go-ethereum/dashboard/assets/components/Dashboard.jsx
Kurkó Mihály a9835c1816 cmd, dashboard, log: log collection and exploration (#17097)
* cmd, dashboard, internal, log, node: logging feature

* cmd, dashboard, internal, log: requested changes

* dashboard, vendor: gofmt, govendor, use vendored file watcher

* dashboard, log: gofmt -s -w, goimports

* dashboard, log: gosimple
2018-07-11 10:59:04 +03:00

253 lines
7.9 KiB
JavaScript

// @flow
// Copyright 2017 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
import React, {Component} from 'react';
import withStyles from 'material-ui/styles/withStyles';
import Header from './Header';
import Body from './Body';
import {MENU} from '../common';
import type {Content} from '../types/content';
import {inserter as logInserter} from './Logs';
// deepUpdate updates an object corresponding to the given update data, which has
// the shape of the same structure as the original object. updater also has the same
// structure, except that it contains functions where the original data needs to be
// updated. These functions are used to handle the update.
//
// Since the messages have the same shape as the state content, this approach allows
// the generalization of the message handling. The only necessary thing is to set a
// handler function for every path of the state in order to maximize the flexibility
// of the update.
const deepUpdate = (updater: Object, update: Object, prev: Object): $Shape<Content> => {
if (typeof update === 'undefined') {
// TODO (kurkomisi): originally this was deep copy, investigate it.
return prev;
}
if (typeof updater === 'function') {
return updater(update, prev);
}
const updated = {};
Object.keys(prev).forEach((key) => {
updated[key] = deepUpdate(updater[key], update[key], prev[key]);
});
return updated;
};
// shouldUpdate returns the structure of a message. It is used to prevent unnecessary render
// method triggerings. In the affected component's shouldComponentUpdate method it can be checked
// whether the involved data was changed or not by checking the message structure.
//
// We could return the message itself too, but it's safer not to give access to it.
const shouldUpdate = (updater: Object, msg: Object) => {
const su = {};
Object.keys(msg).forEach((key) => {
su[key] = typeof updater[key] !== 'function' ? shouldUpdate(updater[key], msg[key]) : true;
});
return su;
};
// replacer is a state updater function, which replaces the original data.
const replacer = <T>(update: T) => update;
// appender is a state updater function, which appends the update data to the
// existing data. limit defines the maximum allowed size of the created array,
// mapper maps the update data.
const appender = <T>(limit: number, mapper = replacer) => (update: Array<T>, prev: Array<T>) => [
...prev,
...update.map(sample => mapper(sample)),
].slice(-limit);
// defaultContent returns the initial value of the state content. Needs to be a function in order to
// instantiate the object again, because it is used by the state, and isn't automatically cleaned
// when a new connection is established. The state is mutated during the update in order to avoid
// the execution of unnecessary operations (e.g. copy of the log array).
const defaultContent: () => Content = () => ({
general: {
version: null,
commit: null,
},
home: {},
chain: {},
txpool: {},
network: {},
system: {
activeMemory: [],
virtualMemory: [],
networkIngress: [],
networkEgress: [],
processCPU: [],
systemCPU: [],
diskRead: [],
diskWrite: [],
},
logs: {
chunks: [],
endTop: false,
endBottom: true,
topChanged: 0,
bottomChanged: 0,
},
});
// updaters contains the state updater functions for each path of the state.
//
// TODO (kurkomisi): Define a tricky type which embraces the content and the updaters.
const updaters = {
general: {
version: replacer,
commit: replacer,
},
home: null,
chain: null,
txpool: null,
network: null,
system: {
activeMemory: appender(200),
virtualMemory: appender(200),
networkIngress: appender(200),
networkEgress: appender(200),
processCPU: appender(200),
systemCPU: appender(200),
diskRead: appender(200),
diskWrite: appender(200),
},
logs: logInserter(5),
};
// styles contains the constant styles of the component.
const styles = {
dashboard: {
display: 'flex',
flexFlow: 'column',
width: '100%',
height: '100%',
zIndex: 1,
overflow: 'hidden',
},
};
// themeStyles returns the styles generated from the theme for the component.
const themeStyles: Object = (theme: Object) => ({
dashboard: {
background: theme.palette.background.default,
},
});
export type Props = {
classes: Object, // injected by withStyles()
};
type State = {
active: string, // active menu
sideBar: boolean, // true if the sidebar is opened
content: Content, // the visualized data
shouldUpdate: Object, // labels for the components, which need to re-render based on the incoming message
server: ?WebSocket,
};
// Dashboard is the main component, which renders the whole page, makes connection with the server and
// listens for messages. When there is an incoming message, updates the page's content correspondingly.
class Dashboard extends Component<Props, State> {
constructor(props: Props) {
super(props);
this.state = {
active: MENU.get('home').id,
sideBar: true,
content: defaultContent(),
shouldUpdate: {},
server: null,
};
}
// componentDidMount initiates the establishment of the first websocket connection after the component is rendered.
componentDidMount() {
this.reconnect();
}
// reconnect establishes a websocket connection with the server, listens for incoming messages
// and tries to reconnect on connection loss.
reconnect = () => {
// PROD is defined by webpack.
const server = new WebSocket(`${((window.location.protocol === 'https:') ? 'wss://' : 'ws://')}${PROD ? window.location.host : 'localhost:8080'}/api`);
server.onopen = () => {
this.setState({content: defaultContent(), shouldUpdate: {}, server});
};
server.onmessage = (event) => {
const msg: $Shape<Content> = JSON.parse(event.data);
if (!msg) {
console.error(`Incoming message is ${msg}`);
return;
}
this.update(msg);
};
server.onclose = () => {
this.setState({server: null});
setTimeout(this.reconnect, 3000);
};
};
// send sends a message to the server, which can be accessed only through this function for safety reasons.
send = (msg: string) => {
if (this.state.server != null) {
this.state.server.send(msg);
}
};
// update updates the content corresponding to the incoming message.
update = (msg: $Shape<Content>) => {
this.setState(prevState => ({
content: deepUpdate(updaters, msg, prevState.content),
shouldUpdate: shouldUpdate(updaters, msg),
}));
};
// changeContent sets the active label, which is used at the content rendering.
changeContent = (newActive: string) => {
this.setState(prevState => (prevState.active !== newActive ? {active: newActive} : {}));
};
// switchSideBar opens or closes the sidebar's state.
switchSideBar = () => {
this.setState(prevState => ({sideBar: !prevState.sideBar}));
};
render() {
return (
<div className={this.props.classes.dashboard} style={styles.dashboard}>
<Header
switchSideBar={this.switchSideBar}
/>
<Body
opened={this.state.sideBar}
changeContent={this.changeContent}
active={this.state.active}
content={this.state.content}
shouldUpdate={this.state.shouldUpdate}
send={this.send}
/>
</div>
);
}
}
export default withStyles(themeStyles)(Dashboard);