go-ethereum/les/freeclient.go
Felföldi Zsolt b2ddb1fcbf les: implement client connection logic (#16899)
This PR implements les.freeClientPool. It also adds a simulated clock
in common/mclock, which enables time-sensitive tests to run quickly
and still produce accurate results, and package common/prque which is
a generalised variant of prque that enables removing elements other
than the top one from the queue.

les.freeClientPool implements a client database that limits the
connection time of each client and manages accepting/rejecting
incoming connections and even kicking out some connected clients. The
pool calculates recent usage time for each known client (a value that
increases linearly when the client is connected and decreases
exponentially when not connected). Clients with lower recent usage are
preferred, unknown nodes have the highest priority. Already connected
nodes receive a small bias in their favor in order to avoid accepting
and instantly kicking out clients.

Note: the pool can use any string for client identification. Using
signature keys for that purpose would not make sense when being known
has a negative value for the client. Currently the LES protocol
manager uses IP addresses (without port address) to identify clients.
2018-08-14 22:44:46 +02:00

279 lines
9.1 KiB
Go

// Copyright 2016 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
// Package les implements the Light Ethereum Subprotocol.
package les
import (
"io"
"math"
"sync"
"time"
"github.com/ethereum/go-ethereum/common/mclock"
"github.com/ethereum/go-ethereum/common/prque"
"github.com/ethereum/go-ethereum/ethdb"
"github.com/ethereum/go-ethereum/log"
"github.com/ethereum/go-ethereum/rlp"
)
// freeClientPool implements a client database that limits the connection time
// of each client and manages accepting/rejecting incoming connections and even
// kicking out some connected clients. The pool calculates recent usage time
// for each known client (a value that increases linearly when the client is
// connected and decreases exponentially when not connected). Clients with lower
// recent usage are preferred, unknown nodes have the highest priority. Already
// connected nodes receive a small bias in their favor in order to avoid accepting
// and instantly kicking out clients.
//
// Note: the pool can use any string for client identification. Using signature
// keys for that purpose would not make sense when being known has a negative
// value for the client. Currently the LES protocol manager uses IP addresses
// (without port address) to identify clients.
type freeClientPool struct {
db ethdb.Database
lock sync.Mutex
clock mclock.Clock
closed bool
connectedLimit, totalLimit int
addressMap map[string]*freeClientPoolEntry
connPool, disconnPool *prque.Prque
startupTime mclock.AbsTime
logOffsetAtStartup int64
}
const (
recentUsageExpTC = time.Hour // time constant of the exponential weighting window for "recent" server usage
fixedPointMultiplier = 0x1000000 // constant to convert logarithms to fixed point format
connectedBias = time.Minute // this bias is applied in favor of already connected clients in order to avoid kicking them out very soon
)
// newFreeClientPool creates a new free client pool
func newFreeClientPool(db ethdb.Database, connectedLimit, totalLimit int, clock mclock.Clock) *freeClientPool {
pool := &freeClientPool{
db: db,
clock: clock,
addressMap: make(map[string]*freeClientPoolEntry),
connPool: prque.New(poolSetIndex),
disconnPool: prque.New(poolSetIndex),
connectedLimit: connectedLimit,
totalLimit: totalLimit,
}
pool.loadFromDb()
return pool
}
func (f *freeClientPool) stop() {
f.lock.Lock()
f.closed = true
f.saveToDb()
f.lock.Unlock()
}
// connect should be called after a successful handshake. If the connection was
// rejected, there is no need to call disconnect.
//
// Note: the disconnectFn callback should not block.
func (f *freeClientPool) connect(address string, disconnectFn func()) bool {
f.lock.Lock()
defer f.lock.Unlock()
if f.closed {
return false
}
e := f.addressMap[address]
now := f.clock.Now()
var recentUsage int64
if e == nil {
e = &freeClientPoolEntry{address: address, index: -1}
f.addressMap[address] = e
} else {
if e.connected {
log.Debug("Client already connected", "address", address)
return false
}
recentUsage = int64(math.Exp(float64(e.logUsage-f.logOffset(now)) / fixedPointMultiplier))
}
e.linUsage = recentUsage - int64(now)
// check whether (linUsage+connectedBias) is smaller than the highest entry in the connected pool
if f.connPool.Size() == f.connectedLimit {
i := f.connPool.PopItem().(*freeClientPoolEntry)
if e.linUsage+int64(connectedBias)-i.linUsage < 0 {
// kick it out and accept the new client
f.connPool.Remove(i.index)
f.calcLogUsage(i, now)
i.connected = false
f.disconnPool.Push(i, -i.logUsage)
log.Debug("Client kicked out", "address", i.address)
i.disconnectFn()
} else {
// keep the old client and reject the new one
f.connPool.Push(i, i.linUsage)
log.Debug("Client rejected", "address", address)
return false
}
}
f.disconnPool.Remove(e.index)
e.connected = true
e.disconnectFn = disconnectFn
f.connPool.Push(e, e.linUsage)
if f.connPool.Size()+f.disconnPool.Size() > f.totalLimit {
f.disconnPool.Pop()
}
log.Debug("Client accepted", "address", address)
return true
}
// disconnect should be called when a connection is terminated. If the disconnection
// was initiated by the pool itself using disconnectFn then calling disconnect is
// not necessary but permitted.
func (f *freeClientPool) disconnect(address string) {
f.lock.Lock()
defer f.lock.Unlock()
if f.closed {
return
}
e := f.addressMap[address]
now := f.clock.Now()
if !e.connected {
log.Debug("Client already disconnected", "address", address)
return
}
f.connPool.Remove(e.index)
f.calcLogUsage(e, now)
e.connected = false
f.disconnPool.Push(e, -e.logUsage)
log.Debug("Client disconnected", "address", address)
}
// logOffset calculates the time-dependent offset for the logarithmic
// representation of recent usage
func (f *freeClientPool) logOffset(now mclock.AbsTime) int64 {
// Note: fixedPointMultiplier acts as a multiplier here; the reason for dividing the divisor
// is to avoid int64 overflow. We assume that int64(recentUsageExpTC) >> fixedPointMultiplier.
logDecay := int64((time.Duration(now - f.startupTime)) / (recentUsageExpTC / fixedPointMultiplier))
return f.logOffsetAtStartup + logDecay
}
// calcLogUsage converts recent usage from linear to logarithmic representation
// when disconnecting a peer or closing the client pool
func (f *freeClientPool) calcLogUsage(e *freeClientPoolEntry, now mclock.AbsTime) {
dt := e.linUsage + int64(now)
if dt < 1 {
dt = 1
}
e.logUsage = int64(math.Log(float64(dt))*fixedPointMultiplier) + f.logOffset(now)
}
// freeClientPoolStorage is the RLP representation of the pool's database storage
type freeClientPoolStorage struct {
LogOffset uint64
List []*freeClientPoolEntry
}
// loadFromDb restores pool status from the database storage
// (automatically called at initialization)
func (f *freeClientPool) loadFromDb() {
enc, err := f.db.Get([]byte("freeClientPool"))
if err != nil {
return
}
var storage freeClientPoolStorage
err = rlp.DecodeBytes(enc, &storage)
if err != nil {
log.Error("Failed to decode client list", "err", err)
return
}
f.logOffsetAtStartup = int64(storage.LogOffset)
f.startupTime = f.clock.Now()
for _, e := range storage.List {
log.Debug("Loaded free client record", "address", e.address, "logUsage", e.logUsage)
f.addressMap[e.address] = e
f.disconnPool.Push(e, -e.logUsage)
}
}
// saveToDb saves pool status to the database storage
// (automatically called during shutdown)
func (f *freeClientPool) saveToDb() {
now := f.clock.Now()
storage := freeClientPoolStorage{
LogOffset: uint64(f.logOffset(now)),
List: make([]*freeClientPoolEntry, len(f.addressMap)),
}
i := 0
for _, e := range f.addressMap {
if e.connected {
f.calcLogUsage(e, now)
}
storage.List[i] = e
i++
}
enc, err := rlp.EncodeToBytes(storage)
if err != nil {
log.Error("Failed to encode client list", "err", err)
} else {
f.db.Put([]byte("freeClientPool"), enc)
}
}
// freeClientPoolEntry represents a client address known by the pool.
// When connected, recent usage is calculated as linUsage + int64(clock.Now())
// When disconnected, it is calculated as exp(logUsage - logOffset) where logOffset
// also grows linearly with time while the server is running.
// Conversion between linear and logarithmic representation happens when connecting
// or disconnecting the node.
//
// Note: linUsage and logUsage are values used with constantly growing offsets so
// even though they are close to each other at any time they may wrap around int64
// limits over time. Comparison should be performed accordingly.
type freeClientPoolEntry struct {
address string
connected bool
disconnectFn func()
linUsage, logUsage int64
index int
}
func (e *freeClientPoolEntry) EncodeRLP(w io.Writer) error {
return rlp.Encode(w, []interface{}{e.address, uint64(e.logUsage)})
}
func (e *freeClientPoolEntry) DecodeRLP(s *rlp.Stream) error {
var entry struct {
Address string
LogUsage uint64
}
if err := s.Decode(&entry); err != nil {
return err
}
e.address = entry.Address
e.logUsage = int64(entry.LogUsage)
e.connected = false
e.index = -1
return nil
}
// poolSetIndex callback is used by both priority queues to set/update the index of
// the element in the queue. Index is needed to remove elements other than the top one.
func poolSetIndex(a interface{}, i int) {
a.(*freeClientPoolEntry).index = i
}