* swarm/newtork: WIP Span request span until delivery and put
* swarm/storage: Introduce new trace across single fetcher lifespan
* swarm/network: Put span ids for sendpriority in context value
* swarm: Add global span store in tracing
* swarm/tracing: Add context key constants
* swarm/tracing: Add comments
* swarm/storage: Remove redundant fix for filestore
* swarm/tracing: Elaborate constants comments
* swarm/network, swarm/storage, swarm:tracing: Minor cleanup
* swarm/network/stream: fix a goroutine leak in Registry
* swarm/network, swamr/network/stream: Kademlia close addr count and depth change chans
* swarm/network/stream: rename close channel to quit
* swarm/network/stream: fix sync between NewRegistry goroutine and Close method
Simplifies the transaction presense check to use a function to
determine if the transaction is present in the block provided
to trace, which originally had a redundant parenthesis and used
a `exist` flag to dictate control flow.
Package crypto works with or without cgo, which is great. However, to make it
work without cgo required setting the build tag `nocgo`. It's common to disable
cgo by instead just setting the environment variable `CGO_ENABLED=0`. Setting
this environment variable does _not_ implicitly set the build tag `nocgo`. So
projects that try to build the crypto package with `CGO_ENABLED=0` will fail. I
have done this myself several times. Until today, I had just assumed that this
meant that this package requires cgo.
But a small build tag change will make this case work. Instead of using `nocgo`
and `!nocgo`, we can use `!cgo` and `cgo`, respectively. The `cgo` build tag is
automatically set if cgo is enabled, and unset if it is disabled.
This changes default location of the data directory to use the LOCALAPPDATA
environment variable, resolving issues with remote home directories an improving
compatibility with Cygwin.
Fixes#2239Fixes#2237Fixes#16437
* swarm/network: DRY out repeated giga comment
I not necessarily agree with the way we wait for event propagation.
But I truly disagree with having duplicated giga comments.
* p2p/simulations: encapsulate Node.Up field so we avoid data races
The Node.Up field was accessed concurrently without "proper" locking.
There was a lock on Network and that was used sometimes to access
the field. Other times the locking was missed and we had
a data race.
For example: https://github.com/ethereum/go-ethereum/pull/18464
The case above was solved, but there were still intermittent/hard to
reproduce races. So let's solve the issue permanently.
resolves: ethersphere/go-ethereum#1146
* p2p/simulations: fix unmarshal of simulations.Node
Making Node.Up field private in 13292ee897e345045fbfab3bda23a77589a271c1
broke TestHTTPNetwork and TestHTTPSnapshot. Because the default
UnmarshalJSON does not handle unexported fields.
Important: The fix is partial and not proper to my taste. But I cut
scope as I think the fix may require a change to the current
serialization format. New ticket:
https://github.com/ethersphere/go-ethereum/issues/1177
* p2p/simulations: Add a sanity test case for Node.Config UnmarshalJSON
* p2p/simulations: revert back to defer Unlock() pattern for Network
It's a good patten to call `defer Unlock()` right after `Lock()` so
(new) error cases won't miss to unlock. Let's get back to that pattern.
The patten was abandoned in 85a79b3ad3c5863f8612d25c246bcfad339f36b7,
while fixing a data race. That data race does not exist anymore,
since the Node.Up field got hidden behind its own lock.
* p2p/simulations: consistent naming for test providers Node.UnmarshalJSON
* p2p/simulations: remove JSON annotation from private fields of Node
As unexported fields are not serialized.
* p2p/simulations: fix deadlock in Network.GetRandomDownNode()
Problem: GetRandomDownNode() locks -> getDownNodeIDs() ->
GetNodes() tries to lock -> deadlock
On Network type, unexported functions must assume that `net.lock`
is already acquired and should not call exported functions which
might try to lock again.
* p2p/simulations: ensure method conformity for Network
Connect* methods were moved to p2p/simulations.Network from
swarm/network/simulation. However these new methods did not follow
the pattern of Network methods, i.e., all exported method locks
the whole Network either for read or write.
* p2p/simulations: fix deadlock during network shutdown
`TestDiscoveryPersistenceSimulationSimAdapter` often got into deadlock.
The execution was stuck on two locks, i.e, `Kademlia.lock` and
`p2p/simulations.Network.lock`. Usually the test got stuck once in each
20 executions with high confidence.
`Kademlia` was stuck in `Kademlia.EachAddr()` and `Network` in
`Network.Stop()`.
Solution: in `Network.Stop()` `net.lock` must be released before
calling `node.Stop()` as stopping a node (somehow - I did not find
the exact code path) causes `Network.InitConn()` to be called from
`Kademlia.SuggestPeer()` and that blocks on `net.lock`.
Related ticket: https://github.com/ethersphere/go-ethereum/issues/1223
* swarm/state: simplify if statement in DBStore.Put()
* p2p/simulations: remove faulty godoc from private function
The comment started with the wrong method name.
The method is simple and self explanatory. Also, it's private.
=> Let's just remove the comment.
* swarm/network: new saturation for implementation
* swarm/network: re-added saturation func in Kademlia as it is used elsewhere
* swarm/network: saturation with higher MinBinSize
* swarm/network: PeersPerBin with depth check
* swarm/network: edited tests to pass new saturated check
* swarm/network: minor fix saturated check
* swarm/network/simulations/discovery: fixed renamed RPC call
* swarm/network: renamed to isSaturated and returns bool
* swarm/network: early depth check