only be used once, RemovePeer needs to be called when the peer disconnects
func (self *BlockPool) AddPeer(td *big.Int, currentBlock []byte, peerId string, requestBlockHashes func([]byte) error, requestBlocks func([][]byte) error, peerError func(int, string, ...interface{})) bool {
self.peersLock.Lock()
defer self.peersLock.Unlock()
if self.peers[peerId] != nil {
panic("peer already added")
}
peer := &peerInfo{
td: td,
currentBlock: currentBlock,
id: peerId, //peer.Identity().Pubkey()
requestBlockHashes: requestBlockHashes,
requestBlocks: requestBlocks,
peerError: peerError,
}
self.peers[peerId] = peer
poolLogger.Debugf("add new peer %v with td %v", peerId, td)
currentTD := ethutil.Big0
if self.peer != nil {
currentTD = self.peer.td
}
if td.Cmp(currentTD) > 0 {
self.peer.stop(peer)
peer.start(self.peer)
poolLogger.Debugf("peer %v promoted to best peer", peerId)
self.peer = peer
return true
}
return false
}
// RemovePeer is called by the eth protocol when the peer disconnects
func (self *BlockPool) RemovePeer(peerId string) {
self.peersLock.Lock()
defer self.peersLock.Unlock()
peer := self.peers[peerId]
if peer == nil {
return
}
self.peers[peerId] = nil
poolLogger.Debugf("remove peer %v", peerId[0:4])
// if current best peer is removed, need find a better one
if self.peer != nil && peerId == self.peer.id {
var newPeer *peerInfo
max := ethutil.Big0
// peer with the highest self-acclaimed TD is chosen
for _, info := range self.peers {
if info.td.Cmp(max) > 0 {
max = info.td
newPeer = info
}
}
self.peer.stop(peer)
peer.start(self.peer)
if newPeer != nil {
poolLogger.Debugf("peer %v with td %v promoted to best peer", newPeer.id[0:4], newPeer.td)
} else {
poolLogger.Warnln("no peers left")
}
}
}
// Entry point for eth protocol to add block hashes received via BlockHashesMsg
// only hashes from the best peer is handled
// this method is always responsible to initiate further hash requests until
// a known parent is reached unless cancelled by a peerChange event
// this process also launches all request processes on each chain section
// this function needs to run asynchronously for one peer since the message is discarded???
func (self *BlockPool) AddBlockHashes(next func() ([]byte, bool), peerId string) {
// check if this peer is the best
peer, best := self.getPeer(peerId)
if !best {
return
}
// peer is still the best
var child *poolNode
var depth int
// iterate using next (rlp stream lazy decoder) feeding hashesC
self.wg.Add(1)
go func() {
for {
select {
case <-self.quit:
return
case <-peer.quitC:
// if the peer is demoted, no more hashes taken
break
default:
hash, ok := next()
if !ok {
// message consumed chain skeleton built
break
}
// check if known block connecting the downloaded chain to our blockchain
if self.hasBlock(hash) {
poolLogger.Infof("known block (%x...)\n", hash[0:4])
if child != nil {
child.Lock()
// mark child as absolute pool root with parent known to blockchain
child.knownParent = true
child.Unlock()
}
break
}
//
var parent *poolNode
// look up node in pool
parent = self.get(hash)
if parent != nil {
// reached a known chain in the pool
// request blocks on the newly added part of the chain
if child != nil {
self.link(parent, child)
// activate the current chain
self.activateChain(parent, peer, true)
poolLogger.Debugf("potential chain of %v blocks added, reached blockpool, activate chain", depth)
break
}
// if this is the first hash, we expect to find it
parent.RLock()
grandParent := parent.parent
parent.RUnlock()
if grandParent != nil {
// activate the current chain
self.activateChain(parent, peer, true)
poolLogger.Debugf("block hash found, activate chain")
break
}
// the first node is the root of a chain in the pool, rejoice and continue
}
// if node does not exist, create it and index in the pool
section := &section{}
if child == nil {
section.top = parent
}
parent = &poolNode{
hash: hash,
child: child,
section: section,
peer: peerId,
}
self.set(hash, parent)
poolLogger.Debugf("create potential block for %x...", hash[0:4])
depth++
child = parent
}
}
if child != nil {
poolLogger.Debugf("chain of %v hashes added", depth)
// start a processSection on the last node, but switch off asking
// hashes and blocks until next peer confirms this chain
section := self.processSection(child)
peer.addSection(child.hash, section)
section.start()
}
}()
}
// AddBlock is the entry point for the eth protocol when blockmsg is received upon requests
// It has a strict interpretation of the protocol in that if the block received has not been requested, it results in an error (which can be ignored)
// block is checked for PoW
// only the first PoW-valid block for a hash is considered legit
func (self *BlockPool) AddBlock(block *types.Block, peerId string) {
hash := block.Hash()
node := self.get(hash)
node.RLock()
b := node.block
node.RUnlock()
if b != nil {
return
}
if node == nil && !self.hasBlock(hash) {
self.peerError(peerId, ErrUnrequestedBlock, "%x", hash)
return
}
// validate block for PoW
if !self.verifyPoW(block) {
self.peerError(peerId, ErrInvalidPoW, "%x", hash)
}
node.Lock()
node.block = block
node.source = peerId
node.Unlock()
}
// iterates down a known poolchain and activates fetching processes
// on each chain section for the peer
// stops if the peer is demoted
// registers last section root as root for the peer (in case peer is promoted a second time, to remember)
func (self *BlockPool) activateChain(node *poolNode, peer *peerInfo, on bool) {
self.wg.Add(1)
go func() {
for {
node.sectionRLock()
bottom := node.section.bottom
if bottom == nil { // the chain section is being created or killed
break
}
// register this section with the peer
if peer != nil {
peer.addSection(bottom.hash, bottom.section)
if on {
bottom.section.start()
} else {
bottom.section.start()
}
}
if bottom.parent == nil {
node = bottom
break
}
// if peer demoted stop activation
select {
case <-peer.quitC:
break
default:
}
node = bottom.parent
bottom.sectionRUnlock()
}
// remember root for this peer
peer.addRoot(node)
self.wg.Done()
}()
}
// main worker thread on each section in the poolchain
// - kills the section if there are blocks missing after an absolute time
// - kills the section if there are maxIdleRounds of idle rounds of block requests with no response
// - periodically polls the chain section for missing blocks which are then requested from peers
// - registers the process controller on the peer so that if the peer is promoted as best peer the second time (after a disconnect of a better one), all active processes are switched back on unless they expire and killed ()
// - when turned off (if peer disconnects and new peer connects with alternative chain), no blockrequests are made but absolute expiry timer is ticking
// - when turned back on it recursively calls itself on the root of the next chain section
// - when exits, signals to
func (self *BlockPool) processSection(node *poolNode) *section {
// absolute time after which sub-chain is killed if not complete (some blocks are missing)
suicideTimer := time.After(blockTimeout * time.Minute)
var blocksRequestTimer, blockHashesRequestTimer <-chan time.Time
var nodeC, missingC, processC chan *poolNode
controlC := make(chan bool)
resetC := make(chan bool)
var hashes [][]byte
var i, total, missing, lastMissing, depth int
var blockHashesRequests, blocksRequests int
var idle int
var init, alarm, done, same, running, once bool
orignode := node
hash := node.hash
node.sectionLock()
defer node.sectionUnlock()
section := &section{controlC: controlC, resetC: resetC}
node.section = section
go func() {
self.wg.Add(1)
for {
node.sectionRLock()
controlC = node.section.controlC
node.sectionRUnlock()
if init {
// missing blocks read from nodeC
// initialized section
if depth == 0 {
break
}
// enable select case to read missing block when ready
processC = missingC
missingC = make(chan *poolNode, lastMissing)
nodeC = nil
// only do once
init = false
} else {
if !once {
missingC = nil
processC = nil
i = 0
total = 0
lastMissing = 0
}
}
// went through all blocks in section
if i != 0 && i == lastMissing {
if len(hashes) > 0 {
// send block requests to peers
self.requestBlocks(blocksRequests, hashes)
}
blocksRequests++
poolLogger.Debugf("[%x] block request attempt %v: missing %v/%v/%v", hash[0:4], blocksRequests, missing, total, depth)
if missing == lastMissing {
// idle round
if same {
// more than once
idle++
// too many idle rounds
if idle > blocksRequestMaxIdleRounds {
poolLogger.Debugf("[%x] block requests had %v idle rounds (%v total attempts): missing %v/%v/%v\ngiving up...", hash[0:4], idle, blocksRequests, missing, total, depth)
self.killChain(node, nil)
break
}
} else {
idle = 0
}
same = true
} else {
if missing == 0 {
// no missing nodes
poolLogger.Debugf("block request process complete on section %x... (%v total blocksRequests): missing %v/%v/%v", hash[0:4], blockHashesRequests, blocksRequests, missing, total, depth)
node.Lock()
orignode.complete = true
node.Unlock()
blocksRequestTimer = nil
if blockHashesRequestTimer == nil {
// not waiting for hashes any more
poolLogger.Debugf("hash request on root %x... successful (%v total attempts)\nquitting...", hash[0:4], blockHashesRequests)
break
} // otherwise suicide if no hashes coming
}
same = false
}
lastMissing = missing
i = 0
missing = 0
// ready for next round
done = true
}
if done && alarm {
poolLogger.Debugf("start checking if new blocks arrived (attempt %v): missing %v/%v/%v", blocksRequests, missing, total, depth)
blocksRequestTimer = time.After(blocksRequestInterval * time.Second)
alarm = false
done = false
// processC supposed to be empty and never closed so just swap, no need to allocate
tempC := processC
processC = missingC
missingC = tempC
}
select {
case <-self.quit:
break
case <-suicideTimer:
self.killChain(node, nil)
poolLogger.Warnf("[%x] timeout. (%v total attempts): missing %v/%v/%v", hash[0:4], blocksRequests, missing, total, depth)
break
case <-blocksRequestTimer:
alarm = true
case <-blockHashesRequestTimer:
orignode.RLock()
parent := orignode.parent
orignode.RUnlock()
if parent != nil {
// if not root of chain, switch off
poolLogger.Debugf("[%x] parent found, hash requests deactivated (after %v total attempts)\n", hash[0:4], blockHashesRequests)
blockHashesRequestTimer = nil
} else {
blockHashesRequests++
poolLogger.Debugf("[%x] hash request on root (%v total attempts)\n", hash[0:4], blockHashesRequests)
self.requestBlockHashes(parent.hash)
blockHashesRequestTimer = time.After(blockHashesRequestInterval * time.Second)
}
case r, ok := <-controlC:
if !ok {
break
}
if running && !r {
poolLogger.Debugf("process on section %x... (%v total attempts): missing %v/%v/%v", hash[0:4], blocksRequests, missing, total, depth)
alarm = false
blocksRequestTimer = nil
blockHashesRequestTimer = nil
processC = nil
}
if !running && r {
poolLogger.Debugf("[%x] on", hash[0:4])
orignode.RLock()
parent := orignode.parent
complete := orignode.complete
knownParent := orignode.knownParent
orignode.RUnlock()
if !complete {
poolLogger.Debugf("[%x] activate block requests", hash[0:4])
blocksRequestTimer = time.After(0)
}
if parent == nil && !knownParent {
// if no parent but not connected to blockchain
poolLogger.Debugf("[%x] activate block hashes requests", hash[0:4])
blockHashesRequestTimer = time.After(0)
} else {
blockHashesRequestTimer = nil
}
alarm = true
processC = missingC
if !once {
// if not run at least once fully, launch iterator
processC = make(chan *poolNode)
missingC = make(chan *poolNode)
self.foldUp(orignode, processC)
once = true
}
}
total = lastMissing
case <-resetC:
once = false
init = false
done = false
case node, ok := <-processC:
if !ok {
// channel closed, first iteration finished
init = true
once = true
continue
}
i++
// if node has no block
node.RLock()
block := node.block
nhash := node.hash
knownParent := node.knownParent
node.RUnlock()
if !init {
depth++
}
if block == nil {
missing++
if !init {
total++
}
hashes = append(hashes, nhash)
if len(hashes) == blockBatchSize {
self.requestBlocks(blocksRequests, hashes)
hashes = nil
}
missingC <- node
} else {
// block is found
if knownParent {
// connected to the blockchain, insert the longest chain of blocks
var blocks types.Blocks
child := node
parent := node
node.sectionRLock()
for child != nil && child.block != nil {
parent = child
blocks = append(blocks, parent.block)
child = parent.child
}
node.sectionRUnlock()
poolLogger.Debugf("[%x] insert %v blocks into blockchain", hash[0:4], len(blocks))
if err := self.insertChain(blocks); err != nil {
// TODO: not clear which peer we need to address
// peerError should dispatch to peer if still connected and disconnect
self.peerError(node.source, ErrInvalidBlock, "%v", err)
poolLogger.Debugf("invalid block %v", node.hash)
poolLogger.Debugf("penalise peers %v (hash), %v (block)", node.peer, node.source)
// penalise peer in node.source
self.killChain(node, nil)
// self.disconnect()
break
}
// if suceeded mark the next one (no block yet) as connected to blockchain
if child != nil {
child.Lock()
child.knownParent = true
child.Unlock()
}
// reset starting node to first node with missing block
orignode = child
// pop the inserted ancestors off the channel
for i := 1; i < len(blocks); i++ {
<-processC
}
// delink inserted chain section
self.killChain(node, parent)
}
}
}
}
poolLogger.Debugf("[%x] quit after\n%v block hashes requests\n%v block requests: missing %v/%v/%v", hash[0:4], blockHashesRequests, blocksRequests, missing, total, depth)
self.wg.Done()
node.sectionLock()
node.section.controlC = nil
node.sectionUnlock()
// this signals that controller not available
}()
return section
}
func (self *BlockPool) peerError(peerId string, code int, format string, params ...interface{}) {
self.peersLock.RLock()
defer self.peersLock.RUnlock()
peer, ok := self.peers[peerId]
if ok {
peer.peerError(code, format, params...)
}
}
func (self *BlockPool) requestBlockHashes(hash []byte) {
self.peersLock.Lock()
defer self.peersLock.Unlock()
if self.peer != nil {
self.peer.requestBlockHashes(hash)
}
}
func (self *BlockPool) requestBlocks(attempts int, hashes [][]byte) {
// distribute block request among known peers
self.peersLock.Lock()
defer self.peersLock.Unlock()
peerCount := len(self.peers)
// on first attempt use the best peer
if attempts == 0 {
self.peer.requestBlocks(hashes)
return
}
repetitions := int(math.Min(float64(peerCount), float64(blocksRequestRepetition)))
poolLogger.Debugf("request %v missing blocks from %v/%v peers", len(hashes), repetitions, peerCount)
i := 0
indexes := rand.Perm(peerCount)[0:(repetitions - 1)]
sort.Ints(indexes)
for _, peer := range self.peers {
if i == indexes[0] {
peer.requestBlocks(hashes)
indexes = indexes[1:]
if len(indexes) == 0 {
break
}
}
i++
}
}
func (self *BlockPool) getPeer(peerId string) (*peerInfo, bool) {
self.peersLock.RLock()
defer self.peersLock.RUnlock()
if self.peer != nil && self.peer.id == peerId {
return self.peer, true
}
info, ok := self.peers[peerId]
if !ok {
panic("unknown peer")
}
return info, false
}
func (self *peerInfo) addSection(hash []byte, section *section) {
self.lock.Lock()
defer self.lock.Unlock()
self.sections[string(hash)] = section
}
func (self *peerInfo) addRoot(node *poolNode) {
self.lock.Lock()
defer self.lock.Unlock()
self.roots = append(self.roots, node)
}
// (re)starts processes registered for this peer (self)
func (self *peerInfo) start(peer *peerInfo) {
self.lock.Lock()
defer self.lock.Unlock()
self.quitC = make(chan bool)
for _, root := range self.roots {
root.sectionRLock()
if root.section.bottom != nil {
if root.parent == nil {
self.requestBlockHashes(root.hash)
}
}
root.sectionRUnlock()
}
self.roots = nil
self.controlSections(peer, true)
}
// (re)starts process without requests, only suicide timer
func (self *peerInfo) stop(peer *peerInfo) {
self.lock.RLock()
defer self.lock.RUnlock()
close(self.quitC)
self.controlSections(peer, false)
}
func (self *peerInfo) controlSections(peer *peerInfo, on bool) {
if peer != nil {
peer.lock.RLock()
defer peer.lock.RUnlock()
}
for hash, section := range peer.sections {
if section.done() {
delete(self.sections, hash)
}
_, exists := peer.sections[hash]
if on || peer == nil || exists {
if on {
// self is best peer
section.start()
} else {
// (re)starts process without requests, only suicide timer
section.stop()
}
}
}
}
// called when parent is found in pool
// parent and child are guaranteed to be on different sections
func (self *BlockPool) link(parent, child *poolNode) {
var top bool
parent.sectionLock()
if child != nil {
child.sectionLock()
}
if parent == parent.section.top && parent.section.top != nil {
top = true
}
var bottom bool
if child == child.section.bottom {
bottom = true
}
if parent.child != child {
orphan := parent.child
if orphan != nil {
// got a fork in the chain
if top {
orphan.lock.Lock()
// make old child orphan
orphan.parent = nil
orphan.lock.Unlock()
} else { // we are under section lock
// make old child orphan
orphan.parent = nil
// reset section objects above the fork
nchild := orphan.child
node := orphan
section := &section{bottom: orphan}
for node.section == nchild.section {
node = nchild
node.section = section
nchild = node.child
}
section.top = node
// set up a suicide
self.processSection(orphan).stop()
}
} else {
// child is on top of a chain need to close section
child.section.bottom = child
}
// adopt new child
parent.child = child
if !top {
parent.section.top = parent
// restart section process so that shorter section is scanned for blocks
parent.section.reset()
}
}
if child != nil {
if child.parent != parent {
stepParent := child.parent
if stepParent != nil {
if bottom {
stepParent.Lock()
stepParent.child = nil
stepParent.Unlock()
} else {
// we are on the same section
// if it is a aberrant reverse fork,
stepParent.child = nil
node := stepParent
nparent := stepParent.child
section := &section{top: stepParent}
for node.section == nparent.section {
node = nparent
node.section = section
node = node.parent
}
}
} else {
// linking to a root node, ie. parent is under the root of a chain
parent.section.top = parent
}
}
child.parent = parent
child.section.bottom = child
}
// this needed if someone lied about the parent before
child.knownParent = false
parent.sectionUnlock()
if child != nil {
child.sectionUnlock()
}
}
// this immediately kills the chain from node to end (inclusive) section by section
func (self *BlockPool) killChain(node *poolNode, end *poolNode) {
poolLogger.Debugf("kill chain section with root node %v", node)
node.sectionLock()
node.section.abort()
self.set(node.hash, nil)
child := node.child
top := node.section.top
i := 1
self.wg.Add(1)
go func() {
var quit bool
for node != top && node != end && child != nil {
node = child
select {
case <-self.quit:
quit = true
break
default:
}
self.set(node.hash, nil)
child = node.child
}
poolLogger.Debugf("killed chain section of %v blocks with root node %v", i, node)
if !quit {
if node == top {
if node != end && child != nil && end != nil {
//
self.killChain(child, end)
}
} else {
if child != nil {
// delink rest of this section if ended midsection
child.section.bottom = child
child.parent = nil
}
}
}
node.section.bottom = nil
node.sectionUnlock()
self.wg.Done()
}()
}
// structure to store long range links on chain to skip along
type section struct {
lock sync.RWMutex
bottom *poolNode
top *poolNode
controlC chan bool
resetC chan bool
}
func (self *section) start() {
self.lock.RLock()
defer self.lock.RUnlock()
if self.controlC != nil {
self.controlC <- true
}
}
func (self *section) stop() {
self.lock.RLock()
defer self.lock.RUnlock()
if self.controlC != nil {
self.controlC <- false
}
}
func (self *section) reset() {
self.lock.RLock()
defer self.lock.RUnlock()
if self.controlC != nil {
self.resetC <- true
self.controlC <- false
}
}
func (self *section) abort() {
self.lock.Lock()
defer self.lock.Unlock()
if self.controlC != nil {
close(self.controlC)
self.controlC = nil
}
}
func (self *section) done() bool {
self.lock.Lock()
defer self.lock.Unlock()
if self.controlC != nil {
return true
}
return false
}
func (self *BlockPool) get(hash []byte) (node *poolNode) {
self.lock.Lock()
defer self.lock.Unlock()
return self.pool[string(hash)]
}
func (self *BlockPool) set(hash []byte, node *poolNode) {
self.lock.Lock()
defer self.lock.Unlock()
self.pool[string(hash)] = node
}
// first time for block request, this iteration retrieves nodes of the chain
// from node up to top (all the way if nil) via child links
// copies the controller
// and feeds nodeC channel
// this is performed under section readlock to prevent top from going away
// when
func (self *BlockPool) foldUp(node *poolNode, nodeC chan *poolNode) {
self.wg.Add(1)
go func() {
node.sectionRLock()
defer node.sectionRUnlock()
for node != nil {
select {
case <-self.quit:
break
case nodeC <- node:
if node == node.section.top {
break
}
node = node.child
}
}
close(nodeC)
self.wg.Done()
}()
}
func (self *poolNode) Lock() {
self.sectionLock()
self.lock.Lock()
}
func (self *poolNode) Unlock() {
self.lock.Unlock()
self.sectionUnlock()
}
func (self *poolNode) RLock() {
self.lock.RLock()
}
func (self *poolNode) RUnlock() {
self.lock.RUnlock()
}
func (self *poolNode) sectionLock() {
self.lock.RLock()
defer self.lock.RUnlock()
self.section.lock.Lock()
}
func (self *poolNode) sectionUnlock() {
self.lock.RLock()
defer self.lock.RUnlock()
self.section.lock.Unlock()
}
func (self *poolNode) sectionRLock() {
self.lock.RLock()
defer self.lock.RUnlock()
self.section.lock.RLock()
}
func (self *poolNode) sectionRUnlock() {
self.lock.RLock()
defer self.lock.RUnlock()
self.section.lock.RUnlock()
}