go-ethereum/vendor/github.com/rjeczalik/notify/node.go
Péter Szilágyi 289b30715d Godeps, vendor: convert dependency management to trash (#3198)
This commit converts the dependency management from Godeps to the vendor
folder, also switching the tool from godep to trash. Since the upstream tool
lacks a few features proposed via a few PRs, until those PRs are merged in
(if), use github.com/karalabe/trash.

You can update dependencies via trash --update.

All dependencies have been updated to their latest version.

Parts of the build system are reworked to drop old notions of Godeps and
invocation of the go vet command so that it doesn't run against the vendor
folder, as that will just blow up during vetting.

The conversion drops OpenCL (and hence GPU mining support) from ethash and our
codebase. The short reasoning is that there's noone to maintain and having
opencl libs in our deps messes up builds as go install ./... tries to build
them, failing with unsatisfied link errors for the C OpenCL deps.

golang.org/x/net/context is not vendored in. We expect it to be fetched by the
user (i.e. using go get). To keep ci.go builds reproducible the package is
"vendored" in build/_vendor.
2016-10-28 19:05:01 +02:00

273 lines
5.3 KiB
Go

// Copyright (c) 2014-2015 The Notify Authors. All rights reserved.
// Use of this source code is governed by the MIT license that can be
// found in the LICENSE file.
package notify
import (
"errors"
"fmt"
"io/ioutil"
"os"
"path/filepath"
)
var errSkip = errors.New("notify: skip")
type walkPathFunc func(nd node, isbase bool) error
type walkFunc func(node) error
func errnotexist(name string) error {
return &os.PathError{
Op: "Node",
Path: name,
Err: os.ErrNotExist,
}
}
type node struct {
Name string
Watch watchpoint
Child map[string]node
}
func newnode(name string) node {
return node{
Name: name,
Watch: make(watchpoint),
Child: make(map[string]node),
}
}
func (nd node) addchild(name, base string) node {
child, ok := nd.Child[base]
if !ok {
child = newnode(name)
nd.Child[base] = child
}
return child
}
func (nd node) Add(name string) node {
i := indexbase(nd.Name, name)
if i == -1 {
return node{}
}
for j := indexSep(name[i:]); j != -1; j = indexSep(name[i:]) {
nd = nd.addchild(name[:i+j], name[i:i+j])
i += j + 1
}
return nd.addchild(name, name[i:])
}
func (nd node) AddDir(fn walkFunc) error {
stack := []node{nd}
Traverse:
for n := len(stack); n != 0; n = len(stack) {
nd, stack = stack[n-1], stack[:n-1]
switch err := fn(nd); err {
case nil:
case errSkip:
continue Traverse
default:
return fmt.Errorf("error while traversing %q: %v", nd.Name, err)
}
// TODO(rjeczalik): tolerate open failures - add failed names to
// AddDirError and notify users which names are not added to the tree.
fi, err := ioutil.ReadDir(nd.Name)
if err != nil {
return err
}
for _, fi := range fi {
if fi.Mode()&(os.ModeSymlink|os.ModeDir) == os.ModeDir {
name := filepath.Join(nd.Name, fi.Name())
stack = append(stack, nd.addchild(name, name[len(nd.Name)+1:]))
}
}
}
return nil
}
func (nd node) Get(name string) (node, error) {
i := indexbase(nd.Name, name)
if i == -1 {
return node{}, errnotexist(name)
}
ok := false
for j := indexSep(name[i:]); j != -1; j = indexSep(name[i:]) {
if nd, ok = nd.Child[name[i:i+j]]; !ok {
return node{}, errnotexist(name)
}
i += j + 1
}
if nd, ok = nd.Child[name[i:]]; !ok {
return node{}, errnotexist(name)
}
return nd, nil
}
func (nd node) Del(name string) error {
i := indexbase(nd.Name, name)
if i == -1 {
return errnotexist(name)
}
stack := []node{nd}
ok := false
for j := indexSep(name[i:]); j != -1; j = indexSep(name[i:]) {
if nd, ok = nd.Child[name[i:i+j]]; !ok {
return errnotexist(name[:i+j])
}
stack = append(stack, nd)
}
if nd, ok = nd.Child[name[i:]]; !ok {
return errnotexist(name)
}
nd.Child = nil
nd.Watch = nil
for name, i = base(nd.Name), len(stack); i != 0; name, i = base(nd.Name), i-1 {
nd = stack[i-1]
if nd := nd.Child[name]; len(nd.Watch) > 1 || len(nd.Child) != 0 {
break
} else {
nd.Child = nil
nd.Watch = nil
}
delete(nd.Child, name)
}
return nil
}
func (nd node) Walk(fn walkFunc) error {
stack := []node{nd}
Traverse:
for n := len(stack); n != 0; n = len(stack) {
nd, stack = stack[n-1], stack[:n-1]
switch err := fn(nd); err {
case nil:
case errSkip:
continue Traverse
default:
return err
}
for name, nd := range nd.Child {
if name == "" {
// Node storing inactive watchpoints has empty name, skip it
// form traversing. Root node has also an empty name, but it
// never has a parent node.
continue
}
stack = append(stack, nd)
}
}
return nil
}
func (nd node) WalkPath(name string, fn walkPathFunc) error {
i := indexbase(nd.Name, name)
if i == -1 {
return errnotexist(name)
}
ok := false
for j := indexSep(name[i:]); j != -1; j = indexSep(name[i:]) {
switch err := fn(nd, false); err {
case nil:
case errSkip:
return nil
default:
return err
}
if nd, ok = nd.Child[name[i:i+j]]; !ok {
return errnotexist(name[:i+j])
}
i += j + 1
}
switch err := fn(nd, false); err {
case nil:
case errSkip:
return nil
default:
return err
}
if nd, ok = nd.Child[name[i:]]; !ok {
return errnotexist(name)
}
switch err := fn(nd, true); err {
case nil, errSkip:
return nil
default:
return err
}
}
type root struct {
nd node
}
func (r root) addroot(name string) node {
if vol := filepath.VolumeName(name); vol != "" {
root, ok := r.nd.Child[vol]
if !ok {
root = r.nd.addchild(vol, vol)
}
return root
}
return r.nd
}
func (r root) root(name string) (node, error) {
if vol := filepath.VolumeName(name); vol != "" {
nd, ok := r.nd.Child[vol]
if !ok {
return node{}, errnotexist(name)
}
return nd, nil
}
return r.nd, nil
}
func (r root) Add(name string) node {
return r.addroot(name).Add(name)
}
func (r root) AddDir(dir string, fn walkFunc) error {
return r.Add(dir).AddDir(fn)
}
func (r root) Del(name string) error {
nd, err := r.root(name)
if err != nil {
return err
}
return nd.Del(name)
}
func (r root) Get(name string) (node, error) {
nd, err := r.root(name)
if err != nil {
return node{}, err
}
if nd.Name != name {
if nd, err = nd.Get(name); err != nil {
return node{}, err
}
}
return nd, nil
}
func (r root) Walk(name string, fn walkFunc) error {
nd, err := r.Get(name)
if err != nil {
return err
}
return nd.Walk(fn)
}
func (r root) WalkPath(name string, fn walkPathFunc) error {
nd, err := r.root(name)
if err != nil {
return err
}
return nd.WalkPath(name, fn)
}