go-ethereum/dashboard/assets/components/Dashboard.jsx
Kurkó Mihály 938cf4528a dashboard: deep state update, version in footer (#15837)
* dashboard: footer, deep state update

* dashboard: resolve asset path

* dashboard: remove bundle.js

* dashboard: prevent state update on every reconnection

* dashboard: fix linter issue

* dashboard, cmd: minor UI fix, include commit hash

* remove geth binary

* dashboard: gitCommit renamed to commit

* dashboard: move the geth version to the right, make commit optional

* dashboard: commit limited to 7 characters

* dashboard: limit commit length on client side

* dashboard: run go generate
2018-01-15 11:20:00 +02:00

229 lines
6.9 KiB
JavaScript

// @flow
// Copyright 2017 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
import React, {Component} from 'react';
import withStyles from 'material-ui/styles/withStyles';
import Header from './Header';
import Body from './Body';
import Footer from './Footer';
import {MENU} from './Common';
import type {Content} from '../types/content';
// deepUpdate updates an object corresponding to the given update data, which has
// the shape of the same structure as the original object. updater also has the same
// structure, except that it contains functions where the original data needs to be
// updated. These functions are used to handle the update.
//
// Since the messages have the same shape as the state content, this approach allows
// the generalization of the message handling. The only necessary thing is to set a
// handler function for every path of the state in order to maximize the flexibility
// of the update.
const deepUpdate = (prev: Object, update: Object, updater: Object) => {
if (typeof update === 'undefined') {
// TODO (kurkomisi): originally this was deep copy, investigate it.
return prev;
}
if (typeof updater === 'function') {
return updater(prev, update);
}
const updated = {};
Object.keys(prev).forEach((key) => {
updated[key] = deepUpdate(prev[key], update[key], updater[key]);
});
return updated;
};
// shouldUpdate returns the structure of a message. It is used to prevent unnecessary render
// method triggerings. In the affected component's shouldComponentUpdate method it can be checked
// whether the involved data was changed or not by checking the message structure.
//
// We could return the message itself too, but it's safer not to give access to it.
const shouldUpdate = (msg: Object, updater: Object) => {
const su = {};
Object.keys(msg).forEach((key) => {
su[key] = typeof updater[key] !== 'function' ? shouldUpdate(msg[key], updater[key]) : true;
});
return su;
};
// appender is a state update generalization function, which appends the update data
// to the existing data. limit defines the maximum allowed size of the created array.
const appender = <T>(limit: number) => (prev: Array<T>, update: Array<T>) => [...prev, ...update].slice(-limit);
// replacer is a state update generalization function, which replaces the original data.
const replacer = <T>(prev: T, update: T) => update;
// defaultContent is the initial value of the state content.
const defaultContent: Content = {
general: {
version: null,
commit: null,
},
home: {
memory: [],
traffic: [],
},
chain: {},
txpool: {},
network: {},
system: {},
logs: {
log: [],
},
};
// updaters contains the state update generalization functions for each path of the state.
// TODO (kurkomisi): Define a tricky type which embraces the content and the handlers.
const updaters = {
general: {
version: replacer,
commit: replacer,
},
home: {
memory: appender(200),
traffic: appender(200),
},
chain: null,
txpool: null,
network: null,
system: null,
logs: {
log: appender(200),
},
};
// styles returns the styles for the Dashboard component.
const styles = theme => ({
dashboard: {
display: 'flex',
flexFlow: 'column',
width: '100%',
height: '100%',
background: theme.palette.background.default,
zIndex: 1,
overflow: 'hidden',
},
});
export type Props = {
classes: Object,
};
type State = {
active: string, // active menu
sideBar: boolean, // true if the sidebar is opened
content: Content, // the visualized data
shouldUpdate: Object // labels for the components, which need to rerender based on the incoming message
};
// Dashboard is the main component, which renders the whole page, makes connection with the server and
// listens for messages. When there is an incoming message, updates the page's content correspondingly.
class Dashboard extends Component<Props, State> {
constructor(props: Props) {
super(props);
this.state = {
active: MENU.get('home').id,
sideBar: true,
content: defaultContent,
shouldUpdate: {},
};
}
// componentDidMount initiates the establishment of the first websocket connection after the component is rendered.
componentDidMount() {
this.reconnect();
}
// reconnect establishes a websocket connection with the server, listens for incoming messages
// and tries to reconnect on connection loss.
reconnect = () => {
const server = new WebSocket(`${((window.location.protocol === 'https:') ? 'wss://' : 'ws://') + window.location.host}/api`);
server.onopen = () => {
this.setState({content: defaultContent, shouldUpdate: {}});
};
server.onmessage = (event) => {
const msg: $Shape<Content> = JSON.parse(event.data);
if (!msg) {
console.error(`Incoming message is ${msg}`);
return;
}
this.update(msg);
};
server.onclose = () => {
setTimeout(this.reconnect, 3000);
};
};
// update updates the content corresponding to the incoming message.
update = (msg: $Shape<Content>) => {
this.setState(prevState => ({
content: deepUpdate(prevState.content, msg, updaters),
shouldUpdate: shouldUpdate(msg, updaters),
}));
};
// changeContent sets the active label, which is used at the content rendering.
changeContent = (newActive: string) => {
this.setState(prevState => (prevState.active !== newActive ? {active: newActive} : {}));
};
// openSideBar opens the sidebar.
openSideBar = () => {
this.setState({sideBar: true});
};
// closeSideBar closes the sidebar.
closeSideBar = () => {
this.setState({sideBar: false});
};
render() {
const {classes} = this.props; // The classes property is injected by withStyles().
return (
<div className={classes.dashboard}>
<Header
opened={this.state.sideBar}
openSideBar={this.openSideBar}
closeSideBar={this.closeSideBar}
/>
<Body
opened={this.state.sideBar}
changeContent={this.changeContent}
active={this.state.active}
content={this.state.content}
shouldUpdate={this.state.shouldUpdate}
/>
<Footer
opened={this.state.sideBar}
openSideBar={this.openSideBar}
closeSideBar={this.closeSideBar}
general={this.state.content.general}
shouldUpdate={this.state.shouldUpdate}
/>
</div>
);
}
}
export default withStyles(styles)(Dashboard);