go-ethereum/p2p/discover/table.go

748 lines
21 KiB
Go

// Copyright 2015 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
// Package discover implements the Node Discovery Protocol.
//
// The Node Discovery protocol provides a way to find RLPx nodes that
// can be connected to. It uses a Kademlia-like protocol to maintain a
// distributed database of the IDs and endpoints of all listening
// nodes.
package discover
import (
crand "crypto/rand"
"encoding/binary"
"fmt"
mrand "math/rand"
"net"
"sort"
"sync"
"time"
"github.com/ethereum/go-ethereum/common"
"github.com/ethereum/go-ethereum/crypto"
"github.com/ethereum/go-ethereum/log"
"github.com/ethereum/go-ethereum/p2p/netutil"
)
const (
alpha = 3 // Kademlia concurrency factor
bucketSize = 16 // Kademlia bucket size
maxReplacements = 10 // Size of per-bucket replacement list
// We keep buckets for the upper 1/15 of distances because
// it's very unlikely we'll ever encounter a node that's closer.
hashBits = len(common.Hash{}) * 8
nBuckets = hashBits / 15 // Number of buckets
bucketMinDistance = hashBits - nBuckets // Log distance of closest bucket
// IP address limits.
bucketIPLimit, bucketSubnet = 2, 24 // at most 2 addresses from the same /24
tableIPLimit, tableSubnet = 10, 24
maxFindnodeFailures = 5 // Nodes exceeding this limit are dropped
refreshInterval = 30 * time.Minute
revalidateInterval = 10 * time.Second
copyNodesInterval = 30 * time.Second
seedMinTableTime = 5 * time.Minute
seedCount = 30
seedMaxAge = 5 * 24 * time.Hour
)
type Table struct {
mutex sync.Mutex // protects buckets, bucket content, nursery, rand
buckets [nBuckets]*bucket // index of known nodes by distance
nursery []*Node // bootstrap nodes
rand *mrand.Rand // source of randomness, periodically reseeded
ips netutil.DistinctNetSet
db *nodeDB // database of known nodes
refreshReq chan chan struct{}
initDone chan struct{}
closeReq chan struct{}
closed chan struct{}
nodeAddedHook func(*Node) // for testing
net transport
self *Node // metadata of the local node
}
// transport is implemented by the UDP transport.
// it is an interface so we can test without opening lots of UDP
// sockets and without generating a private key.
type transport interface {
ping(NodeID, *net.UDPAddr) error
findnode(toid NodeID, addr *net.UDPAddr, target NodeID) ([]*Node, error)
close()
}
// bucket contains nodes, ordered by their last activity. the entry
// that was most recently active is the first element in entries.
type bucket struct {
entries []*Node // live entries, sorted by time of last contact
replacements []*Node // recently seen nodes to be used if revalidation fails
ips netutil.DistinctNetSet
}
func newTable(t transport, ourID NodeID, ourAddr *net.UDPAddr, nodeDBPath string, bootnodes []*Node) (*Table, error) {
// If no node database was given, use an in-memory one
db, err := newNodeDB(nodeDBPath, nodeDBVersion, ourID)
if err != nil {
return nil, err
}
tab := &Table{
net: t,
db: db,
self: NewNode(ourID, ourAddr.IP, uint16(ourAddr.Port), uint16(ourAddr.Port)),
refreshReq: make(chan chan struct{}),
initDone: make(chan struct{}),
closeReq: make(chan struct{}),
closed: make(chan struct{}),
rand: mrand.New(mrand.NewSource(0)),
ips: netutil.DistinctNetSet{Subnet: tableSubnet, Limit: tableIPLimit},
}
if err := tab.setFallbackNodes(bootnodes); err != nil {
return nil, err
}
for i := range tab.buckets {
tab.buckets[i] = &bucket{
ips: netutil.DistinctNetSet{Subnet: bucketSubnet, Limit: bucketIPLimit},
}
}
tab.seedRand()
tab.loadSeedNodes()
// Start the background expiration goroutine after loading seeds so that the search for
// seed nodes also considers older nodes that would otherwise be removed by the
// expiration.
tab.db.ensureExpirer()
go tab.loop()
return tab, nil
}
func (tab *Table) seedRand() {
var b [8]byte
crand.Read(b[:])
tab.mutex.Lock()
tab.rand.Seed(int64(binary.BigEndian.Uint64(b[:])))
tab.mutex.Unlock()
}
// Self returns the local node.
// The returned node should not be modified by the caller.
func (tab *Table) Self() *Node {
return tab.self
}
// ReadRandomNodes fills the given slice with random nodes from the
// table. It will not write the same node more than once. The nodes in
// the slice are copies and can be modified by the caller.
func (tab *Table) ReadRandomNodes(buf []*Node) (n int) {
if !tab.isInitDone() {
return 0
}
tab.mutex.Lock()
defer tab.mutex.Unlock()
// Find all non-empty buckets and get a fresh slice of their entries.
var buckets [][]*Node
for _, b := range &tab.buckets {
if len(b.entries) > 0 {
buckets = append(buckets, b.entries)
}
}
if len(buckets) == 0 {
return 0
}
// Shuffle the buckets.
for i := len(buckets) - 1; i > 0; i-- {
j := tab.rand.Intn(len(buckets))
buckets[i], buckets[j] = buckets[j], buckets[i]
}
// Move head of each bucket into buf, removing buckets that become empty.
var i, j int
for ; i < len(buf); i, j = i+1, (j+1)%len(buckets) {
b := buckets[j]
buf[i] = &(*b[0])
buckets[j] = b[1:]
if len(b) == 1 {
buckets = append(buckets[:j], buckets[j+1:]...)
}
if len(buckets) == 0 {
break
}
}
return i + 1
}
// Close terminates the network listener and flushes the node database.
func (tab *Table) Close() {
select {
case <-tab.closed:
// already closed.
case tab.closeReq <- struct{}{}:
<-tab.closed // wait for refreshLoop to end.
}
}
// setFallbackNodes sets the initial points of contact. These nodes
// are used to connect to the network if the table is empty and there
// are no known nodes in the database.
func (tab *Table) setFallbackNodes(nodes []*Node) error {
for _, n := range nodes {
if err := n.validateComplete(); err != nil {
return fmt.Errorf("bad bootstrap/fallback node %q (%v)", n, err)
}
}
tab.nursery = make([]*Node, 0, len(nodes))
for _, n := range nodes {
cpy := *n
// Recompute cpy.sha because the node might not have been
// created by NewNode or ParseNode.
cpy.sha = crypto.Keccak256Hash(n.ID[:])
tab.nursery = append(tab.nursery, &cpy)
}
return nil
}
// isInitDone returns whether the table's initial seeding procedure has completed.
func (tab *Table) isInitDone() bool {
select {
case <-tab.initDone:
return true
default:
return false
}
}
// Resolve searches for a specific node with the given ID.
// It returns nil if the node could not be found.
func (tab *Table) Resolve(targetID NodeID) *Node {
// If the node is present in the local table, no
// network interaction is required.
hash := crypto.Keccak256Hash(targetID[:])
tab.mutex.Lock()
cl := tab.closest(hash, 1)
tab.mutex.Unlock()
if len(cl.entries) > 0 && cl.entries[0].ID == targetID {
return cl.entries[0]
}
// Otherwise, do a network lookup.
result := tab.Lookup(targetID)
for _, n := range result {
if n.ID == targetID {
return n
}
}
return nil
}
// Lookup performs a network search for nodes close
// to the given target. It approaches the target by querying
// nodes that are closer to it on each iteration.
// The given target does not need to be an actual node
// identifier.
func (tab *Table) Lookup(targetID NodeID) []*Node {
return tab.lookup(targetID, true)
}
func (tab *Table) lookup(targetID NodeID, refreshIfEmpty bool) []*Node {
var (
target = crypto.Keccak256Hash(targetID[:])
asked = make(map[NodeID]bool)
seen = make(map[NodeID]bool)
reply = make(chan []*Node, alpha)
pendingQueries = 0
result *nodesByDistance
)
// don't query further if we hit ourself.
// unlikely to happen often in practice.
asked[tab.self.ID] = true
for {
tab.mutex.Lock()
// generate initial result set
result = tab.closest(target, bucketSize)
tab.mutex.Unlock()
if len(result.entries) > 0 || !refreshIfEmpty {
break
}
// The result set is empty, all nodes were dropped, refresh.
// We actually wait for the refresh to complete here. The very
// first query will hit this case and run the bootstrapping
// logic.
<-tab.refresh()
refreshIfEmpty = false
}
for {
// ask the alpha closest nodes that we haven't asked yet
for i := 0; i < len(result.entries) && pendingQueries < alpha; i++ {
n := result.entries[i]
if !asked[n.ID] {
asked[n.ID] = true
pendingQueries++
go tab.findnode(n, targetID, reply)
}
}
if pendingQueries == 0 {
// we have asked all closest nodes, stop the search
break
}
// wait for the next reply
for _, n := range <-reply {
if n != nil && !seen[n.ID] {
seen[n.ID] = true
result.push(n, bucketSize)
}
}
pendingQueries--
}
return result.entries
}
func (tab *Table) findnode(n *Node, targetID NodeID, reply chan<- []*Node) {
fails := tab.db.findFails(n.ID)
r, err := tab.net.findnode(n.ID, n.addr(), targetID)
if err != nil || len(r) == 0 {
fails++
tab.db.updateFindFails(n.ID, fails)
log.Trace("Findnode failed", "id", n.ID, "failcount", fails, "err", err)
if fails >= maxFindnodeFailures {
log.Trace("Too many findnode failures, dropping", "id", n.ID, "failcount", fails)
tab.delete(n)
}
} else if fails > 0 {
tab.db.updateFindFails(n.ID, fails-1)
}
// Grab as many nodes as possible. Some of them might not be alive anymore, but we'll
// just remove those again during revalidation.
for _, n := range r {
tab.add(n)
}
reply <- r
}
func (tab *Table) refresh() <-chan struct{} {
done := make(chan struct{})
select {
case tab.refreshReq <- done:
case <-tab.closed:
close(done)
}
return done
}
// loop schedules refresh, revalidate runs and coordinates shutdown.
func (tab *Table) loop() {
var (
revalidate = time.NewTimer(tab.nextRevalidateTime())
refresh = time.NewTicker(refreshInterval)
copyNodes = time.NewTicker(copyNodesInterval)
revalidateDone = make(chan struct{})
refreshDone = make(chan struct{}) // where doRefresh reports completion
waiting = []chan struct{}{tab.initDone} // holds waiting callers while doRefresh runs
)
defer refresh.Stop()
defer revalidate.Stop()
defer copyNodes.Stop()
// Start initial refresh.
go tab.doRefresh(refreshDone)
loop:
for {
select {
case <-refresh.C:
tab.seedRand()
if refreshDone == nil {
refreshDone = make(chan struct{})
go tab.doRefresh(refreshDone)
}
case req := <-tab.refreshReq:
waiting = append(waiting, req)
if refreshDone == nil {
refreshDone = make(chan struct{})
go tab.doRefresh(refreshDone)
}
case <-refreshDone:
for _, ch := range waiting {
close(ch)
}
waiting, refreshDone = nil, nil
case <-revalidate.C:
go tab.doRevalidate(revalidateDone)
case <-revalidateDone:
revalidate.Reset(tab.nextRevalidateTime())
case <-copyNodes.C:
go tab.copyLiveNodes()
case <-tab.closeReq:
break loop
}
}
if tab.net != nil {
tab.net.close()
}
if refreshDone != nil {
<-refreshDone
}
for _, ch := range waiting {
close(ch)
}
tab.db.close()
close(tab.closed)
}
// doRefresh performs a lookup for a random target to keep buckets
// full. seed nodes are inserted if the table is empty (initial
// bootstrap or discarded faulty peers).
func (tab *Table) doRefresh(done chan struct{}) {
defer close(done)
// Load nodes from the database and insert
// them. This should yield a few previously seen nodes that are
// (hopefully) still alive.
tab.loadSeedNodes()
// Run self lookup to discover new neighbor nodes.
tab.lookup(tab.self.ID, false)
// The Kademlia paper specifies that the bucket refresh should
// perform a lookup in the least recently used bucket. We cannot
// adhere to this because the findnode target is a 512bit value
// (not hash-sized) and it is not easily possible to generate a
// sha3 preimage that falls into a chosen bucket.
// We perform a few lookups with a random target instead.
for i := 0; i < 3; i++ {
var target NodeID
crand.Read(target[:])
tab.lookup(target, false)
}
}
func (tab *Table) loadSeedNodes() {
seeds := tab.db.querySeeds(seedCount, seedMaxAge)
seeds = append(seeds, tab.nursery...)
for i := range seeds {
seed := seeds[i]
age := log.Lazy{Fn: func() interface{} { return time.Since(tab.db.lastPongReceived(seed.ID)) }}
log.Debug("Found seed node in database", "id", seed.ID, "addr", seed.addr(), "age", age)
tab.add(seed)
}
}
// doRevalidate checks that the last node in a random bucket is still live
// and replaces or deletes the node if it isn't.
func (tab *Table) doRevalidate(done chan<- struct{}) {
defer func() { done <- struct{}{} }()
last, bi := tab.nodeToRevalidate()
if last == nil {
// No non-empty bucket found.
return
}
// Ping the selected node and wait for a pong.
err := tab.net.ping(last.ID, last.addr())
tab.mutex.Lock()
defer tab.mutex.Unlock()
b := tab.buckets[bi]
if err == nil {
// The node responded, move it to the front.
log.Trace("Revalidated node", "b", bi, "id", last.ID)
b.bump(last)
return
}
// No reply received, pick a replacement or delete the node if there aren't
// any replacements.
if r := tab.replace(b, last); r != nil {
log.Trace("Replaced dead node", "b", bi, "id", last.ID, "ip", last.IP, "r", r.ID, "rip", r.IP)
} else {
log.Trace("Removed dead node", "b", bi, "id", last.ID, "ip", last.IP)
}
}
// nodeToRevalidate returns the last node in a random, non-empty bucket.
func (tab *Table) nodeToRevalidate() (n *Node, bi int) {
tab.mutex.Lock()
defer tab.mutex.Unlock()
for _, bi = range tab.rand.Perm(len(tab.buckets)) {
b := tab.buckets[bi]
if len(b.entries) > 0 {
last := b.entries[len(b.entries)-1]
return last, bi
}
}
return nil, 0
}
func (tab *Table) nextRevalidateTime() time.Duration {
tab.mutex.Lock()
defer tab.mutex.Unlock()
return time.Duration(tab.rand.Int63n(int64(revalidateInterval)))
}
// copyLiveNodes adds nodes from the table to the database if they have been in the table
// longer then minTableTime.
func (tab *Table) copyLiveNodes() {
tab.mutex.Lock()
defer tab.mutex.Unlock()
now := time.Now()
for _, b := range &tab.buckets {
for _, n := range b.entries {
if now.Sub(n.addedAt) >= seedMinTableTime {
tab.db.updateNode(n)
}
}
}
}
// closest returns the n nodes in the table that are closest to the
// given id. The caller must hold tab.mutex.
func (tab *Table) closest(target common.Hash, nresults int) *nodesByDistance {
// This is a very wasteful way to find the closest nodes but
// obviously correct. I believe that tree-based buckets would make
// this easier to implement efficiently.
close := &nodesByDistance{target: target}
for _, b := range &tab.buckets {
for _, n := range b.entries {
close.push(n, nresults)
}
}
return close
}
func (tab *Table) len() (n int) {
for _, b := range &tab.buckets {
n += len(b.entries)
}
return n
}
// bucket returns the bucket for the given node ID hash.
func (tab *Table) bucket(sha common.Hash) *bucket {
d := logdist(tab.self.sha, sha)
if d <= bucketMinDistance {
return tab.buckets[0]
}
return tab.buckets[d-bucketMinDistance-1]
}
// add attempts to add the given node to its corresponding bucket. If the bucket has space
// available, adding the node succeeds immediately. Otherwise, the node is added if the
// least recently active node in the bucket does not respond to a ping packet.
//
// The caller must not hold tab.mutex.
func (tab *Table) add(n *Node) {
tab.mutex.Lock()
defer tab.mutex.Unlock()
b := tab.bucket(n.sha)
if !tab.bumpOrAdd(b, n) {
// Node is not in table. Add it to the replacement list.
tab.addReplacement(b, n)
}
}
// addThroughPing adds the given node to the table. Compared to plain
// 'add' there is an additional safety measure: if the table is still
// initializing the node is not added. This prevents an attack where the
// table could be filled by just sending ping repeatedly.
//
// The caller must not hold tab.mutex.
func (tab *Table) addThroughPing(n *Node) {
if !tab.isInitDone() {
return
}
tab.add(n)
}
// stuff adds nodes the table to the end of their corresponding bucket
// if the bucket is not full. The caller must not hold tab.mutex.
func (tab *Table) stuff(nodes []*Node) {
tab.mutex.Lock()
defer tab.mutex.Unlock()
for _, n := range nodes {
if n.ID == tab.self.ID {
continue // don't add self
}
b := tab.bucket(n.sha)
if len(b.entries) < bucketSize {
tab.bumpOrAdd(b, n)
}
}
}
// delete removes an entry from the node table. It is used to evacuate dead nodes.
func (tab *Table) delete(node *Node) {
tab.mutex.Lock()
defer tab.mutex.Unlock()
tab.deleteInBucket(tab.bucket(node.sha), node)
}
func (tab *Table) addIP(b *bucket, ip net.IP) bool {
if netutil.IsLAN(ip) {
return true
}
if !tab.ips.Add(ip) {
log.Debug("IP exceeds table limit", "ip", ip)
return false
}
if !b.ips.Add(ip) {
log.Debug("IP exceeds bucket limit", "ip", ip)
tab.ips.Remove(ip)
return false
}
return true
}
func (tab *Table) removeIP(b *bucket, ip net.IP) {
if netutil.IsLAN(ip) {
return
}
tab.ips.Remove(ip)
b.ips.Remove(ip)
}
func (tab *Table) addReplacement(b *bucket, n *Node) {
for _, e := range b.replacements {
if e.ID == n.ID {
return // already in list
}
}
if !tab.addIP(b, n.IP) {
return
}
var removed *Node
b.replacements, removed = pushNode(b.replacements, n, maxReplacements)
if removed != nil {
tab.removeIP(b, removed.IP)
}
}
// replace removes n from the replacement list and replaces 'last' with it if it is the
// last entry in the bucket. If 'last' isn't the last entry, it has either been replaced
// with someone else or became active.
func (tab *Table) replace(b *bucket, last *Node) *Node {
if len(b.entries) == 0 || b.entries[len(b.entries)-1].ID != last.ID {
// Entry has moved, don't replace it.
return nil
}
// Still the last entry.
if len(b.replacements) == 0 {
tab.deleteInBucket(b, last)
return nil
}
r := b.replacements[tab.rand.Intn(len(b.replacements))]
b.replacements = deleteNode(b.replacements, r)
b.entries[len(b.entries)-1] = r
tab.removeIP(b, last.IP)
return r
}
// bump moves the given node to the front of the bucket entry list
// if it is contained in that list.
func (b *bucket) bump(n *Node) bool {
for i := range b.entries {
if b.entries[i].ID == n.ID {
// move it to the front
copy(b.entries[1:], b.entries[:i])
b.entries[0] = n
return true
}
}
return false
}
// bumpOrAdd moves n to the front of the bucket entry list or adds it if the list isn't
// full. The return value is true if n is in the bucket.
func (tab *Table) bumpOrAdd(b *bucket, n *Node) bool {
if b.bump(n) {
return true
}
if len(b.entries) >= bucketSize || !tab.addIP(b, n.IP) {
return false
}
b.entries, _ = pushNode(b.entries, n, bucketSize)
b.replacements = deleteNode(b.replacements, n)
n.addedAt = time.Now()
if tab.nodeAddedHook != nil {
tab.nodeAddedHook(n)
}
return true
}
func (tab *Table) deleteInBucket(b *bucket, n *Node) {
b.entries = deleteNode(b.entries, n)
tab.removeIP(b, n.IP)
}
// pushNode adds n to the front of list, keeping at most max items.
func pushNode(list []*Node, n *Node, max int) ([]*Node, *Node) {
if len(list) < max {
list = append(list, nil)
}
removed := list[len(list)-1]
copy(list[1:], list)
list[0] = n
return list, removed
}
// deleteNode removes n from list.
func deleteNode(list []*Node, n *Node) []*Node {
for i := range list {
if list[i].ID == n.ID {
return append(list[:i], list[i+1:]...)
}
}
return list
}
// nodesByDistance is a list of nodes, ordered by
// distance to target.
type nodesByDistance struct {
entries []*Node
target common.Hash
}
// push adds the given node to the list, keeping the total size below maxElems.
func (h *nodesByDistance) push(n *Node, maxElems int) {
ix := sort.Search(len(h.entries), func(i int) bool {
return distcmp(h.target, h.entries[i].sha, n.sha) > 0
})
if len(h.entries) < maxElems {
h.entries = append(h.entries, n)
}
if ix == len(h.entries) {
// farther away than all nodes we already have.
// if there was room for it, the node is now the last element.
} else {
// slide existing entries down to make room
// this will overwrite the entry we just appended.
copy(h.entries[ix+1:], h.entries[ix:])
h.entries[ix] = n
}
}