go-ethereum/swarm/pss/client/client.go

353 lines
9.6 KiB
Go

// Copyright 2018 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
// +build !noclient,!noprotocol
package client
import (
"context"
"errors"
"fmt"
"sync"
"time"
"github.com/ethereum/go-ethereum/common/hexutil"
"github.com/ethereum/go-ethereum/p2p"
"github.com/ethereum/go-ethereum/p2p/enode"
"github.com/ethereum/go-ethereum/p2p/protocols"
"github.com/ethereum/go-ethereum/rlp"
"github.com/ethereum/go-ethereum/rpc"
"github.com/ethereum/go-ethereum/swarm/log"
"github.com/ethereum/go-ethereum/swarm/pss"
)
const (
handshakeRetryTimeout = 1000
handshakeRetryCount = 3
)
// The pss client provides devp2p emulation over pss RPC API,
// giving access to pss methods from a different process
type Client struct {
BaseAddrHex string
// peers
peerPool map[pss.Topic]map[string]*pssRPCRW
protos map[pss.Topic]*p2p.Protocol
// rpc connections
rpc *rpc.Client
subs []*rpc.ClientSubscription
// channels
topicsC chan []byte
quitC chan struct{}
poolMu sync.Mutex
}
// implements p2p.MsgReadWriter
type pssRPCRW struct {
*Client
topic string
msgC chan []byte
addr pss.PssAddress
pubKeyId string
lastSeen time.Time
closed bool
}
func (c *Client) newpssRPCRW(pubkeyid string, addr pss.PssAddress, topicobj pss.Topic) (*pssRPCRW, error) {
topic := topicobj.String()
err := c.rpc.Call(nil, "pss_setPeerPublicKey", pubkeyid, topic, hexutil.Encode(addr[:]))
if err != nil {
return nil, fmt.Errorf("setpeer %s %s: %v", topic, pubkeyid, err)
}
return &pssRPCRW{
Client: c,
topic: topic,
msgC: make(chan []byte),
addr: addr,
pubKeyId: pubkeyid,
}, nil
}
func (rw *pssRPCRW) ReadMsg() (p2p.Msg, error) {
msg := <-rw.msgC
log.Trace("pssrpcrw read", "msg", msg)
pmsg, err := pss.ToP2pMsg(msg)
if err != nil {
return p2p.Msg{}, err
}
return pmsg, nil
}
// If only one message slot left
// then new is requested through handshake
// if buffer is empty, handshake request blocks until return
// after which pointer is changed to first new key in buffer
// will fail if:
// - any api calls fail
// - handshake retries are exhausted without reply,
// - send fails
func (rw *pssRPCRW) WriteMsg(msg p2p.Msg) error {
log.Trace("got writemsg pssclient", "msg", msg)
if rw.closed {
return fmt.Errorf("connection closed")
}
rlpdata := make([]byte, msg.Size)
msg.Payload.Read(rlpdata)
pmsg, err := rlp.EncodeToBytes(pss.ProtocolMsg{
Code: msg.Code,
Size: msg.Size,
Payload: rlpdata,
})
if err != nil {
return err
}
// Get the keys we have
var symkeyids []string
err = rw.Client.rpc.Call(&symkeyids, "pss_getHandshakeKeys", rw.pubKeyId, rw.topic, false, true)
if err != nil {
return err
}
// Check the capacity of the first key
var symkeycap uint16
if len(symkeyids) > 0 {
err = rw.Client.rpc.Call(&symkeycap, "pss_getHandshakeKeyCapacity", symkeyids[0])
if err != nil {
return err
}
}
err = rw.Client.rpc.Call(nil, "pss_sendSym", symkeyids[0], rw.topic, hexutil.Encode(pmsg))
if err != nil {
return err
}
// If this is the last message it is valid for, initiate new handshake
if symkeycap == 1 {
var retries int
var sync bool
// if it's the only remaining key, make sure we don't continue until we have new ones for further writes
if len(symkeyids) == 1 {
sync = true
}
// initiate handshake
_, err := rw.handshake(retries, sync, false)
if err != nil {
log.Warn("failing", "err", err)
return err
}
}
return nil
}
// retry and synchronicity wrapper for handshake api call
// returns first new symkeyid upon successful execution
func (rw *pssRPCRW) handshake(retries int, sync bool, flush bool) (string, error) {
var symkeyids []string
var i int
// request new keys
// if the key buffer was depleted, make this as a blocking call and try several times before giving up
for i = 0; i < 1+retries; i++ {
log.Debug("handshake attempt pssrpcrw", "pubkeyid", rw.pubKeyId, "topic", rw.topic, "sync", sync)
err := rw.Client.rpc.Call(&symkeyids, "pss_handshake", rw.pubKeyId, rw.topic, sync, flush)
if err == nil {
var keyid string
if sync {
keyid = symkeyids[0]
}
return keyid, nil
}
if i-1+retries > 1 {
time.Sleep(time.Millisecond * handshakeRetryTimeout)
}
}
return "", fmt.Errorf("handshake failed after %d attempts", i)
}
// Custom constructor
//
// Provides direct access to the rpc object
func NewClient(rpcurl string) (*Client, error) {
rpcclient, err := rpc.Dial(rpcurl)
if err != nil {
return nil, err
}
client, err := NewClientWithRPC(rpcclient)
if err != nil {
return nil, err
}
return client, nil
}
// Main constructor
//
// The 'rpcclient' parameter allows passing a in-memory rpc client to act as the remote websocket RPC.
func NewClientWithRPC(rpcclient *rpc.Client) (*Client, error) {
client := newClient()
client.rpc = rpcclient
err := client.rpc.Call(&client.BaseAddrHex, "pss_baseAddr")
if err != nil {
return nil, fmt.Errorf("cannot get pss node baseaddress: %v", err)
}
return client, nil
}
func newClient() (client *Client) {
client = &Client{
quitC: make(chan struct{}),
peerPool: make(map[pss.Topic]map[string]*pssRPCRW),
protos: make(map[pss.Topic]*p2p.Protocol),
}
return
}
// Mounts a new devp2p protcool on the pss connection
//
// the protocol is aliased as a "pss topic"
// uses normal devp2p send and incoming message handler routines from the p2p/protocols package
//
// when an incoming message is received from a peer that is not yet known to the client,
// this peer object is instantiated, and the protocol is run on it.
func (c *Client) RunProtocol(ctx context.Context, proto *p2p.Protocol) error {
topicobj := pss.BytesToTopic([]byte(fmt.Sprintf("%s:%d", proto.Name, proto.Version)))
topichex := topicobj.String()
msgC := make(chan pss.APIMsg)
c.peerPool[topicobj] = make(map[string]*pssRPCRW)
sub, err := c.rpc.Subscribe(ctx, "pss", msgC, "receive", topichex, false, false)
if err != nil {
return fmt.Errorf("pss event subscription failed: %v", err)
}
c.subs = append(c.subs, sub)
err = c.rpc.Call(nil, "pss_addHandshake", topichex)
if err != nil {
return fmt.Errorf("pss handshake activation failed: %v", err)
}
// dispatch incoming messages
go func() {
for {
select {
case msg := <-msgC:
// we only allow sym msgs here
if msg.Asymmetric {
continue
}
// we get passed the symkeyid
// need the symkey itself to resolve to peer's pubkey
var pubkeyid string
err = c.rpc.Call(&pubkeyid, "pss_getHandshakePublicKey", msg.Key)
if err != nil || pubkeyid == "" {
log.Trace("proto err or no pubkey", "err", err, "symkeyid", msg.Key)
continue
}
// if we don't have the peer on this protocol already, create it
// this is more or less the same as AddPssPeer, less the handshake initiation
if c.peerPool[topicobj][pubkeyid] == nil {
var addrhex string
err := c.rpc.Call(&addrhex, "pss_getAddress", topichex, false, msg.Key)
if err != nil {
log.Trace(err.Error())
continue
}
addrbytes, err := hexutil.Decode(addrhex)
if err != nil {
log.Trace(err.Error())
break
}
addr := pss.PssAddress(addrbytes)
rw, err := c.newpssRPCRW(pubkeyid, addr, topicobj)
if err != nil {
break
}
c.peerPool[topicobj][pubkeyid] = rw
p := p2p.NewPeer(enode.ID{}, fmt.Sprintf("%v", addr), []p2p.Cap{})
go proto.Run(p, c.peerPool[topicobj][pubkeyid])
}
go func() {
c.peerPool[topicobj][pubkeyid].msgC <- msg.Msg
}()
case <-c.quitC:
return
}
}
}()
c.protos[topicobj] = proto
return nil
}
// Always call this to ensure that we exit cleanly
func (c *Client) Close() error {
for _, s := range c.subs {
s.Unsubscribe()
}
return nil
}
// Add a pss peer (public key) and run the protocol on it
//
// client.RunProtocol with matching topic must have been
// run prior to adding the peer, or this method will
// return an error.
//
// The key must exist in the key store of the pss node
// before the peer is added. The method will return an error
// if it is not.
func (c *Client) AddPssPeer(pubkeyid string, addr []byte, spec *protocols.Spec) error {
topic := pss.ProtocolTopic(spec)
if c.peerPool[topic] == nil {
return errors.New("addpeer on unset topic")
}
if c.peerPool[topic][pubkeyid] == nil {
rw, err := c.newpssRPCRW(pubkeyid, addr, topic)
if err != nil {
return err
}
_, err = rw.handshake(handshakeRetryCount, true, true)
if err != nil {
return err
}
c.poolMu.Lock()
c.peerPool[topic][pubkeyid] = rw
c.poolMu.Unlock()
p := p2p.NewPeer(enode.ID{}, fmt.Sprintf("%v", addr), []p2p.Cap{})
go c.protos[topic].Run(p, c.peerPool[topic][pubkeyid])
}
return nil
}
// Remove a pss peer
//
// TODO: underlying cleanup
func (c *Client) RemovePssPeer(pubkeyid string, spec *protocols.Spec) {
log.Debug("closing pss client peer", "pubkey", pubkeyid, "protoname", spec.Name, "protoversion", spec.Version)
c.poolMu.Lock()
defer c.poolMu.Unlock()
topic := pss.ProtocolTopic(spec)
c.peerPool[topic][pubkeyid].closed = true
delete(c.peerPool[topic], pubkeyid)
}