go-ethereum/websocket.js
2014-10-21 00:15:10 +02:00

52 lines
1.4 KiB
JavaScript

(function() {
var WebSocketProvider = function(host) {
// onmessage handlers
this.handlers = [];
// queue will be filled with messages if send is invoked before the ws is ready
this.queued = [];
this.ready = false;
this.ws = new WebSocket(host);
var self = this;
this.ws.onmessage = function(event) {
for(var i = 0; i < self.handlers.length; i++) {
self.handlers[i].call(self, event.data, event)
}
};
this.ws.onopen = function() {
self.ready = true;
for(var i = 0; i < self.queued.length; i++) {
// Resend
self.send(self.queued[i]);
}
};
};
WebSocketProvider.prototype.send = function(payload) {
if(this.ready) {
var data = JSON.stringify(payload);
this.ws.send(data);
} else {
this.queued.push(payload);
}
};
WebSocketProvider.prototype.onMessage = function(handler) {
this.handlers.push(handler);
};
WebSocketProvider.prototype.unload = function() {
this.ws.close();
};
Object.defineProperty(WebSocketProvider.prototype, "onmessage", {
set: function(provider) { this.onMessage(provider); }
});
if(typeof(web3) !== "undefined" && web3.providers !== undefined) {
web3.WebSocketProvider = WebSocketProvider;
}
})();