go-ethereum/core/state/statedb.go
Jeffrey Wilcke 3fc7c97827 core, core/vm: implemented a generic environment (#3348)
Environment is now a struct (not an interface). This
reduces a lot of tech-debt throughout the codebase where a virtual
machine environment had to be implemented in order to test or run it.

The new environment is suitable to be used en the json tests, core
consensus and light client.
2016-12-06 02:16:03 +01:00

625 lines
19 KiB
Go

// Copyright 2014 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
// Package state provides a caching layer atop the Ethereum state trie.
package state
import (
"fmt"
"math/big"
"sort"
"sync"
"github.com/ethereum/go-ethereum/common"
"github.com/ethereum/go-ethereum/core/vm"
"github.com/ethereum/go-ethereum/crypto"
"github.com/ethereum/go-ethereum/ethdb"
"github.com/ethereum/go-ethereum/logger"
"github.com/ethereum/go-ethereum/logger/glog"
"github.com/ethereum/go-ethereum/rlp"
"github.com/ethereum/go-ethereum/trie"
lru "github.com/hashicorp/golang-lru"
)
// Trie cache generation limit after which to evic trie nodes from memory.
var MaxTrieCacheGen = uint16(120)
const (
// Number of past tries to keep. This value is chosen such that
// reasonable chain reorg depths will hit an existing trie.
maxPastTries = 12
// Number of codehash->size associations to keep.
codeSizeCacheSize = 100000
)
type revision struct {
id int
journalIndex int
}
// StateDBs within the ethereum protocol are used to store anything
// within the merkle trie. StateDBs take care of caching and storing
// nested states. It's the general query interface to retrieve:
// * Contracts
// * Accounts
type StateDB struct {
db ethdb.Database
trie *trie.SecureTrie
pastTries []*trie.SecureTrie
codeSizeCache *lru.Cache
// This map holds 'live' objects, which will get modified while processing a state transition.
stateObjects map[common.Address]*StateObject
stateObjectsDirty map[common.Address]struct{}
// The refund counter, also used by state transitioning.
refund *big.Int
thash, bhash common.Hash
txIndex int
logs map[common.Hash]vm.Logs
logSize uint
// Journal of state modifications. This is the backbone of
// Snapshot and RevertToSnapshot.
journal journal
validRevisions []revision
nextRevisionId int
lock sync.Mutex
}
// Create a new state from a given trie
func New(root common.Hash, db ethdb.Database) (*StateDB, error) {
tr, err := trie.NewSecure(root, db, MaxTrieCacheGen)
if err != nil {
return nil, err
}
csc, _ := lru.New(codeSizeCacheSize)
return &StateDB{
db: db,
trie: tr,
codeSizeCache: csc,
stateObjects: make(map[common.Address]*StateObject),
stateObjectsDirty: make(map[common.Address]struct{}),
refund: new(big.Int),
logs: make(map[common.Hash]vm.Logs),
}, nil
}
// New creates a new statedb by reusing any journalled tries to avoid costly
// disk io.
func (self *StateDB) New(root common.Hash) (*StateDB, error) {
self.lock.Lock()
defer self.lock.Unlock()
tr, err := self.openTrie(root)
if err != nil {
return nil, err
}
return &StateDB{
db: self.db,
trie: tr,
codeSizeCache: self.codeSizeCache,
stateObjects: make(map[common.Address]*StateObject),
stateObjectsDirty: make(map[common.Address]struct{}),
refund: new(big.Int),
logs: make(map[common.Hash]vm.Logs),
}, nil
}
// Reset clears out all emphemeral state objects from the state db, but keeps
// the underlying state trie to avoid reloading data for the next operations.
func (self *StateDB) Reset(root common.Hash) error {
self.lock.Lock()
defer self.lock.Unlock()
tr, err := self.openTrie(root)
if err != nil {
return err
}
self.trie = tr
self.stateObjects = make(map[common.Address]*StateObject)
self.stateObjectsDirty = make(map[common.Address]struct{})
self.thash = common.Hash{}
self.bhash = common.Hash{}
self.txIndex = 0
self.logs = make(map[common.Hash]vm.Logs)
self.logSize = 0
self.clearJournalAndRefund()
return nil
}
// openTrie creates a trie. It uses an existing trie if one is available
// from the journal if available.
func (self *StateDB) openTrie(root common.Hash) (*trie.SecureTrie, error) {
for i := len(self.pastTries) - 1; i >= 0; i-- {
if self.pastTries[i].Hash() == root {
tr := *self.pastTries[i]
return &tr, nil
}
}
return trie.NewSecure(root, self.db, MaxTrieCacheGen)
}
func (self *StateDB) pushTrie(t *trie.SecureTrie) {
self.lock.Lock()
defer self.lock.Unlock()
if len(self.pastTries) >= maxPastTries {
copy(self.pastTries, self.pastTries[1:])
self.pastTries[len(self.pastTries)-1] = t
} else {
self.pastTries = append(self.pastTries, t)
}
}
func (self *StateDB) StartRecord(thash, bhash common.Hash, ti int) {
self.thash = thash
self.bhash = bhash
self.txIndex = ti
}
func (self *StateDB) AddLog(log *vm.Log) {
self.journal = append(self.journal, addLogChange{txhash: self.thash})
log.TxHash = self.thash
log.BlockHash = self.bhash
log.TxIndex = uint(self.txIndex)
log.Index = self.logSize
self.logs[self.thash] = append(self.logs[self.thash], log)
self.logSize++
}
func (self *StateDB) GetLogs(hash common.Hash) vm.Logs {
return self.logs[hash]
}
func (self *StateDB) Logs() vm.Logs {
var logs vm.Logs
for _, lgs := range self.logs {
logs = append(logs, lgs...)
}
return logs
}
func (self *StateDB) AddRefund(gas *big.Int) {
self.journal = append(self.journal, refundChange{prev: new(big.Int).Set(self.refund)})
self.refund.Add(self.refund, gas)
}
// Exist reports whether the given account address exists in the state.
// Notably this also returns true for suicided accounts.
func (self *StateDB) Exist(addr common.Address) bool {
return self.GetStateObject(addr) != nil
}
// Empty returns whether the state object is either non-existant
// or empty according to the EIP161 specification (balance = nonce = code = 0)
func (self *StateDB) Empty(addr common.Address) bool {
so := self.GetStateObject(addr)
return so == nil || so.empty()
}
func (self *StateDB) GetAccount(addr common.Address) vm.Account {
return self.GetStateObject(addr)
}
// Retrieve the balance from the given address or 0 if object not found
func (self *StateDB) GetBalance(addr common.Address) *big.Int {
stateObject := self.GetStateObject(addr)
if stateObject != nil {
return stateObject.Balance()
}
return common.Big0
}
func (self *StateDB) GetNonce(addr common.Address) uint64 {
stateObject := self.GetStateObject(addr)
if stateObject != nil {
return stateObject.Nonce()
}
return 0
}
func (self *StateDB) GetCode(addr common.Address) []byte {
stateObject := self.GetStateObject(addr)
if stateObject != nil {
code := stateObject.Code(self.db)
key := common.BytesToHash(stateObject.CodeHash())
self.codeSizeCache.Add(key, len(code))
return code
}
return nil
}
func (self *StateDB) GetCodeSize(addr common.Address) int {
stateObject := self.GetStateObject(addr)
if stateObject == nil {
return 0
}
key := common.BytesToHash(stateObject.CodeHash())
if cached, ok := self.codeSizeCache.Get(key); ok {
return cached.(int)
}
size := len(stateObject.Code(self.db))
if stateObject.dbErr == nil {
self.codeSizeCache.Add(key, size)
}
return size
}
func (self *StateDB) GetCodeHash(addr common.Address) common.Hash {
stateObject := self.GetStateObject(addr)
if stateObject == nil {
return common.Hash{}
}
return common.BytesToHash(stateObject.CodeHash())
}
func (self *StateDB) GetState(a common.Address, b common.Hash) common.Hash {
stateObject := self.GetStateObject(a)
if stateObject != nil {
return stateObject.GetState(self.db, b)
}
return common.Hash{}
}
func (self *StateDB) HasSuicided(addr common.Address) bool {
stateObject := self.GetStateObject(addr)
if stateObject != nil {
return stateObject.suicided
}
return false
}
/*
* SETTERS
*/
// AddBalance adds amount to the account associated with addr
func (self *StateDB) AddBalance(addr common.Address, amount *big.Int) {
stateObject := self.GetOrNewStateObject(addr)
if stateObject != nil {
stateObject.AddBalance(amount)
}
}
// SubBalance subtracts amount from the account associated with addr
func (self *StateDB) SubBalance(addr common.Address, amount *big.Int) {
stateObject := self.GetOrNewStateObject(addr)
if stateObject != nil {
stateObject.SubBalance(amount)
}
}
func (self *StateDB) SetBalance(addr common.Address, amount *big.Int) {
stateObject := self.GetOrNewStateObject(addr)
if stateObject != nil {
stateObject.SetBalance(amount)
}
}
func (self *StateDB) SetNonce(addr common.Address, nonce uint64) {
stateObject := self.GetOrNewStateObject(addr)
if stateObject != nil {
stateObject.SetNonce(nonce)
}
}
func (self *StateDB) SetCode(addr common.Address, code []byte) {
stateObject := self.GetOrNewStateObject(addr)
if stateObject != nil {
stateObject.SetCode(crypto.Keccak256Hash(code), code)
}
}
func (self *StateDB) SetState(addr common.Address, key common.Hash, value common.Hash) {
stateObject := self.GetOrNewStateObject(addr)
if stateObject != nil {
stateObject.SetState(self.db, key, value)
}
}
// Suicide marks the given account as suicided.
// This clears the account balance.
//
// The account's state object is still available until the state is committed,
// GetStateObject will return a non-nil account after Suicide.
func (self *StateDB) Suicide(addr common.Address) bool {
stateObject := self.GetStateObject(addr)
if stateObject == nil {
return false
}
self.journal = append(self.journal, suicideChange{
account: &addr,
prev: stateObject.suicided,
prevbalance: new(big.Int).Set(stateObject.Balance()),
})
stateObject.markSuicided()
stateObject.data.Balance = new(big.Int)
return true
}
//
// Setting, updating & deleting state object methods
//
// updateStateObject writes the given object to the trie.
func (self *StateDB) updateStateObject(stateObject *StateObject) {
addr := stateObject.Address()
data, err := rlp.EncodeToBytes(stateObject)
if err != nil {
panic(fmt.Errorf("can't encode object at %x: %v", addr[:], err))
}
self.trie.Update(addr[:], data)
}
// deleteStateObject removes the given object from the state trie.
func (self *StateDB) deleteStateObject(stateObject *StateObject) {
stateObject.deleted = true
addr := stateObject.Address()
self.trie.Delete(addr[:])
}
// Retrieve a state object given my the address. Returns nil if not found.
func (self *StateDB) GetStateObject(addr common.Address) (stateObject *StateObject) {
// Prefer 'live' objects.
if obj := self.stateObjects[addr]; obj != nil {
if obj.deleted {
return nil
}
return obj
}
// Load the object from the database.
enc := self.trie.Get(addr[:])
if len(enc) == 0 {
return nil
}
var data Account
if err := rlp.DecodeBytes(enc, &data); err != nil {
glog.Errorf("can't decode object at %x: %v", addr[:], err)
return nil
}
// Insert into the live set.
obj := newObject(self, addr, data, self.MarkStateObjectDirty)
self.setStateObject(obj)
return obj
}
func (self *StateDB) setStateObject(object *StateObject) {
self.stateObjects[object.Address()] = object
}
// Retrieve a state object or create a new state object if nil
func (self *StateDB) GetOrNewStateObject(addr common.Address) *StateObject {
stateObject := self.GetStateObject(addr)
if stateObject == nil || stateObject.deleted {
stateObject, _ = self.createObject(addr)
}
return stateObject
}
// MarkStateObjectDirty adds the specified object to the dirty map to avoid costly
// state object cache iteration to find a handful of modified ones.
func (self *StateDB) MarkStateObjectDirty(addr common.Address) {
self.stateObjectsDirty[addr] = struct{}{}
}
// createObject creates a new state object. If there is an existing account with
// the given address, it is overwritten and returned as the second return value.
func (self *StateDB) createObject(addr common.Address) (newobj, prev *StateObject) {
prev = self.GetStateObject(addr)
newobj = newObject(self, addr, Account{}, self.MarkStateObjectDirty)
newobj.setNonce(0) // sets the object to dirty
if prev == nil {
if glog.V(logger.Core) {
glog.Infof("(+) %x\n", addr)
}
self.journal = append(self.journal, createObjectChange{account: &addr})
} else {
self.journal = append(self.journal, resetObjectChange{prev: prev})
}
self.setStateObject(newobj)
return newobj, prev
}
// CreateAccount explicitly creates a state object. If a state object with the address
// already exists the balance is carried over to the new account.
//
// CreateAccount is called during the EVM CREATE operation. The situation might arise that
// a contract does the following:
//
// 1. sends funds to sha(account ++ (nonce + 1))
// 2. tx_create(sha(account ++ nonce)) (note that this gets the address of 1)
//
// Carrying over the balance ensures that Ether doesn't disappear.
func (self *StateDB) CreateAccount(addr common.Address) vm.Account {
new, prev := self.createObject(addr)
if prev != nil {
new.setBalance(prev.data.Balance)
}
return new
}
// Copy creates a deep, independent copy of the state.
// Snapshots of the copied state cannot be applied to the copy.
func (self *StateDB) Copy() *StateDB {
self.lock.Lock()
defer self.lock.Unlock()
// Copy all the basic fields, initialize the memory ones
state := &StateDB{
db: self.db,
trie: self.trie,
pastTries: self.pastTries,
codeSizeCache: self.codeSizeCache,
stateObjects: make(map[common.Address]*StateObject, len(self.stateObjectsDirty)),
stateObjectsDirty: make(map[common.Address]struct{}, len(self.stateObjectsDirty)),
refund: new(big.Int).Set(self.refund),
logs: make(map[common.Hash]vm.Logs, len(self.logs)),
logSize: self.logSize,
}
// Copy the dirty states and logs
for addr, _ := range self.stateObjectsDirty {
state.stateObjects[addr] = self.stateObjects[addr].deepCopy(state, state.MarkStateObjectDirty)
state.stateObjectsDirty[addr] = struct{}{}
}
for hash, logs := range self.logs {
state.logs[hash] = make(vm.Logs, len(logs))
copy(state.logs[hash], logs)
}
return state
}
// Snapshot returns an identifier for the current revision of the state.
func (self *StateDB) Snapshot() int {
id := self.nextRevisionId
self.nextRevisionId++
self.validRevisions = append(self.validRevisions, revision{id, len(self.journal)})
return id
}
// RevertToSnapshot reverts all state changes made since the given revision.
func (self *StateDB) RevertToSnapshot(revid int) {
// Find the snapshot in the stack of valid snapshots.
idx := sort.Search(len(self.validRevisions), func(i int) bool {
return self.validRevisions[i].id >= revid
})
if idx == len(self.validRevisions) || self.validRevisions[idx].id != revid {
panic(fmt.Errorf("revision id %v cannot be reverted", revid))
}
snapshot := self.validRevisions[idx].journalIndex
// Replay the journal to undo changes.
for i := len(self.journal) - 1; i >= snapshot; i-- {
self.journal[i].undo(self)
}
self.journal = self.journal[:snapshot]
// Remove invalidated snapshots from the stack.
self.validRevisions = self.validRevisions[:idx]
}
// GetRefund returns the current value of the refund counter.
// The return value must not be modified by the caller and will become
// invalid at the next call to AddRefund.
func (self *StateDB) GetRefund() *big.Int {
return self.refund
}
// IntermediateRoot computes the current root hash of the state trie.
// It is called in between transactions to get the root hash that
// goes into transaction receipts.
func (s *StateDB) IntermediateRoot(deleteEmptyObjects bool) common.Hash {
for addr, _ := range s.stateObjectsDirty {
stateObject := s.stateObjects[addr]
if stateObject.suicided || (deleteEmptyObjects && stateObject.empty()) {
s.deleteStateObject(stateObject)
} else {
stateObject.updateRoot(s.db)
s.updateStateObject(stateObject)
}
}
// Invalidate journal because reverting across transactions is not allowed.
s.clearJournalAndRefund()
return s.trie.Hash()
}
// DeleteSuicides flags the suicided objects for deletion so that it
// won't be referenced again when called / queried up on.
//
// DeleteSuicides should not be used for consensus related updates
// under any circumstances.
func (s *StateDB) DeleteSuicides() {
// Reset refund so that any used-gas calculations can use this method.
s.clearJournalAndRefund()
for addr, _ := range s.stateObjectsDirty {
stateObject := s.stateObjects[addr]
// If the object has been removed by a suicide
// flag the object as deleted.
if stateObject.suicided {
stateObject.deleted = true
}
delete(s.stateObjectsDirty, addr)
}
}
// Commit commits all state changes to the database.
func (s *StateDB) Commit(deleteEmptyObjects bool) (root common.Hash, err error) {
root, batch := s.CommitBatch(deleteEmptyObjects)
return root, batch.Write()
}
// CommitBatch commits all state changes to a write batch but does not
// execute the batch. It is used to validate state changes against
// the root hash stored in a block.
func (s *StateDB) CommitBatch(deleteEmptyObjects bool) (root common.Hash, batch ethdb.Batch) {
batch = s.db.NewBatch()
root, _ = s.commit(batch, deleteEmptyObjects)
glog.V(logger.Debug).Infof("Trie cache stats: %d misses, %d unloads", trie.CacheMisses(), trie.CacheUnloads())
return root, batch
}
func (s *StateDB) clearJournalAndRefund() {
s.journal = nil
s.validRevisions = s.validRevisions[:0]
s.refund = new(big.Int)
}
func (s *StateDB) commit(dbw trie.DatabaseWriter, deleteEmptyObjects bool) (root common.Hash, err error) {
defer s.clearJournalAndRefund()
// Commit objects to the trie.
for addr, stateObject := range s.stateObjects {
_, isDirty := s.stateObjectsDirty[addr]
switch {
case stateObject.suicided || (isDirty && deleteEmptyObjects && stateObject.empty()):
// If the object has been removed, don't bother syncing it
// and just mark it for deletion in the trie.
s.deleteStateObject(stateObject)
case isDirty:
// Write any contract code associated with the state object
if stateObject.code != nil && stateObject.dirtyCode {
if err := dbw.Put(stateObject.CodeHash(), stateObject.code); err != nil {
return common.Hash{}, err
}
stateObject.dirtyCode = false
}
// Write any storage changes in the state object to its storage trie.
if err := stateObject.CommitTrie(s.db, dbw); err != nil {
return common.Hash{}, err
}
// Update the object in the main account trie.
s.updateStateObject(stateObject)
}
delete(s.stateObjectsDirty, addr)
}
// Write trie changes.
root, err = s.trie.CommitTo(dbw)
if err == nil {
s.pushTrie(s.trie)
}
return root, err
}