569 lines
16 KiB
Go
569 lines
16 KiB
Go
package p2p
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import (
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"crypto/ecdsa"
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"crypto/rand"
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"errors"
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"fmt"
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"net"
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"sync"
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"time"
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"github.com/ethereum/go-ethereum/logger"
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"github.com/ethereum/go-ethereum/logger/glog"
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"github.com/ethereum/go-ethereum/p2p/discover"
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"github.com/ethereum/go-ethereum/p2p/nat"
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)
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const (
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defaultDialTimeout = 15 * time.Second
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refreshPeersInterval = 30 * time.Second
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staticPeerCheckInterval = 15 * time.Second
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// Maximum number of concurrently handshaking inbound connections.
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maxAcceptConns = 50
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// Maximum number of concurrently dialing outbound connections.
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maxDialingConns = 10
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// total timeout for encryption handshake and protocol
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// handshake in both directions.
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handshakeTimeout = 5 * time.Second
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// maximum time allowed for reading a complete message.
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// this is effectively the amount of time a connection can be idle.
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frameReadTimeout = 1 * time.Minute
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// maximum amount of time allowed for writing a complete message.
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frameWriteTimeout = 5 * time.Second
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)
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var srvjslog = logger.NewJsonLogger()
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// Server manages all peer connections.
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//
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// The fields of Server are used as configuration parameters.
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// You should set them before starting the Server. Fields may not be
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// modified while the server is running.
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type Server struct {
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// This field must be set to a valid secp256k1 private key.
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PrivateKey *ecdsa.PrivateKey
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// MaxPeers is the maximum number of peers that can be
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// connected. It must be greater than zero.
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MaxPeers int
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// MaxPendingPeers is the maximum number of peers that can be pending in the
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// handshake phase, counted separately for inbound and outbound connections.
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// Zero defaults to preset values.
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MaxPendingPeers int
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// Name sets the node name of this server.
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// Use common.MakeName to create a name that follows existing conventions.
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Name string
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// Bootstrap nodes are used to establish connectivity
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// with the rest of the network.
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BootstrapNodes []*discover.Node
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// Static nodes are used as pre-configured connections which are always
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// maintained and re-connected on disconnects.
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StaticNodes []*discover.Node
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// Trusted nodes are used as pre-configured connections which are always
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// allowed to connect, even above the peer limit.
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TrustedNodes []*discover.Node
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// NodeDatabase is the path to the database containing the previously seen
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// live nodes in the network.
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NodeDatabase string
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// Protocols should contain the protocols supported
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// by the server. Matching protocols are launched for
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// each peer.
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Protocols []Protocol
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// If ListenAddr is set to a non-nil address, the server
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// will listen for incoming connections.
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//
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// If the port is zero, the operating system will pick a port. The
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// ListenAddr field will be updated with the actual address when
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// the server is started.
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ListenAddr string
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// If set to a non-nil value, the given NAT port mapper
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// is used to make the listening port available to the
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// Internet.
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NAT nat.Interface
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// If Dialer is set to a non-nil value, the given Dialer
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// is used to dial outbound peer connections.
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Dialer *net.Dialer
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// If NoDial is true, the server will not dial any peers.
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NoDial bool
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// Hooks for testing. These are useful because we can inhibit
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// the whole protocol stack.
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setupFunc
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newPeerHook
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ourHandshake *protoHandshake
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lock sync.RWMutex // protects running, peers and the trust fields
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running bool
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peers map[discover.NodeID]*Peer
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staticNodes map[discover.NodeID]*discover.Node // Map of currently maintained static remote nodes
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staticDial chan *discover.Node // Dial request channel reserved for the static nodes
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staticCycle time.Duration // Overrides staticPeerCheckInterval, used for testing
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trustedNodes map[discover.NodeID]bool // Set of currently trusted remote nodes
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ntab *discover.Table
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listener net.Listener
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quit chan struct{}
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loopWG sync.WaitGroup // {dial,listen,nat}Loop
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peerWG sync.WaitGroup // active peer goroutines
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}
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type setupFunc func(net.Conn, *ecdsa.PrivateKey, *protoHandshake, *discover.Node, func(discover.NodeID) bool) (*conn, error)
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type newPeerHook func(*Peer)
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// Peers returns all connected peers.
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func (srv *Server) Peers() (peers []*Peer) {
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srv.lock.RLock()
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defer srv.lock.RUnlock()
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for _, peer := range srv.peers {
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if peer != nil {
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peers = append(peers, peer)
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}
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}
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return
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}
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// PeerCount returns the number of connected peers.
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func (srv *Server) PeerCount() int {
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srv.lock.RLock()
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n := len(srv.peers)
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srv.lock.RUnlock()
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return n
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}
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// AddPeer connects to the given node and maintains the connection until the
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// server is shut down. If the connection fails for any reason, the server will
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// attempt to reconnect the peer.
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func (srv *Server) AddPeer(node *discover.Node) {
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srv.lock.Lock()
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defer srv.lock.Unlock()
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srv.staticNodes[node.ID] = node
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}
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// Start starts running the server.
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// Servers can be re-used and started again after stopping.
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func (srv *Server) Start() (err error) {
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srv.lock.Lock()
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defer srv.lock.Unlock()
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if srv.running {
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return errors.New("server already running")
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}
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glog.V(logger.Info).Infoln("Starting Server")
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// static fields
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if srv.PrivateKey == nil {
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return fmt.Errorf("Server.PrivateKey must be set to a non-nil key")
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}
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if srv.MaxPeers <= 0 {
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return fmt.Errorf("Server.MaxPeers must be > 0")
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}
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srv.quit = make(chan struct{})
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srv.peers = make(map[discover.NodeID]*Peer)
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// Create the current trust maps, and the associated dialing channel
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srv.trustedNodes = make(map[discover.NodeID]bool)
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for _, node := range srv.TrustedNodes {
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srv.trustedNodes[node.ID] = true
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}
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srv.staticNodes = make(map[discover.NodeID]*discover.Node)
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for _, node := range srv.StaticNodes {
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srv.staticNodes[node.ID] = node
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}
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srv.staticDial = make(chan *discover.Node)
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if srv.setupFunc == nil {
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srv.setupFunc = setupConn
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}
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// node table
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ntab, err := discover.ListenUDP(srv.PrivateKey, srv.ListenAddr, srv.NAT, srv.NodeDatabase)
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if err != nil {
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return err
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}
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srv.ntab = ntab
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// handshake
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srv.ourHandshake = &protoHandshake{Version: baseProtocolVersion, Name: srv.Name, ID: ntab.Self().ID}
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for _, p := range srv.Protocols {
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srv.ourHandshake.Caps = append(srv.ourHandshake.Caps, p.cap())
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}
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// listen/dial
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if srv.ListenAddr != "" {
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if err := srv.startListening(); err != nil {
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return err
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}
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}
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if srv.Dialer == nil {
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srv.Dialer = &net.Dialer{Timeout: defaultDialTimeout}
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}
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if !srv.NoDial {
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srv.loopWG.Add(1)
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go srv.dialLoop()
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}
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if srv.NoDial && srv.ListenAddr == "" {
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glog.V(logger.Warn).Infoln("I will be kind-of useless, neither dialing nor listening.")
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}
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// maintain the static peers
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go srv.staticNodesLoop()
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srv.running = true
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return nil
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}
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func (srv *Server) startListening() error {
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listener, err := net.Listen("tcp", srv.ListenAddr)
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if err != nil {
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return err
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}
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laddr := listener.Addr().(*net.TCPAddr)
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srv.ListenAddr = laddr.String()
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srv.listener = listener
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srv.loopWG.Add(1)
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go srv.listenLoop()
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if !laddr.IP.IsLoopback() && srv.NAT != nil {
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srv.loopWG.Add(1)
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go func() {
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nat.Map(srv.NAT, srv.quit, "tcp", laddr.Port, laddr.Port, "ethereum p2p")
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srv.loopWG.Done()
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}()
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}
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return nil
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}
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// Stop terminates the server and all active peer connections.
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// It blocks until all active connections have been closed.
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func (srv *Server) Stop() {
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srv.lock.Lock()
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if !srv.running {
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srv.lock.Unlock()
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return
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}
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srv.running = false
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srv.lock.Unlock()
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glog.V(logger.Info).Infoln("Stopping Server")
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srv.ntab.Close()
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if srv.listener != nil {
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// this unblocks listener Accept
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srv.listener.Close()
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}
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close(srv.quit)
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srv.loopWG.Wait()
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// No new peers can be added at this point because dialLoop and
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// listenLoop are down. It is safe to call peerWG.Wait because
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// peerWG.Add is not called outside of those loops.
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srv.lock.Lock()
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for _, peer := range srv.peers {
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peer.Disconnect(DiscQuitting)
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}
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srv.lock.Unlock()
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srv.peerWG.Wait()
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}
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// Self returns the local node's endpoint information.
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func (srv *Server) Self() *discover.Node {
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srv.lock.RLock()
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defer srv.lock.RUnlock()
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if !srv.running {
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return &discover.Node{IP: net.ParseIP("0.0.0.0")}
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}
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return srv.ntab.Self()
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}
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// main loop for adding connections via listening
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func (srv *Server) listenLoop() {
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defer srv.loopWG.Done()
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// This channel acts as a semaphore limiting
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// active inbound connections that are lingering pre-handshake.
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// If all slots are taken, no further connections are accepted.
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tokens := maxAcceptConns
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if srv.MaxPendingPeers > 0 {
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tokens = srv.MaxPendingPeers
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}
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slots := make(chan struct{}, tokens)
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for i := 0; i < tokens; i++ {
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slots <- struct{}{}
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}
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glog.V(logger.Info).Infoln("Listening on", srv.listener.Addr())
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for {
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<-slots
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conn, err := srv.listener.Accept()
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if err != nil {
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return
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}
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glog.V(logger.Debug).Infof("Accepted conn %v\n", conn.RemoteAddr())
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srv.peerWG.Add(1)
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go func() {
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srv.startPeer(conn, nil)
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slots <- struct{}{}
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}()
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}
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}
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// staticNodesLoop is responsible for periodically checking that static
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// connections are actually live, and requests dialing if not.
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func (srv *Server) staticNodesLoop() {
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// Create a default maintenance ticker, but override it requested
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cycle := staticPeerCheckInterval
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if srv.staticCycle != 0 {
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cycle = srv.staticCycle
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}
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tick := time.NewTicker(cycle)
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for {
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select {
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case <-srv.quit:
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return
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case <-tick.C:
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// Collect all the non-connected static nodes
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needed := []*discover.Node{}
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srv.lock.RLock()
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for id, node := range srv.staticNodes {
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if _, ok := srv.peers[id]; !ok {
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needed = append(needed, node)
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}
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}
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srv.lock.RUnlock()
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// Try to dial each of them (don't hang if server terminates)
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for _, node := range needed {
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glog.V(logger.Debug).Infof("Dialing static peer %v", node)
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select {
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case srv.staticDial <- node:
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case <-srv.quit:
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return
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}
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}
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}
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}
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}
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func (srv *Server) dialLoop() {
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var (
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dialed = make(chan *discover.Node)
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dialing = make(map[discover.NodeID]bool)
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findresults = make(chan []*discover.Node)
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refresh = time.NewTimer(0)
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)
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defer srv.loopWG.Done()
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defer refresh.Stop()
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// Limit the number of concurrent dials
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tokens := maxDialingConns
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if srv.MaxPendingPeers > 0 {
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tokens = srv.MaxPendingPeers
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}
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slots := make(chan struct{}, tokens)
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for i := 0; i < tokens; i++ {
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slots <- struct{}{}
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}
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dial := func(dest *discover.Node) {
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// Don't dial nodes that would fail the checks in addPeer.
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// This is important because the connection handshake is a lot
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// of work and we'd rather avoid doing that work for peers
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// that can't be added.
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srv.lock.RLock()
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ok, _ := srv.checkPeer(dest.ID)
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srv.lock.RUnlock()
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if !ok || dialing[dest.ID] {
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return
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}
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// Request a dial slot to prevent CPU exhaustion
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<-slots
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dialing[dest.ID] = true
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srv.peerWG.Add(1)
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go func() {
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srv.dialNode(dest)
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slots <- struct{}{}
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dialed <- dest
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}()
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}
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srv.ntab.Bootstrap(srv.BootstrapNodes)
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for {
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select {
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case <-refresh.C:
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// Grab some nodes to connect to if we're not at capacity.
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srv.lock.RLock()
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needpeers := len(srv.peers) < srv.MaxPeers/2
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srv.lock.RUnlock()
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if needpeers {
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go func() {
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var target discover.NodeID
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rand.Read(target[:])
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findresults <- srv.ntab.Lookup(target)
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}()
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} else {
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// Make sure we check again if the peer count falls
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// below MaxPeers.
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refresh.Reset(refreshPeersInterval)
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}
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case dest := <-srv.staticDial:
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dial(dest)
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case dests := <-findresults:
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for _, dest := range dests {
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dial(dest)
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}
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refresh.Reset(refreshPeersInterval)
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case dest := <-dialed:
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delete(dialing, dest.ID)
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if len(dialing) == 0 {
|
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// Check again immediately after dialing all current candidates.
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refresh.Reset(0)
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}
|
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case <-srv.quit:
|
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// TODO: maybe wait for active dials
|
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return
|
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}
|
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}
|
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}
|
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|
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func (srv *Server) dialNode(dest *discover.Node) {
|
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addr := &net.TCPAddr{IP: dest.IP, Port: int(dest.TCP)}
|
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glog.V(logger.Debug).Infof("Dialing %v\n", dest)
|
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conn, err := srv.Dialer.Dial("tcp", addr.String())
|
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if err != nil {
|
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// dialLoop adds to the wait group counter when launching
|
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// dialNode, so we need to count it down again. startPeer also
|
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// does that when an error occurs.
|
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srv.peerWG.Done()
|
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glog.V(logger.Detail).Infof("dial error: %v", err)
|
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return
|
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}
|
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srv.startPeer(conn, dest)
|
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}
|
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|
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func (srv *Server) startPeer(fd net.Conn, dest *discover.Node) {
|
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// TODO: handle/store session token
|
|
|
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// Run setupFunc, which should create an authenticated connection
|
|
// and run the capability exchange. Note that any early error
|
|
// returns during that exchange need to call peerWG.Done because
|
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// the callers of startPeer added the peer to the wait group already.
|
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fd.SetDeadline(time.Now().Add(handshakeTimeout))
|
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|
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conn, err := srv.setupFunc(fd, srv.PrivateKey, srv.ourHandshake, dest, srv.keepconn)
|
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if err != nil {
|
|
fd.Close()
|
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glog.V(logger.Debug).Infof("Handshake with %v failed: %v", fd.RemoteAddr(), err)
|
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srv.peerWG.Done()
|
|
return
|
|
}
|
|
conn.MsgReadWriter = &netWrapper{
|
|
wrapped: conn.MsgReadWriter,
|
|
conn: fd, rtimeout: frameReadTimeout, wtimeout: frameWriteTimeout,
|
|
}
|
|
p := newPeer(fd, conn, srv.Protocols)
|
|
if ok, reason := srv.addPeer(conn, p); !ok {
|
|
glog.V(logger.Detail).Infof("Not adding %v (%v)\n", p, reason)
|
|
p.politeDisconnect(reason)
|
|
srv.peerWG.Done()
|
|
return
|
|
}
|
|
// The handshakes are done and it passed all checks.
|
|
// Spawn the Peer loops.
|
|
go srv.runPeer(p)
|
|
}
|
|
|
|
// preflight checks whether a connection should be kept. it runs
|
|
// after the encryption handshake, as soon as the remote identity is
|
|
// known.
|
|
func (srv *Server) keepconn(id discover.NodeID) bool {
|
|
srv.lock.RLock()
|
|
defer srv.lock.RUnlock()
|
|
if _, ok := srv.staticNodes[id]; ok {
|
|
return true // static nodes are always allowed
|
|
}
|
|
if _, ok := srv.trustedNodes[id]; ok {
|
|
return true // trusted nodes are always allowed
|
|
}
|
|
return len(srv.peers) < srv.MaxPeers
|
|
}
|
|
|
|
func (srv *Server) runPeer(p *Peer) {
|
|
glog.V(logger.Debug).Infof("Added %v\n", p)
|
|
srvjslog.LogJson(&logger.P2PConnected{
|
|
RemoteId: p.ID().String(),
|
|
RemoteAddress: p.RemoteAddr().String(),
|
|
RemoteVersionString: p.Name(),
|
|
NumConnections: srv.PeerCount(),
|
|
})
|
|
if srv.newPeerHook != nil {
|
|
srv.newPeerHook(p)
|
|
}
|
|
discreason := p.run()
|
|
srv.removePeer(p)
|
|
glog.V(logger.Debug).Infof("Removed %v (%v)\n", p, discreason)
|
|
srvjslog.LogJson(&logger.P2PDisconnected{
|
|
RemoteId: p.ID().String(),
|
|
NumConnections: srv.PeerCount(),
|
|
})
|
|
}
|
|
|
|
func (srv *Server) addPeer(conn *conn, p *Peer) (bool, DiscReason) {
|
|
// drop connections with no matching protocols.
|
|
if len(srv.Protocols) > 0 && countMatchingProtocols(srv.Protocols, conn.protoHandshake.Caps) == 0 {
|
|
return false, DiscUselessPeer
|
|
}
|
|
// add the peer if it passes the other checks.
|
|
srv.lock.Lock()
|
|
defer srv.lock.Unlock()
|
|
if ok, reason := srv.checkPeer(conn.ID); !ok {
|
|
return false, reason
|
|
}
|
|
srv.peers[conn.ID] = p
|
|
return true, 0
|
|
}
|
|
|
|
// checkPeer verifies whether a peer looks promising and should be allowed/kept
|
|
// in the pool, or if it's of no use.
|
|
func (srv *Server) checkPeer(id discover.NodeID) (bool, DiscReason) {
|
|
// First up, figure out if the peer is static or trusted
|
|
_, static := srv.staticNodes[id]
|
|
trusted := srv.trustedNodes[id]
|
|
|
|
// Make sure the peer passes all required checks
|
|
switch {
|
|
case !srv.running:
|
|
return false, DiscQuitting
|
|
case !static && !trusted && len(srv.peers) >= srv.MaxPeers:
|
|
return false, DiscTooManyPeers
|
|
case srv.peers[id] != nil:
|
|
return false, DiscAlreadyConnected
|
|
case id == srv.ntab.Self().ID:
|
|
return false, DiscSelf
|
|
default:
|
|
return true, 0
|
|
}
|
|
}
|
|
|
|
func (srv *Server) removePeer(p *Peer) {
|
|
srv.lock.Lock()
|
|
delete(srv.peers, p.ID())
|
|
srv.lock.Unlock()
|
|
srv.peerWG.Done()
|
|
}
|