go-ethereum/light/lightchain.go

476 lines
16 KiB
Go

// Copyright 2016 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package light
import (
"context"
"math/big"
"sync"
"sync/atomic"
"time"
"github.com/ethereum/go-ethereum/common"
"github.com/ethereum/go-ethereum/consensus"
"github.com/ethereum/go-ethereum/core"
"github.com/ethereum/go-ethereum/core/types"
"github.com/ethereum/go-ethereum/ethdb"
"github.com/ethereum/go-ethereum/event"
"github.com/ethereum/go-ethereum/log"
"github.com/ethereum/go-ethereum/params"
"github.com/ethereum/go-ethereum/rlp"
"github.com/hashicorp/golang-lru"
)
var (
bodyCacheLimit = 256
blockCacheLimit = 256
)
// LightChain represents a canonical chain that by default only handles block
// headers, downloading block bodies and receipts on demand through an ODR
// interface. It only does header validation during chain insertion.
type LightChain struct {
hc *core.HeaderChain
chainDb ethdb.Database
odr OdrBackend
eventMux *event.TypeMux
genesisBlock *types.Block
mu sync.RWMutex
chainmu sync.RWMutex
procmu sync.RWMutex
bodyCache *lru.Cache // Cache for the most recent block bodies
bodyRLPCache *lru.Cache // Cache for the most recent block bodies in RLP encoded format
blockCache *lru.Cache // Cache for the most recent entire blocks
quit chan struct{}
running int32 // running must be called automically
// procInterrupt must be atomically called
procInterrupt int32 // interrupt signaler for block processing
wg sync.WaitGroup
engine consensus.Engine
}
// NewLightChain returns a fully initialised light chain using information
// available in the database. It initialises the default Ethereum header
// validator.
func NewLightChain(odr OdrBackend, config *params.ChainConfig, engine consensus.Engine, mux *event.TypeMux) (*LightChain, error) {
bodyCache, _ := lru.New(bodyCacheLimit)
bodyRLPCache, _ := lru.New(bodyCacheLimit)
blockCache, _ := lru.New(blockCacheLimit)
bc := &LightChain{
chainDb: odr.Database(),
odr: odr,
eventMux: mux,
quit: make(chan struct{}),
bodyCache: bodyCache,
bodyRLPCache: bodyRLPCache,
blockCache: blockCache,
engine: engine,
}
var err error
bc.hc, err = core.NewHeaderChain(odr.Database(), config, bc.engine, bc.getProcInterrupt)
if err != nil {
return nil, err
}
bc.genesisBlock, _ = bc.GetBlockByNumber(NoOdr, 0)
if bc.genesisBlock == nil {
return nil, core.ErrNoGenesis
}
if bc.genesisBlock.Hash() == params.MainNetGenesisHash {
// add trusted CHT
WriteTrustedCht(bc.chainDb, TrustedCht{Number: 805, Root: common.HexToHash("85e4286fe0a730390245c49de8476977afdae0eb5530b277f62a52b12313d50f")})
log.Info("Added trusted CHT for mainnet")
}
if err := bc.loadLastState(); err != nil {
return nil, err
}
// Check the current state of the block hashes and make sure that we do not have any of the bad blocks in our chain
for hash := range core.BadHashes {
if header := bc.GetHeaderByHash(hash); header != nil {
log.Error("Found bad hash, rewinding chain", "number", header.Number, "hash", header.ParentHash)
bc.SetHead(header.Number.Uint64() - 1)
log.Error("Chain rewind was successful, resuming normal operation")
}
}
return bc, nil
}
func (self *LightChain) getProcInterrupt() bool {
return atomic.LoadInt32(&self.procInterrupt) == 1
}
// Odr returns the ODR backend of the chain
func (self *LightChain) Odr() OdrBackend {
return self.odr
}
// loadLastState loads the last known chain state from the database. This method
// assumes that the chain manager mutex is held.
func (self *LightChain) loadLastState() error {
if head := core.GetHeadHeaderHash(self.chainDb); head == (common.Hash{}) {
// Corrupt or empty database, init from scratch
self.Reset()
} else {
if header := self.GetHeaderByHash(head); header != nil {
self.hc.SetCurrentHeader(header)
}
}
// Issue a status log and return
header := self.hc.CurrentHeader()
headerTd := self.GetTd(header.Hash(), header.Number.Uint64())
log.Info("Loaded most recent local header", "number", header.Number, "hash", header.Hash(), "td", headerTd)
return nil
}
// SetHead rewinds the local chain to a new head. Everything above the new
// head will be deleted and the new one set.
func (bc *LightChain) SetHead(head uint64) {
bc.mu.Lock()
defer bc.mu.Unlock()
bc.hc.SetHead(head, nil)
bc.loadLastState()
}
// GasLimit returns the gas limit of the current HEAD block.
func (self *LightChain) GasLimit() *big.Int {
self.mu.RLock()
defer self.mu.RUnlock()
return self.hc.CurrentHeader().GasLimit
}
// LastBlockHash return the hash of the HEAD block.
func (self *LightChain) LastBlockHash() common.Hash {
self.mu.RLock()
defer self.mu.RUnlock()
return self.hc.CurrentHeader().Hash()
}
// Status returns status information about the current chain such as the HEAD Td,
// the HEAD hash and the hash of the genesis block.
func (self *LightChain) Status() (td *big.Int, currentBlock common.Hash, genesisBlock common.Hash) {
self.mu.RLock()
defer self.mu.RUnlock()
header := self.hc.CurrentHeader()
hash := header.Hash()
return self.GetTd(hash, header.Number.Uint64()), hash, self.genesisBlock.Hash()
}
// State returns a new mutable state based on the current HEAD block.
func (self *LightChain) State() *LightState {
return NewLightState(StateTrieID(self.hc.CurrentHeader()), self.odr)
}
// Reset purges the entire blockchain, restoring it to its genesis state.
func (bc *LightChain) Reset() {
bc.ResetWithGenesisBlock(bc.genesisBlock)
}
// ResetWithGenesisBlock purges the entire blockchain, restoring it to the
// specified genesis state.
func (bc *LightChain) ResetWithGenesisBlock(genesis *types.Block) {
// Dump the entire block chain and purge the caches
bc.SetHead(0)
bc.mu.Lock()
defer bc.mu.Unlock()
// Prepare the genesis block and reinitialise the chain
if err := core.WriteTd(bc.chainDb, genesis.Hash(), genesis.NumberU64(), genesis.Difficulty()); err != nil {
log.Crit("Failed to write genesis block TD", "err", err)
}
if err := core.WriteBlock(bc.chainDb, genesis); err != nil {
log.Crit("Failed to write genesis block", "err", err)
}
bc.genesisBlock = genesis
bc.hc.SetGenesis(bc.genesisBlock.Header())
bc.hc.SetCurrentHeader(bc.genesisBlock.Header())
}
// Accessors
// Engine retrieves the light chain's consensus engine.
func (bc *LightChain) Engine() consensus.Engine { return bc.engine }
// Genesis returns the genesis block
func (bc *LightChain) Genesis() *types.Block {
return bc.genesisBlock
}
// GetBody retrieves a block body (transactions and uncles) from the database
// or ODR service by hash, caching it if found.
func (self *LightChain) GetBody(ctx context.Context, hash common.Hash) (*types.Body, error) {
// Short circuit if the body's already in the cache, retrieve otherwise
if cached, ok := self.bodyCache.Get(hash); ok {
body := cached.(*types.Body)
return body, nil
}
body, err := GetBody(ctx, self.odr, hash, self.hc.GetBlockNumber(hash))
if err != nil {
return nil, err
}
// Cache the found body for next time and return
self.bodyCache.Add(hash, body)
return body, nil
}
// GetBodyRLP retrieves a block body in RLP encoding from the database or
// ODR service by hash, caching it if found.
func (self *LightChain) GetBodyRLP(ctx context.Context, hash common.Hash) (rlp.RawValue, error) {
// Short circuit if the body's already in the cache, retrieve otherwise
if cached, ok := self.bodyRLPCache.Get(hash); ok {
return cached.(rlp.RawValue), nil
}
body, err := GetBodyRLP(ctx, self.odr, hash, self.hc.GetBlockNumber(hash))
if err != nil {
return nil, err
}
// Cache the found body for next time and return
self.bodyRLPCache.Add(hash, body)
return body, nil
}
// HasBlock checks if a block is fully present in the database or not, caching
// it if present.
func (bc *LightChain) HasBlock(hash common.Hash) bool {
blk, _ := bc.GetBlockByHash(NoOdr, hash)
return blk != nil
}
// GetBlock retrieves a block from the database or ODR service by hash and number,
// caching it if found.
func (self *LightChain) GetBlock(ctx context.Context, hash common.Hash, number uint64) (*types.Block, error) {
// Short circuit if the block's already in the cache, retrieve otherwise
if block, ok := self.blockCache.Get(hash); ok {
return block.(*types.Block), nil
}
block, err := GetBlock(ctx, self.odr, hash, number)
if err != nil {
return nil, err
}
// Cache the found block for next time and return
self.blockCache.Add(block.Hash(), block)
return block, nil
}
// GetBlockByHash retrieves a block from the database or ODR service by hash,
// caching it if found.
func (self *LightChain) GetBlockByHash(ctx context.Context, hash common.Hash) (*types.Block, error) {
return self.GetBlock(ctx, hash, self.hc.GetBlockNumber(hash))
}
// GetBlockByNumber retrieves a block from the database or ODR service by
// number, caching it (associated with its hash) if found.
func (self *LightChain) GetBlockByNumber(ctx context.Context, number uint64) (*types.Block, error) {
hash, err := GetCanonicalHash(ctx, self.odr, number)
if hash == (common.Hash{}) || err != nil {
return nil, err
}
return self.GetBlock(ctx, hash, number)
}
// Stop stops the blockchain service. If any imports are currently in progress
// it will abort them using the procInterrupt.
func (bc *LightChain) Stop() {
if !atomic.CompareAndSwapInt32(&bc.running, 0, 1) {
return
}
close(bc.quit)
atomic.StoreInt32(&bc.procInterrupt, 1)
bc.wg.Wait()
log.Info("Blockchain manager stopped")
}
// Rollback is designed to remove a chain of links from the database that aren't
// certain enough to be valid.
func (self *LightChain) Rollback(chain []common.Hash) {
self.mu.Lock()
defer self.mu.Unlock()
for i := len(chain) - 1; i >= 0; i-- {
hash := chain[i]
if head := self.hc.CurrentHeader(); head.Hash() == hash {
self.hc.SetCurrentHeader(self.GetHeader(head.ParentHash, head.Number.Uint64()-1))
}
}
}
// postChainEvents iterates over the events generated by a chain insertion and
// posts them into the event mux.
func (self *LightChain) postChainEvents(events []interface{}) {
for _, event := range events {
if event, ok := event.(core.ChainEvent); ok {
if self.LastBlockHash() == event.Hash {
self.eventMux.Post(core.ChainHeadEvent{Block: event.Block})
}
}
// Fire the insertion events individually too
self.eventMux.Post(event)
}
}
// InsertHeaderChain attempts to insert the given header chain in to the local
// chain, possibly creating a reorg. If an error is returned, it will return the
// index number of the failing header as well an error describing what went wrong.
//
// The verify parameter can be used to fine tune whether nonce verification
// should be done or not. The reason behind the optional check is because some
// of the header retrieval mechanisms already need to verfy nonces, as well as
// because nonces can be verified sparsely, not needing to check each.
//
// In the case of a light chain, InsertHeaderChain also creates and posts light
// chain events when necessary.
func (self *LightChain) InsertHeaderChain(chain []*types.Header, checkFreq int) (int, error) {
start := time.Now()
if i, err := self.hc.ValidateHeaderChain(chain, checkFreq); err != nil {
return i, err
}
// Make sure only one thread manipulates the chain at once
self.chainmu.Lock()
defer func() {
self.chainmu.Unlock()
time.Sleep(time.Millisecond * 10) // ugly hack; do not hog chain lock in case syncing is CPU-limited by validation
}()
self.wg.Add(1)
defer self.wg.Done()
var events []interface{}
whFunc := func(header *types.Header) error {
self.mu.Lock()
defer self.mu.Unlock()
status, err := self.hc.WriteHeader(header)
switch status {
case core.CanonStatTy:
log.Debug("Inserted new header", "number", header.Number, "hash", header.Hash())
events = append(events, core.ChainEvent{Block: types.NewBlockWithHeader(header), Hash: header.Hash()})
case core.SideStatTy:
log.Debug("Inserted forked header", "number", header.Number, "hash", header.Hash())
events = append(events, core.ChainSideEvent{Block: types.NewBlockWithHeader(header)})
}
return err
}
i, err := self.hc.InsertHeaderChain(chain, whFunc, start)
go self.postChainEvents(events)
return i, err
}
// CurrentHeader retrieves the current head header of the canonical chain. The
// header is retrieved from the HeaderChain's internal cache.
func (self *LightChain) CurrentHeader() *types.Header {
self.mu.RLock()
defer self.mu.RUnlock()
return self.hc.CurrentHeader()
}
// GetTd retrieves a block's total difficulty in the canonical chain from the
// database by hash and number, caching it if found.
func (self *LightChain) GetTd(hash common.Hash, number uint64) *big.Int {
return self.hc.GetTd(hash, number)
}
// GetTdByHash retrieves a block's total difficulty in the canonical chain from the
// database by hash, caching it if found.
func (self *LightChain) GetTdByHash(hash common.Hash) *big.Int {
return self.hc.GetTdByHash(hash)
}
// GetHeader retrieves a block header from the database by hash and number,
// caching it if found.
func (self *LightChain) GetHeader(hash common.Hash, number uint64) *types.Header {
return self.hc.GetHeader(hash, number)
}
// GetHeaderByHash retrieves a block header from the database by hash, caching it if
// found.
func (self *LightChain) GetHeaderByHash(hash common.Hash) *types.Header {
return self.hc.GetHeaderByHash(hash)
}
// HasHeader checks if a block header is present in the database or not, caching
// it if present.
func (bc *LightChain) HasHeader(hash common.Hash) bool {
return bc.hc.HasHeader(hash)
}
// GetBlockHashesFromHash retrieves a number of block hashes starting at a given
// hash, fetching towards the genesis block.
func (self *LightChain) GetBlockHashesFromHash(hash common.Hash, max uint64) []common.Hash {
return self.hc.GetBlockHashesFromHash(hash, max)
}
// GetHeaderByNumber retrieves a block header from the database by number,
// caching it (associated with its hash) if found.
func (self *LightChain) GetHeaderByNumber(number uint64) *types.Header {
return self.hc.GetHeaderByNumber(number)
}
// GetHeaderByNumberOdr retrieves a block header from the database or network
// by number, caching it (associated with its hash) if found.
func (self *LightChain) GetHeaderByNumberOdr(ctx context.Context, number uint64) (*types.Header, error) {
if header := self.hc.GetHeaderByNumber(number); header != nil {
return header, nil
}
return GetHeaderByNumber(ctx, self.odr, number)
}
func (self *LightChain) SyncCht(ctx context.Context) bool {
headNum := self.CurrentHeader().Number.Uint64()
cht := GetTrustedCht(self.chainDb)
if headNum+1 < cht.Number*ChtFrequency {
num := cht.Number*ChtFrequency - 1
header, err := GetHeaderByNumber(ctx, self.odr, num)
if header != nil && err == nil {
self.mu.Lock()
if self.hc.CurrentHeader().Number.Uint64() < header.Number.Uint64() {
self.hc.SetCurrentHeader(header)
}
self.mu.Unlock()
return true
}
}
return false
}
// LockChain locks the chain mutex for reading so that multiple canonical hashes can be
// retrieved while it is guaranteed that they belong to the same version of the chain
func (self *LightChain) LockChain() {
self.chainmu.RLock()
}
// UnlockChain unlocks the chain mutex
func (self *LightChain) UnlockChain() {
self.chainmu.RUnlock()
}