05ade19302
* dashboard: footer, deep state update * dashboard: resolve asset path * dashboard: prevent state update on every reconnection * dashboard: fix linter issue * dashboard, cmd: minor UI fix, include commit hash * dashboard: gitCommit renamed to commit * dashboard: move the geth version to the right, make commit optional * dashboard: memory, traffic and CPU on footer * dashboard: fix merge * dashboard: CPU, diskIO on footer * dashboard: rename variables, use group declaration * dashboard: docs
141 lines
3.3 KiB
Go
141 lines
3.3 KiB
Go
// Helper for converting SafeArray to array of objects.
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package ole
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import (
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"unsafe"
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)
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type SafeArrayConversion struct {
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Array *SafeArray
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}
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func (sac *SafeArrayConversion) ToStringArray() (strings []string) {
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totalElements, _ := sac.TotalElements(0)
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strings = make([]string, totalElements)
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for i := int64(0); i < totalElements; i++ {
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strings[int32(i)], _ = safeArrayGetElementString(sac.Array, i)
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}
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return
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}
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func (sac *SafeArrayConversion) ToByteArray() (bytes []byte) {
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totalElements, _ := sac.TotalElements(0)
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bytes = make([]byte, totalElements)
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for i := int64(0); i < totalElements; i++ {
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safeArrayGetElement(sac.Array, i, unsafe.Pointer(&bytes[int32(i)]))
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}
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return
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}
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func (sac *SafeArrayConversion) ToValueArray() (values []interface{}) {
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totalElements, _ := sac.TotalElements(0)
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values = make([]interface{}, totalElements)
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vt, _ := safeArrayGetVartype(sac.Array)
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for i := 0; i < int(totalElements); i++ {
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switch VT(vt) {
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case VT_BOOL:
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var v bool
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safeArrayGetElement(sac.Array, int64(i), unsafe.Pointer(&v))
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values[i] = v
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case VT_I1:
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var v int8
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safeArrayGetElement(sac.Array, int64(i), unsafe.Pointer(&v))
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values[i] = v
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case VT_I2:
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var v int16
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safeArrayGetElement(sac.Array, int64(i), unsafe.Pointer(&v))
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values[i] = v
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case VT_I4:
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var v int32
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safeArrayGetElement(sac.Array, int64(i), unsafe.Pointer(&v))
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values[i] = v
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case VT_I8:
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var v int64
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safeArrayGetElement(sac.Array, int64(i), unsafe.Pointer(&v))
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values[i] = v
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case VT_UI1:
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var v uint8
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safeArrayGetElement(sac.Array, int64(i), unsafe.Pointer(&v))
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values[i] = v
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case VT_UI2:
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var v uint16
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safeArrayGetElement(sac.Array, int64(i), unsafe.Pointer(&v))
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values[i] = v
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case VT_UI4:
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var v uint32
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safeArrayGetElement(sac.Array, int64(i), unsafe.Pointer(&v))
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values[i] = v
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case VT_UI8:
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var v uint64
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safeArrayGetElement(sac.Array, int64(i), unsafe.Pointer(&v))
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values[i] = v
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case VT_R4:
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var v float32
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safeArrayGetElement(sac.Array, int64(i), unsafe.Pointer(&v))
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values[i] = v
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case VT_R8:
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var v float64
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safeArrayGetElement(sac.Array, int64(i), unsafe.Pointer(&v))
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values[i] = v
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case VT_BSTR:
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var v string
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safeArrayGetElement(sac.Array, int64(i), unsafe.Pointer(&v))
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values[i] = v
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case VT_VARIANT:
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var v VARIANT
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safeArrayGetElement(sac.Array, int64(i), unsafe.Pointer(&v))
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values[i] = v.Value()
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default:
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// TODO
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}
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}
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return
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}
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func (sac *SafeArrayConversion) GetType() (varType uint16, err error) {
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return safeArrayGetVartype(sac.Array)
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}
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func (sac *SafeArrayConversion) GetDimensions() (dimensions *uint32, err error) {
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return safeArrayGetDim(sac.Array)
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}
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func (sac *SafeArrayConversion) GetSize() (length *uint32, err error) {
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return safeArrayGetElementSize(sac.Array)
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}
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func (sac *SafeArrayConversion) TotalElements(index uint32) (totalElements int64, err error) {
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if index < 1 {
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index = 1
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}
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// Get array bounds
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var LowerBounds int64
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var UpperBounds int64
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LowerBounds, err = safeArrayGetLBound(sac.Array, index)
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if err != nil {
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return
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}
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UpperBounds, err = safeArrayGetUBound(sac.Array, index)
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if err != nil {
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return
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}
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totalElements = UpperBounds - LowerBounds + 1
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return
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}
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// Release Safe Array memory
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func (sac *SafeArrayConversion) Release() {
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safeArrayDestroy(sac.Array)
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}
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