go-ethereum/node/defaults.go
mmsqe f3314bb6df
rpc: add limit for batch request items and response size (#26681)
This PR adds server-side limits for JSON-RPC batch requests. Before this change, batches
were limited only by processing time. The server would pick calls from the batch and
answer them until the response timeout occurred, then stop processing the remaining batch
items.

Here, we are adding two additional limits which can be configured:

- the 'item limit': batches can have at most N items
- the 'response size limit': batches can contain at most X response bytes

These limits are optional in package rpc. In Geth, we set a default limit of 1000 items
and 25MB response size.

When a batch goes over the limit, an error response is returned to the client. However,
doing this correctly isn't always possible. In JSON-RPC, only method calls with a valid
`id` can be responded to. Since batches may also contain non-call messages or
notifications, the best effort thing we can do to report an error with the batch itself is
reporting the limit violation as an error for the first method call in the batch. If a batch is
too large, but contains only notifications and responses, the error will be reported with
a null `id`.

The RPC client was also changed so it can deal with errors resulting from too large
batches. An older client connected to the server code in this PR could get stuck
until the request timeout occurred when the batch is too large. **Upgrading to a version
of the RPC client containing this change is strongly recommended to avoid timeout issues.**

For some weird reason, when writing the original client implementation, @fjl worked off of
the assumption that responses could be distributed across batches arbitrarily. So for a
batch request containing requests `[A B C]`, the server could respond with `[A B C]` but
also with `[A B] [C]` or even `[A] [B] [C]` and it wouldn't make a difference to the
client.

So in the implementation of BatchCallContext, the client waited for all requests in the
batch individually. If the server didn't respond to some of the requests in the batch, the
client would eventually just time out (if a context was used).

With the addition of batch limits into the server, we anticipate that people will hit this
kind of error way more often. To handle this properly, the client now waits for a single
response batch and expects it to contain all responses to the requests.

---------

Co-authored-by: Felix Lange <fjl@twurst.com>
Co-authored-by: Martin Holst Swende <martin@swende.se>
2023-06-13 13:38:58 +02:00

127 lines
4.2 KiB
Go

// Copyright 2016 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package node
import (
"os"
"os/user"
"path/filepath"
"runtime"
"github.com/ethereum/go-ethereum/p2p"
"github.com/ethereum/go-ethereum/p2p/nat"
"github.com/ethereum/go-ethereum/rpc"
)
const (
DefaultHTTPHost = "localhost" // Default host interface for the HTTP RPC server
DefaultHTTPPort = 8545 // Default TCP port for the HTTP RPC server
DefaultWSHost = "localhost" // Default host interface for the websocket RPC server
DefaultWSPort = 8546 // Default TCP port for the websocket RPC server
DefaultAuthHost = "localhost" // Default host interface for the authenticated apis
DefaultAuthPort = 8551 // Default port for the authenticated apis
)
var (
DefaultAuthCors = []string{"localhost"} // Default cors domain for the authenticated apis
DefaultAuthVhosts = []string{"localhost"} // Default virtual hosts for the authenticated apis
DefaultAuthOrigins = []string{"localhost"} // Default origins for the authenticated apis
DefaultAuthPrefix = "" // Default prefix for the authenticated apis
DefaultAuthModules = []string{"eth", "engine"}
)
// DefaultConfig contains reasonable default settings.
var DefaultConfig = Config{
DataDir: DefaultDataDir(),
HTTPPort: DefaultHTTPPort,
AuthAddr: DefaultAuthHost,
AuthPort: DefaultAuthPort,
AuthVirtualHosts: DefaultAuthVhosts,
HTTPModules: []string{"net", "web3"},
HTTPVirtualHosts: []string{"localhost"},
HTTPTimeouts: rpc.DefaultHTTPTimeouts,
WSPort: DefaultWSPort,
WSModules: []string{"net", "web3"},
BatchRequestLimit: 1000,
BatchResponseMaxSize: 25 * 1000 * 1000,
GraphQLVirtualHosts: []string{"localhost"},
P2P: p2p.Config{
ListenAddr: ":30303",
MaxPeers: 50,
NAT: nat.Any(),
},
DBEngine: "", // Use whatever exists, will default to Pebble if non-existent and supported
}
// DefaultDataDir is the default data directory to use for the databases and other
// persistence requirements.
func DefaultDataDir() string {
// Try to place the data folder in the user's home dir
home := homeDir()
if home != "" {
switch runtime.GOOS {
case "darwin":
return filepath.Join(home, "Library", "Ethereum")
case "windows":
// We used to put everything in %HOME%\AppData\Roaming, but this caused
// problems with non-typical setups. If this fallback location exists and
// is non-empty, use it, otherwise DTRT and check %LOCALAPPDATA%.
fallback := filepath.Join(home, "AppData", "Roaming", "Ethereum")
appdata := windowsAppData()
if appdata == "" || isNonEmptyDir(fallback) {
return fallback
}
return filepath.Join(appdata, "Ethereum")
default:
return filepath.Join(home, ".ethereum")
}
}
// As we cannot guess a stable location, return empty and handle later
return ""
}
func windowsAppData() string {
v := os.Getenv("LOCALAPPDATA")
if v == "" {
// Windows XP and below don't have LocalAppData. Crash here because
// we don't support Windows XP and undefining the variable will cause
// other issues.
panic("environment variable LocalAppData is undefined")
}
return v
}
func isNonEmptyDir(dir string) bool {
f, err := os.Open(dir)
if err != nil {
return false
}
names, _ := f.Readdir(1)
f.Close()
return len(names) > 0
}
func homeDir() string {
if home := os.Getenv("HOME"); home != "" {
return home
}
if usr, err := user.Current(); err == nil {
return usr.HomeDir
}
return ""
}