go-ethereum/les/server_handler.go
Felföldi Zsolt 8f03e3b107
tests/fuzzers/les: add fuzzer for les server handler (#22282)
* les: refactored server handler

* tests/fuzzers/les: add fuzzer for les server handler

* tests, les: update les fuzzer

tests: update les fuzzer

tests/fuzzer/les: release resources

tests/fuzzer/les: pre-initialize all resources

* les: refactored server handler and fuzzer

Co-authored-by: rjl493456442 <garyrong0905@gmail.com>
2021-02-20 10:40:38 +01:00

499 lines
16 KiB
Go

// Copyright 2019 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package les
import (
"crypto/ecdsa"
"errors"
"sync"
"sync/atomic"
"time"
"github.com/ethereum/go-ethereum/common"
"github.com/ethereum/go-ethereum/common/mclock"
"github.com/ethereum/go-ethereum/core"
"github.com/ethereum/go-ethereum/core/forkid"
"github.com/ethereum/go-ethereum/core/rawdb"
"github.com/ethereum/go-ethereum/core/state"
"github.com/ethereum/go-ethereum/core/types"
"github.com/ethereum/go-ethereum/ethdb"
vfs "github.com/ethereum/go-ethereum/les/vflux/server"
"github.com/ethereum/go-ethereum/light"
"github.com/ethereum/go-ethereum/log"
"github.com/ethereum/go-ethereum/metrics"
"github.com/ethereum/go-ethereum/p2p"
"github.com/ethereum/go-ethereum/p2p/enode"
"github.com/ethereum/go-ethereum/p2p/nodestate"
"github.com/ethereum/go-ethereum/rlp"
"github.com/ethereum/go-ethereum/trie"
)
const (
softResponseLimit = 2 * 1024 * 1024 // Target maximum size of returned blocks, headers or node data.
estHeaderRlpSize = 500 // Approximate size of an RLP encoded block header
ethVersion = 64 // equivalent eth version for the downloader
MaxHeaderFetch = 192 // Amount of block headers to be fetched per retrieval request
MaxBodyFetch = 32 // Amount of block bodies to be fetched per retrieval request
MaxReceiptFetch = 128 // Amount of transaction receipts to allow fetching per request
MaxCodeFetch = 64 // Amount of contract codes to allow fetching per request
MaxProofsFetch = 64 // Amount of merkle proofs to be fetched per retrieval request
MaxHelperTrieProofsFetch = 64 // Amount of helper tries to be fetched per retrieval request
MaxTxSend = 64 // Amount of transactions to be send per request
MaxTxStatus = 256 // Amount of transactions to queried per request
)
var (
errTooManyInvalidRequest = errors.New("too many invalid requests made")
errFullClientPool = errors.New("client pool is full")
)
// serverHandler is responsible for serving light client and process
// all incoming light requests.
type serverHandler struct {
forkFilter forkid.Filter
blockchain *core.BlockChain
chainDb ethdb.Database
txpool *core.TxPool
server *LesServer
closeCh chan struct{} // Channel used to exit all background routines of handler.
wg sync.WaitGroup // WaitGroup used to track all background routines of handler.
synced func() bool // Callback function used to determine whether local node is synced.
// Testing fields
addTxsSync bool
}
func newServerHandler(server *LesServer, blockchain *core.BlockChain, chainDb ethdb.Database, txpool *core.TxPool, synced func() bool) *serverHandler {
handler := &serverHandler{
forkFilter: forkid.NewFilter(blockchain),
server: server,
blockchain: blockchain,
chainDb: chainDb,
txpool: txpool,
closeCh: make(chan struct{}),
synced: synced,
}
return handler
}
// start starts the server handler.
func (h *serverHandler) start() {
h.wg.Add(1)
go h.broadcastLoop()
}
// stop stops the server handler.
func (h *serverHandler) stop() {
close(h.closeCh)
h.wg.Wait()
}
// runPeer is the p2p protocol run function for the given version.
func (h *serverHandler) runPeer(version uint, p *p2p.Peer, rw p2p.MsgReadWriter) error {
peer := newClientPeer(int(version), h.server.config.NetworkId, p, newMeteredMsgWriter(rw, int(version)))
defer peer.close()
h.wg.Add(1)
defer h.wg.Done()
return h.handle(peer)
}
func (h *serverHandler) handle(p *clientPeer) error {
p.Log().Debug("Light Ethereum peer connected", "name", p.Name())
// Execute the LES handshake
var (
head = h.blockchain.CurrentHeader()
hash = head.Hash()
number = head.Number.Uint64()
td = h.blockchain.GetTd(hash, number)
forkID = forkid.NewID(h.blockchain.Config(), h.blockchain.Genesis().Hash(), h.blockchain.CurrentBlock().NumberU64())
)
if err := p.Handshake(td, hash, number, h.blockchain.Genesis().Hash(), forkID, h.forkFilter, h.server); err != nil {
p.Log().Debug("Light Ethereum handshake failed", "err", err)
return err
}
// Reject the duplicated peer, otherwise register it to peerset.
var registered bool
if err := h.server.ns.Operation(func() {
if h.server.ns.GetField(p.Node(), clientPeerField) != nil {
registered = true
} else {
h.server.ns.SetFieldSub(p.Node(), clientPeerField, p)
}
}); err != nil {
return err
}
if registered {
return errAlreadyRegistered
}
defer func() {
h.server.ns.SetField(p.Node(), clientPeerField, nil)
if p.fcClient != nil { // is nil when connecting another server
p.fcClient.Disconnect()
}
}()
if p.server {
// connected to another server, no messages expected, just wait for disconnection
_, err := p.rw.ReadMsg()
return err
}
// Reject light clients if server is not synced.
//
// Put this checking here, so that "non-synced" les-server peers are still allowed
// to keep the connection.
if !h.synced() {
p.Log().Debug("Light server not synced, rejecting peer")
return p2p.DiscRequested
}
// Disconnect the inbound peer if it's rejected by clientPool
if cap, err := h.server.clientPool.connect(p); cap != p.fcParams.MinRecharge || err != nil {
p.Log().Debug("Light Ethereum peer rejected", "err", errFullClientPool)
return errFullClientPool
}
p.balance, _ = h.server.ns.GetField(p.Node(), h.server.clientPool.BalanceField).(*vfs.NodeBalance)
if p.balance == nil {
return p2p.DiscRequested
}
activeCount, _ := h.server.clientPool.pp.Active()
clientConnectionGauge.Update(int64(activeCount))
var wg sync.WaitGroup // Wait group used to track all in-flight task routines.
connectedAt := mclock.Now()
defer func() {
wg.Wait() // Ensure all background task routines have exited.
h.server.clientPool.disconnect(p)
p.balance = nil
activeCount, _ := h.server.clientPool.pp.Active()
clientConnectionGauge.Update(int64(activeCount))
connectionTimer.Update(time.Duration(mclock.Now() - connectedAt))
}()
// Mark the peer starts to be served.
atomic.StoreUint32(&p.serving, 1)
defer atomic.StoreUint32(&p.serving, 0)
// Spawn a main loop to handle all incoming messages.
for {
select {
case err := <-p.errCh:
p.Log().Debug("Failed to send light ethereum response", "err", err)
return err
default:
}
if err := h.handleMsg(p, &wg); err != nil {
p.Log().Debug("Light Ethereum message handling failed", "err", err)
return err
}
}
}
// handleMsg is invoked whenever an inbound message is received from a remote
// peer. The remote connection is torn down upon returning any error.
func (h *serverHandler) handleMsg(p *clientPeer, wg *sync.WaitGroup) error {
// Read the next message from the remote peer, and ensure it's fully consumed
msg, err := p.rw.ReadMsg()
if err != nil {
return err
}
p.Log().Trace("Light Ethereum message arrived", "code", msg.Code, "bytes", msg.Size)
// Discard large message which exceeds the limitation.
if msg.Size > ProtocolMaxMsgSize {
clientErrorMeter.Mark(1)
return errResp(ErrMsgTooLarge, "%v > %v", msg.Size, ProtocolMaxMsgSize)
}
defer msg.Discard()
p.responseCount++
responseCount := p.responseCount
req, ok := Les3[msg.Code]
if !ok {
p.Log().Trace("Received invalid message", "code", msg.Code)
clientErrorMeter.Mark(1)
return errResp(ErrInvalidMsgCode, "%v", msg.Code)
}
p.Log().Trace("Received " + req.Name)
serve, reqID, reqCnt, err := req.Handle(msg)
if err != nil {
clientErrorMeter.Mark(1)
return errResp(ErrDecode, "%v: %v", msg, err)
}
if metrics.EnabledExpensive {
req.InPacketsMeter.Mark(1)
req.InTrafficMeter.Mark(int64(msg.Size))
}
// Short circuit if the peer is already frozen or the request is invalid.
inSizeCost := h.server.costTracker.realCost(0, msg.Size, 0)
if p.isFrozen() || reqCnt == 0 || reqCnt > req.MaxCount {
p.fcClient.OneTimeCost(inSizeCost)
return nil
}
// Prepaid max cost units before request been serving.
maxCost := p.fcCosts.getMaxCost(msg.Code, reqCnt)
accepted, bufShort, priority := p.fcClient.AcceptRequest(reqID, responseCount, maxCost)
if !accepted {
p.freeze()
p.Log().Error("Request came too early", "remaining", common.PrettyDuration(time.Duration(bufShort*1000000/p.fcParams.MinRecharge)))
p.fcClient.OneTimeCost(inSizeCost)
return nil
}
// Create a multi-stage task, estimate the time it takes for the task to
// execute, and cache it in the request service queue.
factor := h.server.costTracker.globalFactor()
if factor < 0.001 {
factor = 1
p.Log().Error("Invalid global cost factor", "factor", factor)
}
maxTime := uint64(float64(maxCost) / factor)
task := h.server.servingQueue.newTask(p, maxTime, priority)
if task.start() {
wg.Add(1)
go func() {
defer wg.Done()
reply := serve(h, p, task.waitOrStop)
if reply != nil {
task.done()
}
p.responseLock.Lock()
defer p.responseLock.Unlock()
// Short circuit if the client is already frozen.
if p.isFrozen() {
realCost := h.server.costTracker.realCost(task.servingTime, msg.Size, 0)
p.fcClient.RequestProcessed(reqID, responseCount, maxCost, realCost)
return
}
// Positive correction buffer value with real cost.
var replySize uint32
if reply != nil {
replySize = reply.size()
}
var realCost uint64
if h.server.costTracker.testing {
realCost = maxCost // Assign a fake cost for testing purpose
} else {
realCost = h.server.costTracker.realCost(task.servingTime, msg.Size, replySize)
if realCost > maxCost {
realCost = maxCost
}
}
bv := p.fcClient.RequestProcessed(reqID, responseCount, maxCost, realCost)
if reply != nil {
// Feed cost tracker request serving statistic.
h.server.costTracker.updateStats(msg.Code, reqCnt, task.servingTime, realCost)
// Reduce priority "balance" for the specific peer.
p.balance.RequestServed(realCost)
p.queueSend(func() {
if err := reply.send(bv); err != nil {
select {
case p.errCh <- err:
default:
}
}
})
if metrics.EnabledExpensive {
req.OutPacketsMeter.Mark(1)
req.OutTrafficMeter.Mark(int64(replySize))
req.ServingTimeMeter.Update(time.Duration(task.servingTime))
}
}
}()
} else {
p.fcClient.RequestProcessed(reqID, responseCount, maxCost, inSizeCost)
}
// If the client has made too much invalid request(e.g. request a non-existent data),
// reject them to prevent SPAM attack.
if p.getInvalid() > maxRequestErrors {
clientErrorMeter.Mark(1)
return errTooManyInvalidRequest
}
return nil
}
// BlockChain implements serverBackend
func (h *serverHandler) BlockChain() *core.BlockChain {
return h.blockchain
}
// TxPool implements serverBackend
func (h *serverHandler) TxPool() *core.TxPool {
return h.txpool
}
// ArchiveMode implements serverBackend
func (h *serverHandler) ArchiveMode() bool {
return h.server.archiveMode
}
// AddTxsSync implements serverBackend
func (h *serverHandler) AddTxsSync() bool {
return h.addTxsSync
}
// getAccount retrieves an account from the state based on root.
func getAccount(triedb *trie.Database, root, hash common.Hash) (state.Account, error) {
trie, err := trie.New(root, triedb)
if err != nil {
return state.Account{}, err
}
blob, err := trie.TryGet(hash[:])
if err != nil {
return state.Account{}, err
}
var account state.Account
if err = rlp.DecodeBytes(blob, &account); err != nil {
return state.Account{}, err
}
return account, nil
}
// getHelperTrie returns the post-processed trie root for the given trie ID and section index
func (h *serverHandler) GetHelperTrie(typ uint, index uint64) *trie.Trie {
var (
root common.Hash
prefix string
)
switch typ {
case htCanonical:
sectionHead := rawdb.ReadCanonicalHash(h.chainDb, (index+1)*h.server.iConfig.ChtSize-1)
root, prefix = light.GetChtRoot(h.chainDb, index, sectionHead), light.ChtTablePrefix
case htBloomBits:
sectionHead := rawdb.ReadCanonicalHash(h.chainDb, (index+1)*h.server.iConfig.BloomTrieSize-1)
root, prefix = light.GetBloomTrieRoot(h.chainDb, index, sectionHead), light.BloomTrieTablePrefix
}
if root == (common.Hash{}) {
return nil
}
trie, _ := trie.New(root, trie.NewDatabase(rawdb.NewTable(h.chainDb, prefix)))
return trie
}
// broadcastLoop broadcasts new block information to all connected light
// clients. According to the agreement between client and server, server should
// only broadcast new announcement if the total difficulty is higher than the
// last one. Besides server will add the signature if client requires.
func (h *serverHandler) broadcastLoop() {
defer h.wg.Done()
headCh := make(chan core.ChainHeadEvent, 10)
headSub := h.blockchain.SubscribeChainHeadEvent(headCh)
defer headSub.Unsubscribe()
var (
lastHead *types.Header
lastTd = common.Big0
)
for {
select {
case ev := <-headCh:
header := ev.Block.Header()
hash, number := header.Hash(), header.Number.Uint64()
td := h.blockchain.GetTd(hash, number)
if td == nil || td.Cmp(lastTd) <= 0 {
continue
}
var reorg uint64
if lastHead != nil {
reorg = lastHead.Number.Uint64() - rawdb.FindCommonAncestor(h.chainDb, header, lastHead).Number.Uint64()
}
lastHead, lastTd = header, td
log.Debug("Announcing block to peers", "number", number, "hash", hash, "td", td, "reorg", reorg)
h.server.broadcaster.broadcast(announceData{Hash: hash, Number: number, Td: td, ReorgDepth: reorg})
case <-h.closeCh:
return
}
}
}
// broadcaster sends new header announcements to active client peers
type broadcaster struct {
ns *nodestate.NodeStateMachine
privateKey *ecdsa.PrivateKey
lastAnnounce, signedAnnounce announceData
}
// newBroadcaster creates a new broadcaster
func newBroadcaster(ns *nodestate.NodeStateMachine) *broadcaster {
b := &broadcaster{ns: ns}
ns.SubscribeState(priorityPoolSetup.ActiveFlag, func(node *enode.Node, oldState, newState nodestate.Flags) {
if newState.Equals(priorityPoolSetup.ActiveFlag) {
// send last announcement to activated peers
b.sendTo(node)
}
})
return b
}
// setSignerKey sets the signer key for signed announcements. Should be called before
// starting the protocol handler.
func (b *broadcaster) setSignerKey(privateKey *ecdsa.PrivateKey) {
b.privateKey = privateKey
}
// broadcast sends the given announcements to all active peers
func (b *broadcaster) broadcast(announce announceData) {
b.ns.Operation(func() {
// iterate in an Operation to ensure that the active set does not change while iterating
b.lastAnnounce = announce
b.ns.ForEach(priorityPoolSetup.ActiveFlag, nodestate.Flags{}, func(node *enode.Node, state nodestate.Flags) {
b.sendTo(node)
})
})
}
// sendTo sends the most recent announcement to the given node unless the same or higher Td
// announcement has already been sent.
func (b *broadcaster) sendTo(node *enode.Node) {
if b.lastAnnounce.Td == nil {
return
}
if p, _ := b.ns.GetField(node, clientPeerField).(*clientPeer); p != nil {
if p.headInfo.Td == nil || b.lastAnnounce.Td.Cmp(p.headInfo.Td) > 0 {
announce := b.lastAnnounce
switch p.announceType {
case announceTypeSimple:
if !p.queueSend(func() { p.sendAnnounce(announce) }) {
log.Debug("Drop announcement because queue is full", "number", announce.Number, "hash", announce.Hash)
} else {
log.Debug("Sent announcement", "number", announce.Number, "hash", announce.Hash)
}
case announceTypeSigned:
if b.signedAnnounce.Hash != b.lastAnnounce.Hash {
b.signedAnnounce = b.lastAnnounce
b.signedAnnounce.sign(b.privateKey)
}
announce := b.signedAnnounce
if !p.queueSend(func() { p.sendAnnounce(announce) }) {
log.Debug("Drop announcement because queue is full", "number", announce.Number, "hash", announce.Hash)
} else {
log.Debug("Sent announcement", "number", announce.Number, "hash", announce.Hash)
}
}
p.headInfo = blockInfo{b.lastAnnounce.Hash, b.lastAnnounce.Number, b.lastAnnounce.Td}
}
}
}