go-ethereum/core/state/iterator.go
Felix Lange 4047ccad2f trie: add start key to NodeIterator constructors
The 'step' method is split into two parts, 'peek' and 'push'. peek
returns the next state but doesn't make it current.

The end of iteration was previously tracked by setting 'trie' to nil.
End of iteration is now tracked using the 'iteratorEnd' error, which is
slightly cleaner and requires less code.
2017-04-25 02:14:31 +02:00

160 lines
4.8 KiB
Go

// Copyright 2015 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package state
import (
"bytes"
"fmt"
"math/big"
"github.com/ethereum/go-ethereum/common"
"github.com/ethereum/go-ethereum/rlp"
"github.com/ethereum/go-ethereum/trie"
)
// NodeIterator is an iterator to traverse the entire state trie post-order,
// including all of the contract code and contract state tries.
type NodeIterator struct {
state *StateDB // State being iterated
stateIt trie.NodeIterator // Primary iterator for the global state trie
dataIt trie.NodeIterator // Secondary iterator for the data trie of a contract
accountHash common.Hash // Hash of the node containing the account
codeHash common.Hash // Hash of the contract source code
code []byte // Source code associated with a contract
Hash common.Hash // Hash of the current entry being iterated (nil if not standalone)
Parent common.Hash // Hash of the first full ancestor node (nil if current is the root)
Error error // Failure set in case of an internal error in the iterator
}
// NewNodeIterator creates an post-order state node iterator.
func NewNodeIterator(state *StateDB) *NodeIterator {
return &NodeIterator{
state: state,
}
}
// Next moves the iterator to the next node, returning whether there are any
// further nodes. In case of an internal error this method returns false and
// sets the Error field to the encountered failure.
func (it *NodeIterator) Next() bool {
// If the iterator failed previously, don't do anything
if it.Error != nil {
return false
}
// Otherwise step forward with the iterator and report any errors
if err := it.step(); err != nil {
it.Error = err
return false
}
return it.retrieve()
}
// step moves the iterator to the next entry of the state trie.
func (it *NodeIterator) step() error {
// Abort if we reached the end of the iteration
if it.state == nil {
return nil
}
// Initialize the iterator if we've just started
if it.stateIt == nil {
it.stateIt = it.state.trie.NodeIterator(nil)
}
// If we had data nodes previously, we surely have at least state nodes
if it.dataIt != nil {
if cont := it.dataIt.Next(true); !cont {
if it.dataIt.Error() != nil {
return it.dataIt.Error()
}
it.dataIt = nil
}
return nil
}
// If we had source code previously, discard that
if it.code != nil {
it.code = nil
return nil
}
// Step to the next state trie node, terminating if we're out of nodes
if cont := it.stateIt.Next(true); !cont {
if it.stateIt.Error() != nil {
return it.stateIt.Error()
}
it.state, it.stateIt = nil, nil
return nil
}
// If the state trie node is an internal entry, leave as is
if !it.stateIt.Leaf() {
return nil
}
// Otherwise we've reached an account node, initiate data iteration
var account struct {
Nonce uint64
Balance *big.Int
Root common.Hash
CodeHash []byte
}
if err := rlp.Decode(bytes.NewReader(it.stateIt.LeafBlob()), &account); err != nil {
return err
}
dataTrie, err := trie.New(account.Root, it.state.db)
if err != nil {
return err
}
it.dataIt = dataTrie.NodeIterator(nil)
if !it.dataIt.Next(true) {
it.dataIt = nil
}
if !bytes.Equal(account.CodeHash, emptyCodeHash) {
it.codeHash = common.BytesToHash(account.CodeHash)
it.code, err = it.state.db.Get(account.CodeHash)
if err != nil {
return fmt.Errorf("code %x: %v", account.CodeHash, err)
}
}
it.accountHash = it.stateIt.Parent()
return nil
}
// retrieve pulls and caches the current state entry the iterator is traversing.
// The method returns whether there are any more data left for inspection.
func (it *NodeIterator) retrieve() bool {
// Clear out any previously set values
it.Hash = common.Hash{}
// If the iteration's done, return no available data
if it.state == nil {
return false
}
// Otherwise retrieve the current entry
switch {
case it.dataIt != nil:
it.Hash, it.Parent = it.dataIt.Hash(), it.dataIt.Parent()
if it.Parent == (common.Hash{}) {
it.Parent = it.accountHash
}
case it.code != nil:
it.Hash, it.Parent = it.codeHash, it.accountHash
case it.stateIt != nil:
it.Hash, it.Parent = it.stateIt.Hash(), it.stateIt.Parent()
}
return true
}