go-ethereum/p2p/message.go
Felix Lange 7964f30dcb p2p: msg.Payload contains list data
With RLPx frames, the message code is contained in the
frame and is no longer part of the encoded data.

EncodeMsg, Msg.Decode have been updated to match.
Code that decodes RLP directly from Msg.Payload will need
to change.
2015-03-04 12:27:24 +01:00

227 lines
6.0 KiB
Go

package p2p
import (
"bytes"
"errors"
"fmt"
"io"
"io/ioutil"
"sync"
"sync/atomic"
"time"
"github.com/ethereum/go-ethereum/ethutil"
"github.com/ethereum/go-ethereum/rlp"
)
// parameters for frameRW
const (
// maximum time allowed for reading a message header.
// this is effectively the amount of time a connection can be idle.
frameReadTimeout = 1 * time.Minute
// maximum time allowed for reading the payload data of a message.
// this is shorter than (and distinct from) frameReadTimeout because
// the connection is not considered idle while a message is transferred.
// this also limits the payload size of messages to how much the connection
// can transfer within the timeout.
payloadReadTimeout = 5 * time.Second
// maximum amount of time allowed for writing a complete message.
msgWriteTimeout = 5 * time.Second
// messages smaller than this many bytes will be read at
// once before passing them to a protocol. this increases
// concurrency in the processing.
wholePayloadSize = 64 * 1024
)
// Msg defines the structure of a p2p message.
//
// Note that a Msg can only be sent once since the Payload reader is
// consumed during sending. It is not possible to create a Msg and
// send it any number of times. If you want to reuse an encoded
// structure, encode the payload into a byte array and create a
// separate Msg with a bytes.Reader as Payload for each send.
type Msg struct {
Code uint64
Size uint32 // size of the paylod
Payload io.Reader
}
// NewMsg creates an RLP-encoded message with the given code.
func NewMsg(code uint64, params ...interface{}) Msg {
p := bytes.NewReader(ethutil.Encode(params))
return Msg{Code: code, Size: uint32(p.Len()), Payload: p}
}
// Decode parse the RLP content of a message into
// the given value, which must be a pointer.
//
// For the decoding rules, please see package rlp.
func (msg Msg) Decode(val interface{}) error {
if err := rlp.Decode(msg.Payload, val); err != nil {
return newPeerError(errInvalidMsg, "(code %#x) (size %d) %v", msg.Code, msg.Size, err)
}
return nil
}
func (msg Msg) String() string {
return fmt.Sprintf("msg #%v (%v bytes)", msg.Code, msg.Size)
}
// Discard reads any remaining payload data into a black hole.
func (msg Msg) Discard() error {
_, err := io.Copy(ioutil.Discard, msg.Payload)
return err
}
type MsgReader interface {
ReadMsg() (Msg, error)
}
type MsgWriter interface {
// WriteMsg sends a message. It will block until the message's
// Payload has been consumed by the other end.
//
// Note that messages can be sent only once because their
// payload reader is drained.
WriteMsg(Msg) error
}
// MsgReadWriter provides reading and writing of encoded messages.
// Implementations should ensure that ReadMsg and WriteMsg can be
// called simultaneously from multiple goroutines.
type MsgReadWriter interface {
MsgReader
MsgWriter
}
// EncodeMsg writes an RLP-encoded message with the given code and
// data elements.
func EncodeMsg(w MsgWriter, code uint64, data ...interface{}) error {
return w.WriteMsg(NewMsg(code, data...))
}
// lockedRW wraps a MsgReadWriter with locks around
// ReadMsg and WriteMsg.
type lockedRW struct {
rmu, wmu sync.Mutex
wrapped MsgReadWriter
}
func (rw *lockedRW) ReadMsg() (Msg, error) {
rw.rmu.Lock()
defer rw.rmu.Unlock()
return rw.wrapped.ReadMsg()
}
func (rw *lockedRW) WriteMsg(msg Msg) error {
rw.wmu.Lock()
defer rw.wmu.Unlock()
return rw.wrapped.WriteMsg(msg)
}
// eofSignal wraps a reader with eof signaling. the eof channel is
// closed when the wrapped reader returns an error or when count bytes
// have been read.
type eofSignal struct {
wrapped io.Reader
count uint32 // number of bytes left
eof chan<- struct{}
}
// note: when using eofSignal to detect whether a message payload
// has been read, Read might not be called for zero sized messages.
func (r *eofSignal) Read(buf []byte) (int, error) {
if r.count == 0 {
if r.eof != nil {
r.eof <- struct{}{}
r.eof = nil
}
return 0, io.EOF
}
max := len(buf)
if int(r.count) < len(buf) {
max = int(r.count)
}
n, err := r.wrapped.Read(buf[:max])
r.count -= uint32(n)
if (err != nil || r.count == 0) && r.eof != nil {
r.eof <- struct{}{} // tell Peer that msg has been consumed
r.eof = nil
}
return n, err
}
// MsgPipe creates a message pipe. Reads on one end are matched
// with writes on the other. The pipe is full-duplex, both ends
// implement MsgReadWriter.
func MsgPipe() (*MsgPipeRW, *MsgPipeRW) {
var (
c1, c2 = make(chan Msg), make(chan Msg)
closing = make(chan struct{})
closed = new(int32)
rw1 = &MsgPipeRW{c1, c2, closing, closed}
rw2 = &MsgPipeRW{c2, c1, closing, closed}
)
return rw1, rw2
}
// ErrPipeClosed is returned from pipe operations after the
// pipe has been closed.
var ErrPipeClosed = errors.New("p2p: read or write on closed message pipe")
// MsgPipeRW is an endpoint of a MsgReadWriter pipe.
type MsgPipeRW struct {
w chan<- Msg
r <-chan Msg
closing chan struct{}
closed *int32
}
// WriteMsg sends a messsage on the pipe.
// It blocks until the receiver has consumed the message payload.
func (p *MsgPipeRW) WriteMsg(msg Msg) error {
if atomic.LoadInt32(p.closed) == 0 {
consumed := make(chan struct{}, 1)
msg.Payload = &eofSignal{msg.Payload, msg.Size, consumed}
select {
case p.w <- msg:
if msg.Size > 0 {
// wait for payload read or discard
<-consumed
}
return nil
case <-p.closing:
}
}
return ErrPipeClosed
}
// ReadMsg returns a message sent on the other end of the pipe.
func (p *MsgPipeRW) ReadMsg() (Msg, error) {
if atomic.LoadInt32(p.closed) == 0 {
select {
case msg := <-p.r:
return msg, nil
case <-p.closing:
}
}
return Msg{}, ErrPipeClosed
}
// Close unblocks any pending ReadMsg and WriteMsg calls on both ends
// of the pipe. They will return ErrPipeClosed. Note that Close does
// not interrupt any reads from a message payload.
func (p *MsgPipeRW) Close() error {
if atomic.AddInt32(p.closed, 1) != 1 {
// someone else is already closing
atomic.StoreInt32(p.closed, 1) // avoid overflow
return nil
}
close(p.closing)
return nil
}