bsc/swarm/network/simulations/discovery/discovery_test.go

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2018-06-20 15:06:27 +03:00
// Copyright 2018 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package discovery
import (
"context"
"encoding/json"
"errors"
"flag"
"fmt"
"io/ioutil"
"math/rand"
"os"
"path"
"strings"
"sync"
"testing"
"time"
"github.com/ethereum/go-ethereum/log"
"github.com/ethereum/go-ethereum/node"
"github.com/ethereum/go-ethereum/p2p"
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
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"github.com/ethereum/go-ethereum/p2p/enode"
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"github.com/ethereum/go-ethereum/p2p/simulations"
"github.com/ethereum/go-ethereum/p2p/simulations/adapters"
"github.com/ethereum/go-ethereum/swarm/network"
"github.com/ethereum/go-ethereum/swarm/state"
colorable "github.com/mattn/go-colorable"
)
// serviceName is used with the exec adapter so the exec'd binary knows which
// service to execute
const serviceName = "discovery"
const testMinProxBinSize = 2
const discoveryPersistenceDatadir = "discovery_persistence_test_store"
var discoveryPersistencePath = path.Join(os.TempDir(), discoveryPersistenceDatadir)
var discoveryEnabled = true
var persistenceEnabled = false
var services = adapters.Services{
serviceName: newService,
}
func cleanDbStores() error {
entries, err := ioutil.ReadDir(os.TempDir())
if err != nil {
return err
}
for _, f := range entries {
if strings.HasPrefix(f.Name(), discoveryPersistenceDatadir) {
os.RemoveAll(path.Join(os.TempDir(), f.Name()))
}
}
return nil
}
func getDbStore(nodeID string) (*state.DBStore, error) {
if _, err := os.Stat(discoveryPersistencePath + "_" + nodeID); os.IsNotExist(err) {
log.Info(fmt.Sprintf("directory for nodeID %s does not exist. creating...", nodeID))
ioutil.TempDir("", discoveryPersistencePath+"_"+nodeID)
}
log.Info(fmt.Sprintf("opening storage directory for nodeID %s", nodeID))
store, err := state.NewDBStore(discoveryPersistencePath + "_" + nodeID)
if err != nil {
return nil, err
}
return store, nil
}
var (
nodeCount = flag.Int("nodes", 10, "number of nodes to create (default 10)")
initCount = flag.Int("conns", 1, "number of originally connected peers (default 1)")
snapshotFile = flag.String("snapshot", "", "path to create snapshot file in")
loglevel = flag.Int("loglevel", 3, "verbosity of logs")
rawlog = flag.Bool("rawlog", false, "remove terminal formatting from logs")
serviceOverride = flag.String("services", "", "remove or add services to the node snapshot; prefix with \"+\" to add, \"-\" to remove; example: +pss,-discovery")
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)
func init() {
flag.Parse()
// register the discovery service which will run as a devp2p
// protocol when using the exec adapter
adapters.RegisterServices(services)
log.PrintOrigins(true)
log.Root().SetHandler(log.LvlFilterHandler(log.Lvl(*loglevel), log.StreamHandler(colorable.NewColorableStderr(), log.TerminalFormat(!*rawlog))))
}
// Benchmarks to test the average time it takes for an N-node ring
// to full a healthy kademlia topology
func BenchmarkDiscovery_8_1(b *testing.B) { benchmarkDiscovery(b, 8, 1) }
func BenchmarkDiscovery_16_1(b *testing.B) { benchmarkDiscovery(b, 16, 1) }
func BenchmarkDiscovery_32_1(b *testing.B) { benchmarkDiscovery(b, 32, 1) }
func BenchmarkDiscovery_64_1(b *testing.B) { benchmarkDiscovery(b, 64, 1) }
func BenchmarkDiscovery_128_1(b *testing.B) { benchmarkDiscovery(b, 128, 1) }
func BenchmarkDiscovery_256_1(b *testing.B) { benchmarkDiscovery(b, 256, 1) }
func BenchmarkDiscovery_8_2(b *testing.B) { benchmarkDiscovery(b, 8, 2) }
func BenchmarkDiscovery_16_2(b *testing.B) { benchmarkDiscovery(b, 16, 2) }
func BenchmarkDiscovery_32_2(b *testing.B) { benchmarkDiscovery(b, 32, 2) }
func BenchmarkDiscovery_64_2(b *testing.B) { benchmarkDiscovery(b, 64, 2) }
func BenchmarkDiscovery_128_2(b *testing.B) { benchmarkDiscovery(b, 128, 2) }
func BenchmarkDiscovery_256_2(b *testing.B) { benchmarkDiscovery(b, 256, 2) }
func BenchmarkDiscovery_8_4(b *testing.B) { benchmarkDiscovery(b, 8, 4) }
func BenchmarkDiscovery_16_4(b *testing.B) { benchmarkDiscovery(b, 16, 4) }
func BenchmarkDiscovery_32_4(b *testing.B) { benchmarkDiscovery(b, 32, 4) }
func BenchmarkDiscovery_64_4(b *testing.B) { benchmarkDiscovery(b, 64, 4) }
func BenchmarkDiscovery_128_4(b *testing.B) { benchmarkDiscovery(b, 128, 4) }
func BenchmarkDiscovery_256_4(b *testing.B) { benchmarkDiscovery(b, 256, 4) }
func TestDiscoverySimulationExecAdapter(t *testing.T) {
testDiscoverySimulationExecAdapter(t, *nodeCount, *initCount)
}
func testDiscoverySimulationExecAdapter(t *testing.T, nodes, conns int) {
baseDir, err := ioutil.TempDir("", "swarm-test")
if err != nil {
t.Fatal(err)
}
defer os.RemoveAll(baseDir)
testDiscoverySimulation(t, nodes, conns, adapters.NewExecAdapter(baseDir))
}
func TestDiscoverySimulationSimAdapter(t *testing.T) {
testDiscoverySimulationSimAdapter(t, *nodeCount, *initCount)
}
func TestDiscoveryPersistenceSimulationSimAdapter(t *testing.T) {
testDiscoveryPersistenceSimulationSimAdapter(t, *nodeCount, *initCount)
}
func testDiscoveryPersistenceSimulationSimAdapter(t *testing.T, nodes, conns int) {
testDiscoveryPersistenceSimulation(t, nodes, conns, adapters.NewSimAdapter(services))
}
func testDiscoverySimulationSimAdapter(t *testing.T, nodes, conns int) {
testDiscoverySimulation(t, nodes, conns, adapters.NewSimAdapter(services))
}
func testDiscoverySimulation(t *testing.T, nodes, conns int, adapter adapters.NodeAdapter) {
startedAt := time.Now()
result, err := discoverySimulation(nodes, conns, adapter)
if err != nil {
t.Fatalf("Setting up simulation failed: %v", err)
}
if result.Error != nil {
t.Fatalf("Simulation failed: %s", result.Error)
}
t.Logf("Simulation with %d nodes passed in %s", nodes, result.FinishedAt.Sub(result.StartedAt))
var min, max time.Duration
var sum int
for _, pass := range result.Passes {
duration := pass.Sub(result.StartedAt)
if sum == 0 || duration < min {
min = duration
}
if duration > max {
max = duration
}
sum += int(duration.Nanoseconds())
}
t.Logf("Min: %s, Max: %s, Average: %s", min, max, time.Duration(sum/len(result.Passes))*time.Nanosecond)
finishedAt := time.Now()
t.Logf("Setup: %s, shutdown: %s", result.StartedAt.Sub(startedAt), finishedAt.Sub(result.FinishedAt))
}
func testDiscoveryPersistenceSimulation(t *testing.T, nodes, conns int, adapter adapters.NodeAdapter) map[int][]byte {
persistenceEnabled = true
discoveryEnabled = true
result, err := discoveryPersistenceSimulation(nodes, conns, adapter)
if err != nil {
t.Fatalf("Setting up simulation failed: %v", err)
}
if result.Error != nil {
t.Fatalf("Simulation failed: %s", result.Error)
}
t.Logf("Simulation with %d nodes passed in %s", nodes, result.FinishedAt.Sub(result.StartedAt))
// set the discovery and persistence flags again to default so other
// tests will not be affected
discoveryEnabled = true
persistenceEnabled = false
return nil
}
func benchmarkDiscovery(b *testing.B, nodes, conns int) {
for i := 0; i < b.N; i++ {
result, err := discoverySimulation(nodes, conns, adapters.NewSimAdapter(services))
if err != nil {
b.Fatalf("setting up simulation failed: %v", err)
}
if result.Error != nil {
b.Logf("simulation failed: %s", result.Error)
}
}
}
func discoverySimulation(nodes, conns int, adapter adapters.NodeAdapter) (*simulations.StepResult, error) {
// create network
net := simulations.NewNetwork(adapter, &simulations.NetworkConfig{
ID: "0",
DefaultService: serviceName,
})
defer net.Shutdown()
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
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trigger := make(chan enode.ID)
ids := make([]enode.ID, nodes)
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for i := 0; i < nodes; i++ {
conf := adapters.RandomNodeConfig()
node, err := net.NewNodeWithConfig(conf)
if err != nil {
return nil, fmt.Errorf("error starting node: %s", err)
}
if err := net.Start(node.ID()); err != nil {
return nil, fmt.Errorf("error starting node %s: %s", node.ID().TerminalString(), err)
}
if err := triggerChecks(trigger, net, node.ID()); err != nil {
return nil, fmt.Errorf("error triggering checks for node %s: %s", node.ID().TerminalString(), err)
}
ids[i] = node.ID()
}
// run a simulation which connects the 10 nodes in a ring and waits
// for full peer discovery
var addrs [][]byte
action := func(ctx context.Context) error {
return nil
}
wg := sync.WaitGroup{}
for i := range ids {
// collect the overlay addresses, to
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
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addrs = append(addrs, ids[i].Bytes())
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for j := 0; j < conns; j++ {
var k int
if j == 0 {
k = (i + 1) % len(ids)
} else {
k = rand.Intn(len(ids))
}
wg.Add(1)
go func(i, k int) {
defer wg.Done()
net.Connect(ids[i], ids[k])
}(i, k)
}
}
wg.Wait()
log.Debug(fmt.Sprintf("nodes: %v", len(addrs)))
// construct the peer pot, so that kademlia health can be checked
ppmap := network.NewPeerPotMap(testMinProxBinSize, addrs)
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
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check := func(ctx context.Context, id enode.ID) (bool, error) {
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select {
case <-ctx.Done():
return false, ctx.Err()
default:
}
node := net.GetNode(id)
if node == nil {
return false, fmt.Errorf("unknown node: %s", id)
}
client, err := node.Client()
if err != nil {
return false, fmt.Errorf("error getting node client: %s", err)
}
healthy := &network.Health{}
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
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if err := client.Call(&healthy, "hive_healthy", ppmap[id.String()]); err != nil {
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return false, fmt.Errorf("error getting node health: %s", err)
}
log.Debug(fmt.Sprintf("node %4s healthy: got nearest neighbours: %v, know nearest neighbours: %v, saturated: %v\n%v", id, healthy.GotNN, healthy.KnowNN, healthy.Full, healthy.Hive))
return healthy.KnowNN && healthy.GotNN && healthy.Full, nil
}
// 64 nodes ~ 1min
// 128 nodes ~
timeout := 300 * time.Second
ctx, cancel := context.WithTimeout(context.Background(), timeout)
defer cancel()
result := simulations.NewSimulation(net).Run(ctx, &simulations.Step{
Action: action,
Trigger: trigger,
Expect: &simulations.Expectation{
Nodes: ids,
Check: check,
},
})
if result.Error != nil {
return result, nil
}
if *snapshotFile != "" {
var err error
var snap *simulations.Snapshot
if len(*serviceOverride) > 0 {
var addServices []string
var removeServices []string
for _, osvc := range strings.Split(*serviceOverride, ",") {
if strings.Index(osvc, "+") == 0 {
addServices = append(addServices, osvc[1:])
} else if strings.Index(osvc, "-") == 0 {
removeServices = append(removeServices, osvc[1:])
} else {
panic("stick to the rules, you know what they are")
}
}
snap, err = net.SnapshotWithServices(addServices, removeServices)
} else {
snap, err = net.Snapshot()
}
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if err != nil {
return nil, errors.New("no shapshot dude")
}
jsonsnapshot, err := json.Marshal(snap)
if err != nil {
return nil, fmt.Errorf("corrupt json snapshot: %v", err)
}
log.Info("writing snapshot", "file", *snapshotFile)
err = ioutil.WriteFile(*snapshotFile, jsonsnapshot, 0755)
if err != nil {
return nil, err
}
}
return result, nil
}
func discoveryPersistenceSimulation(nodes, conns int, adapter adapters.NodeAdapter) (*simulations.StepResult, error) {
cleanDbStores()
defer cleanDbStores()
// create network
net := simulations.NewNetwork(adapter, &simulations.NetworkConfig{
ID: "0",
DefaultService: serviceName,
})
defer net.Shutdown()
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
2018-09-25 01:59:00 +03:00
trigger := make(chan enode.ID)
ids := make([]enode.ID, nodes)
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var addrs [][]byte
for i := 0; i < nodes; i++ {
conf := adapters.RandomNodeConfig()
node, err := net.NewNodeWithConfig(conf)
if err != nil {
panic(err)
}
if err != nil {
return nil, fmt.Errorf("error starting node: %s", err)
}
if err := net.Start(node.ID()); err != nil {
return nil, fmt.Errorf("error starting node %s: %s", node.ID().TerminalString(), err)
}
if err := triggerChecks(trigger, net, node.ID()); err != nil {
return nil, fmt.Errorf("error triggering checks for node %s: %s", node.ID().TerminalString(), err)
}
ids[i] = node.ID()
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
2018-09-25 01:59:00 +03:00
a := ids[i].Bytes()
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addrs = append(addrs, a)
}
// run a simulation which connects the 10 nodes in a ring and waits
// for full peer discovery
ppmap := network.NewPeerPotMap(testMinProxBinSize, addrs)
var restartTime time.Time
action := func(ctx context.Context) error {
ticker := time.NewTicker(500 * time.Millisecond)
for range ticker.C {
isHealthy := true
for _, id := range ids {
//call Healthy RPC
node := net.GetNode(id)
if node == nil {
return fmt.Errorf("unknown node: %s", id)
}
client, err := node.Client()
if err != nil {
return fmt.Errorf("error getting node client: %s", err)
}
healthy := &network.Health{}
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
2018-09-25 01:59:00 +03:00
addr := id.String()
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if err := client.Call(&healthy, "hive_healthy", ppmap[addr]); err != nil {
return fmt.Errorf("error getting node health: %s", err)
}
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
2018-09-25 01:59:00 +03:00
log.Info(fmt.Sprintf("NODE: %s, IS HEALTHY: %t", addr, healthy.GotNN && healthy.KnowNN && healthy.Full))
2018-06-20 15:06:27 +03:00
if !healthy.GotNN || !healthy.Full {
isHealthy = false
break
}
}
if isHealthy {
break
}
}
ticker.Stop()
log.Info("reached healthy kademlia. starting to shutdown nodes.")
shutdownStarted := time.Now()
// stop all ids, then start them again
for _, id := range ids {
node := net.GetNode(id)
if err := net.Stop(node.ID()); err != nil {
return fmt.Errorf("error stopping node %s: %s", node.ID().TerminalString(), err)
}
}
log.Info(fmt.Sprintf("shutting down nodes took: %s", time.Since(shutdownStarted)))
persistenceEnabled = true
discoveryEnabled = false
restartTime = time.Now()
for _, id := range ids {
node := net.GetNode(id)
if err := net.Start(node.ID()); err != nil {
return fmt.Errorf("error starting node %s: %s", node.ID().TerminalString(), err)
}
if err := triggerChecks(trigger, net, node.ID()); err != nil {
return fmt.Errorf("error triggering checks for node %s: %s", node.ID().TerminalString(), err)
}
}
log.Info(fmt.Sprintf("restarting nodes took: %s", time.Since(restartTime)))
return nil
}
//connects in a chain
wg := sync.WaitGroup{}
//connects in a ring
for i := range ids {
for j := 1; j <= conns; j++ {
k := (i + j) % len(ids)
if k == i {
k = (k + 1) % len(ids)
}
wg.Add(1)
go func(i, k int) {
defer wg.Done()
net.Connect(ids[i], ids[k])
}(i, k)
}
}
wg.Wait()
log.Debug(fmt.Sprintf("nodes: %v", len(addrs)))
// construct the peer pot, so that kademlia health can be checked
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
2018-09-25 01:59:00 +03:00
check := func(ctx context.Context, id enode.ID) (bool, error) {
2018-06-20 15:06:27 +03:00
select {
case <-ctx.Done():
return false, ctx.Err()
default:
}
node := net.GetNode(id)
if node == nil {
return false, fmt.Errorf("unknown node: %s", id)
}
client, err := node.Client()
if err != nil {
return false, fmt.Errorf("error getting node client: %s", err)
}
healthy := &network.Health{}
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
2018-09-25 01:59:00 +03:00
if err := client.Call(&healthy, "hive_healthy", ppmap[id.String()]); err != nil {
2018-06-20 15:06:27 +03:00
return false, fmt.Errorf("error getting node health: %s", err)
}
log.Info(fmt.Sprintf("node %4s healthy: got nearest neighbours: %v, know nearest neighbours: %v, saturated: %v", id, healthy.GotNN, healthy.KnowNN, healthy.Full))
return healthy.KnowNN && healthy.GotNN && healthy.Full, nil
}
// 64 nodes ~ 1min
// 128 nodes ~
timeout := 300 * time.Second
ctx, cancel := context.WithTimeout(context.Background(), timeout)
defer cancel()
result := simulations.NewSimulation(net).Run(ctx, &simulations.Step{
Action: action,
Trigger: trigger,
Expect: &simulations.Expectation{
Nodes: ids,
Check: check,
},
})
if result.Error != nil {
return result, nil
}
return result, nil
}
// triggerChecks triggers a simulation step check whenever a peer is added or
// removed from the given node, and also every second to avoid a race between
// peer events and kademlia becoming healthy
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
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func triggerChecks(trigger chan enode.ID, net *simulations.Network, id enode.ID) error {
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node := net.GetNode(id)
if node == nil {
return fmt.Errorf("unknown node: %s", id)
}
client, err := node.Client()
if err != nil {
return err
}
events := make(chan *p2p.PeerEvent)
sub, err := client.Subscribe(context.Background(), "admin", events, "peerEvents")
if err != nil {
return fmt.Errorf("error getting peer events for node %v: %s", id, err)
}
go func() {
defer sub.Unsubscribe()
tick := time.NewTicker(time.Second)
defer tick.Stop()
for {
select {
case <-events:
trigger <- id
case <-tick.C:
trigger <- id
case err := <-sub.Err():
if err != nil {
log.Error(fmt.Sprintf("error getting peer events for node %v", id), "err", err)
}
return
}
}
}()
return nil
}
func newService(ctx *adapters.ServiceContext) (node.Service, error) {
addr := network.NewAddr(ctx.Config.Node())
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kp := network.NewKadParams()
kp.MinProxBinSize = testMinProxBinSize
if ctx.Config.Reachable != nil {
kp.Reachable = func(o *network.BzzAddr) bool {
return ctx.Config.Reachable(o.ID())
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}
}
kad := network.NewKademlia(addr.Over(), kp)
hp := network.NewHiveParams()
hp.KeepAliveInterval = time.Duration(200) * time.Millisecond
hp.Discovery = discoveryEnabled
log.Info(fmt.Sprintf("discovery for nodeID %s is %t", ctx.Config.ID.String(), hp.Discovery))
config := &network.BzzConfig{
OverlayAddr: addr.Over(),
UnderlayAddr: addr.Under(),
HiveParams: hp,
}
if persistenceEnabled {
log.Info(fmt.Sprintf("persistence enabled for nodeID %s", ctx.Config.ID.String()))
store, err := getDbStore(ctx.Config.ID.String())
if err != nil {
return nil, err
}
return network.NewBzz(config, kad, store, nil, nil), nil
}
return network.NewBzz(config, kad, nil, nil, nil), nil
}