0bbd88bda0
time.After is equivalent to NewTimer(d).C, and does not call Stop if the timer is no longer needed. This can cause memory leaks. This change changes many such occations to use NewTimer instead, and calling Stop once the timer is no longer needed.
198 lines
5.4 KiB
Go
198 lines
5.4 KiB
Go
// Copyright 2017 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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// Package simulations simulates p2p networks.
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// A mocker simulates starting and stopping real nodes in a network.
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package simulations
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import (
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"fmt"
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"math/rand"
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"sync"
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"time"
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"github.com/ethereum/go-ethereum/log"
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"github.com/ethereum/go-ethereum/p2p/enode"
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"github.com/ethereum/go-ethereum/p2p/simulations/adapters"
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)
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// a map of mocker names to its function
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var mockerList = map[string]func(net *Network, quit chan struct{}, nodeCount int){
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"startStop": startStop,
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"probabilistic": probabilistic,
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"boot": boot,
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}
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// LookupMocker looks a mocker by its name, returns the mockerFn
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func LookupMocker(mockerType string) func(net *Network, quit chan struct{}, nodeCount int) {
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return mockerList[mockerType]
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}
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// GetMockerList returns a list of mockers (keys of the map)
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// Useful for frontend to build available mocker selection
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func GetMockerList() []string {
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list := make([]string, 0, len(mockerList))
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for k := range mockerList {
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list = append(list, k)
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}
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return list
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}
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// The boot mockerFn only connects the node in a ring and doesn't do anything else
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func boot(net *Network, quit chan struct{}, nodeCount int) {
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_, err := connectNodesInRing(net, nodeCount)
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if err != nil {
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panic("Could not startup node network for mocker")
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}
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}
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// The startStop mockerFn stops and starts nodes in a defined period (ticker)
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func startStop(net *Network, quit chan struct{}, nodeCount int) {
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nodes, err := connectNodesInRing(net, nodeCount)
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if err != nil {
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panic("Could not startup node network for mocker")
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}
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var (
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tick = time.NewTicker(10 * time.Second)
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timer = time.NewTimer(3 * time.Second)
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)
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defer tick.Stop()
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defer timer.Stop()
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for {
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select {
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case <-quit:
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log.Info("Terminating simulation loop")
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return
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case <-tick.C:
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id := nodes[rand.Intn(len(nodes))]
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log.Info("stopping node", "id", id)
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if err := net.Stop(id); err != nil {
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log.Error("error stopping node", "id", id, "err", err)
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return
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}
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timer.Reset(3 * time.Second)
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select {
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case <-quit:
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log.Info("Terminating simulation loop")
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return
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case <-timer.C:
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}
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log.Debug("starting node", "id", id)
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if err := net.Start(id); err != nil {
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log.Error("error starting node", "id", id, "err", err)
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return
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}
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}
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}
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}
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// The probabilistic mocker func has a more probabilistic pattern
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// (the implementation could probably be improved):
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// nodes are connected in a ring, then a varying number of random nodes is selected,
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// mocker then stops and starts them in random intervals, and continues the loop
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func probabilistic(net *Network, quit chan struct{}, nodeCount int) {
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nodes, err := connectNodesInRing(net, nodeCount)
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if err != nil {
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select {
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case <-quit:
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//error may be due to abortion of mocking; so the quit channel is closed
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return
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default:
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panic("Could not startup node network for mocker")
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}
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}
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for {
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select {
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case <-quit:
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log.Info("Terminating simulation loop")
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return
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default:
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}
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var lowid, highid int
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var wg sync.WaitGroup
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randWait := time.Duration(rand.Intn(5000)+1000) * time.Millisecond
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rand1 := rand.Intn(nodeCount - 1)
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rand2 := rand.Intn(nodeCount - 1)
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if rand1 <= rand2 {
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lowid = rand1
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highid = rand2
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} else if rand1 > rand2 {
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highid = rand1
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lowid = rand2
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}
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var steps = highid - lowid
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wg.Add(steps)
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for i := lowid; i < highid; i++ {
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select {
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case <-quit:
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log.Info("Terminating simulation loop")
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return
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case <-time.After(randWait):
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}
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log.Debug(fmt.Sprintf("node %v shutting down", nodes[i]))
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err := net.Stop(nodes[i])
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if err != nil {
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log.Error("Error stopping node", "node", nodes[i])
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wg.Done()
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continue
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}
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go func(id enode.ID) {
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time.Sleep(randWait)
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err := net.Start(id)
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if err != nil {
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log.Error("Error starting node", "node", id)
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}
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wg.Done()
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}(nodes[i])
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}
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wg.Wait()
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}
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}
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// connect nodeCount number of nodes in a ring
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func connectNodesInRing(net *Network, nodeCount int) ([]enode.ID, error) {
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ids := make([]enode.ID, nodeCount)
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for i := 0; i < nodeCount; i++ {
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conf := adapters.RandomNodeConfig()
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node, err := net.NewNodeWithConfig(conf)
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if err != nil {
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log.Error("Error creating a node!", "err", err)
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return nil, err
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}
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ids[i] = node.ID()
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}
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for _, id := range ids {
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if err := net.Start(id); err != nil {
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log.Error("Error starting a node!", "err", err)
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return nil, err
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}
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log.Debug(fmt.Sprintf("node %v starting up", id))
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}
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for i, id := range ids {
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peerID := ids[(i+1)%len(ids)]
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if err := net.Connect(id, peerID); err != nil {
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log.Error("Error connecting a node to a peer!", "err", err)
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return nil, err
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}
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}
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return ids, nil
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}
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