bfda8ae0c6
This pull request adds a few more performance metrics, specifically: - The average time cost of an account read - The average time cost of a storage read - The rate of account reads - The rate of storage reads
316 lines
10 KiB
Go
316 lines
10 KiB
Go
// Copyright 2022 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package pathdb
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import (
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"fmt"
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"sync"
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"github.com/VictoriaMetrics/fastcache"
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/core/rawdb"
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"github.com/ethereum/go-ethereum/crypto"
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"github.com/ethereum/go-ethereum/log"
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"github.com/ethereum/go-ethereum/trie/trienode"
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"github.com/ethereum/go-ethereum/trie/triestate"
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)
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// diskLayer is a low level persistent layer built on top of a key-value store.
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type diskLayer struct {
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root common.Hash // Immutable, root hash to which this layer was made for
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id uint64 // Immutable, corresponding state id
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db *Database // Path-based trie database
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cleans *fastcache.Cache // GC friendly memory cache of clean node RLPs
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buffer *nodebuffer // Node buffer to aggregate writes
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stale bool // Signals that the layer became stale (state progressed)
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lock sync.RWMutex // Lock used to protect stale flag
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}
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// newDiskLayer creates a new disk layer based on the passing arguments.
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func newDiskLayer(root common.Hash, id uint64, db *Database, cleans *fastcache.Cache, buffer *nodebuffer) *diskLayer {
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// Initialize a clean cache if the memory allowance is not zero
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// or reuse the provided cache if it is not nil (inherited from
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// the original disk layer).
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if cleans == nil && db.config.CleanCacheSize != 0 {
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cleans = fastcache.New(db.config.CleanCacheSize)
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}
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return &diskLayer{
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root: root,
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id: id,
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db: db,
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cleans: cleans,
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buffer: buffer,
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}
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}
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// rootHash implements the layer interface, returning root hash of corresponding state.
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func (dl *diskLayer) rootHash() common.Hash {
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return dl.root
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}
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// stateID implements the layer interface, returning the state id of disk layer.
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func (dl *diskLayer) stateID() uint64 {
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return dl.id
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}
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// parentLayer implements the layer interface, returning nil as there's no layer
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// below the disk.
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func (dl *diskLayer) parentLayer() layer {
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return nil
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}
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// isStale return whether this layer has become stale (was flattened across) or if
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// it's still live.
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func (dl *diskLayer) isStale() bool {
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dl.lock.RLock()
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defer dl.lock.RUnlock()
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return dl.stale
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}
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// markStale sets the stale flag as true.
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func (dl *diskLayer) markStale() {
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dl.lock.Lock()
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defer dl.lock.Unlock()
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if dl.stale {
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panic("triedb disk layer is stale") // we've committed into the same base from two children, boom
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}
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dl.stale = true
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}
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// node implements the layer interface, retrieving the trie node with the
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// provided node info. No error will be returned if the node is not found.
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func (dl *diskLayer) node(owner common.Hash, path []byte, depth int) ([]byte, common.Hash, *nodeLoc, error) {
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dl.lock.RLock()
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defer dl.lock.RUnlock()
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if dl.stale {
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return nil, common.Hash{}, nil, errSnapshotStale
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}
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// Try to retrieve the trie node from the not-yet-written
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// node buffer first. Note the buffer is lock free since
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// it's impossible to mutate the buffer before tagging the
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// layer as stale.
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n, found := dl.buffer.node(owner, path)
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if found {
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dirtyHitMeter.Mark(1)
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dirtyReadMeter.Mark(int64(len(n.Blob)))
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dirtyNodeHitDepthHist.Update(int64(depth))
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return n.Blob, n.Hash, &nodeLoc{loc: locDirtyCache, depth: depth}, nil
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}
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dirtyMissMeter.Mark(1)
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// Try to retrieve the trie node from the clean memory cache
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h := newHasher()
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defer h.release()
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key := cacheKey(owner, path)
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if dl.cleans != nil {
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if blob := dl.cleans.Get(nil, key); len(blob) > 0 {
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cleanHitMeter.Mark(1)
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cleanReadMeter.Mark(int64(len(blob)))
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return blob, h.hash(blob), &nodeLoc{loc: locCleanCache, depth: depth}, nil
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}
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cleanMissMeter.Mark(1)
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}
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// Try to retrieve the trie node from the disk.
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var blob []byte
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if owner == (common.Hash{}) {
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blob = rawdb.ReadAccountTrieNode(dl.db.diskdb, path)
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} else {
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blob = rawdb.ReadStorageTrieNode(dl.db.diskdb, owner, path)
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}
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if dl.cleans != nil && len(blob) > 0 {
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dl.cleans.Set(key, blob)
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cleanWriteMeter.Mark(int64(len(blob)))
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}
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return blob, h.hash(blob), &nodeLoc{loc: locDiskLayer, depth: depth}, nil
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}
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// update implements the layer interface, returning a new diff layer on top
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// with the given state set.
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func (dl *diskLayer) update(root common.Hash, id uint64, block uint64, nodes map[common.Hash]map[string]*trienode.Node, states *triestate.Set) *diffLayer {
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return newDiffLayer(dl, root, id, block, nodes, states)
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}
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// commit merges the given bottom-most diff layer into the node buffer
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// and returns a newly constructed disk layer. Note the current disk
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// layer must be tagged as stale first to prevent re-access.
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func (dl *diskLayer) commit(bottom *diffLayer, force bool) (*diskLayer, error) {
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dl.lock.Lock()
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defer dl.lock.Unlock()
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// Construct and store the state history first. If crash happens after storing
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// the state history but without flushing the corresponding states(journal),
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// the stored state history will be truncated from head in the next restart.
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var (
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overflow bool
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oldest uint64
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)
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if dl.db.freezer != nil {
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err := writeHistory(dl.db.freezer, bottom)
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if err != nil {
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return nil, err
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}
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// Determine if the persisted history object has exceeded the configured
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// limitation, set the overflow as true if so.
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tail, err := dl.db.freezer.Tail()
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if err != nil {
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return nil, err
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}
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limit := dl.db.config.StateHistory
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if limit != 0 && bottom.stateID()-tail > limit {
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overflow = true
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oldest = bottom.stateID() - limit + 1 // track the id of history **after truncation**
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}
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}
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// Mark the diskLayer as stale before applying any mutations on top.
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dl.stale = true
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// Store the root->id lookup afterwards. All stored lookups are identified
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// by the **unique** state root. It's impossible that in the same chain
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// blocks are not adjacent but have the same root.
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if dl.id == 0 {
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rawdb.WriteStateID(dl.db.diskdb, dl.root, 0)
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}
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rawdb.WriteStateID(dl.db.diskdb, bottom.rootHash(), bottom.stateID())
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// Construct a new disk layer by merging the nodes from the provided diff
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// layer, and flush the content in disk layer if there are too many nodes
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// cached. The clean cache is inherited from the original disk layer.
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ndl := newDiskLayer(bottom.root, bottom.stateID(), dl.db, dl.cleans, dl.buffer.commit(bottom.nodes))
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// In a unique scenario where the ID of the oldest history object (after tail
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// truncation) surpasses the persisted state ID, we take the necessary action
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// of forcibly committing the cached dirty nodes to ensure that the persisted
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// state ID remains higher.
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if !force && rawdb.ReadPersistentStateID(dl.db.diskdb) < oldest {
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force = true
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}
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if err := ndl.buffer.flush(ndl.db.diskdb, ndl.cleans, ndl.id, force); err != nil {
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return nil, err
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}
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// To remove outdated history objects from the end, we set the 'tail' parameter
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// to 'oldest-1' due to the offset between the freezer index and the history ID.
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if overflow {
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pruned, err := truncateFromTail(ndl.db.diskdb, ndl.db.freezer, oldest-1)
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if err != nil {
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return nil, err
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}
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log.Debug("Pruned state history", "items", pruned, "tailid", oldest)
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}
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return ndl, nil
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}
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// revert applies the given state history and return a reverted disk layer.
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func (dl *diskLayer) revert(h *history) (*diskLayer, error) {
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if h.meta.root != dl.rootHash() {
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return nil, errUnexpectedHistory
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}
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if dl.id == 0 {
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return nil, fmt.Errorf("%w: zero state id", errStateUnrecoverable)
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}
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// Apply the reverse state changes upon the current state. This must
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// be done before holding the lock in order to access state in "this"
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// layer.
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nodes, err := apply(dl.db, h.meta.parent, h.meta.root, h.accounts, h.storages)
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if err != nil {
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return nil, err
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}
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// Mark the diskLayer as stale before applying any mutations on top.
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dl.lock.Lock()
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defer dl.lock.Unlock()
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dl.stale = true
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// State change may be applied to node buffer, or the persistent
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// state, depends on if node buffer is empty or not. If the node
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// buffer is not empty, it means that the state transition that
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// needs to be reverted is not yet flushed and cached in node
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// buffer, otherwise, manipulate persistent state directly.
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if !dl.buffer.empty() {
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err := dl.buffer.revert(dl.db.diskdb, nodes)
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if err != nil {
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return nil, err
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}
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} else {
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batch := dl.db.diskdb.NewBatch()
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writeNodes(batch, nodes, dl.cleans)
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rawdb.WritePersistentStateID(batch, dl.id-1)
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if err := batch.Write(); err != nil {
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log.Crit("Failed to write states", "err", err)
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}
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}
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return newDiskLayer(h.meta.parent, dl.id-1, dl.db, dl.cleans, dl.buffer), nil
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}
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// setBufferSize sets the node buffer size to the provided value.
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func (dl *diskLayer) setBufferSize(size int) error {
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dl.lock.RLock()
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defer dl.lock.RUnlock()
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if dl.stale {
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return errSnapshotStale
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}
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return dl.buffer.setSize(size, dl.db.diskdb, dl.cleans, dl.id)
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}
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// size returns the approximate size of cached nodes in the disk layer.
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func (dl *diskLayer) size() common.StorageSize {
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dl.lock.RLock()
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defer dl.lock.RUnlock()
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if dl.stale {
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return 0
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}
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return common.StorageSize(dl.buffer.size)
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}
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// resetCache releases the memory held by clean cache to prevent memory leak.
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func (dl *diskLayer) resetCache() {
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dl.lock.RLock()
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defer dl.lock.RUnlock()
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// Stale disk layer loses the ownership of clean cache.
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if dl.stale {
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return
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}
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if dl.cleans != nil {
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dl.cleans.Reset()
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}
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}
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// hasher is used to compute the sha256 hash of the provided data.
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type hasher struct{ sha crypto.KeccakState }
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var hasherPool = sync.Pool{
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New: func() interface{} { return &hasher{sha: crypto.NewKeccakState()} },
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}
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func newHasher() *hasher {
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return hasherPool.Get().(*hasher)
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}
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func (h *hasher) hash(data []byte) common.Hash {
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return crypto.HashData(h.sha, data)
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}
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func (h *hasher) release() {
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hasherPool.Put(h)
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}
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