This change removes a peer information from dialing history
when peer is removed from static list. It allows to force a
server to re-dial concrete peer if it is needed.
In our case we are running geth node on mobile devices, and
it is common for a network connection to flap on mobile.
Almost every time it flaps or network connection is changed
from cellular to wifi peers are disconnected with read
timeout. And usually it takes 30 seconds (default expiration
timeout) to recover connection with static peers after
connectivity is restored.
This change allows us to reconnect with peers almost
immediately and it seems harmless enough.
I forgot to change the check in udp.go when I changed Table.bond to be
based on lastPong instead of node presence in db. Rename lastPong to
bondTime and add hasBond so it's clearer what this DB key is used for
now.
* cmd,node,rpc: add allowedHosts to prevent dns rebinding attacks
* p2p,node: Fix bug with dumpconfig introduced in r54aeb8e4c0bb9f0e7a6c67258af67df3b266af3d
* rpc: add wildcard support for rpcallowedhosts + go fmt
* cmd/geth, cmd/utils, node, rpc: ignore direct ip(v4/6) addresses in rpc virtual hostnames check
* http, rpc, utils: make vhosts into map, address review concerns
* node: change log messages to use geth standard (not sprintf)
* rpc: fix spelling
* p2p: add DialRatio for configuration of inbound vs. dialed connections
* p2p: add connection flags to PeerInfo
* p2p/netutil: add SameNet, DistinctNetSet
* p2p/discover: improve revalidation and seeding
This changes node revalidation to be periodic instead of on-demand. This
should prevent issues where dead nodes get stuck in closer buckets
because no other node will ever come along to replace them.
Every 5 seconds (on average), the last node in a random bucket is
checked and moved to the front of the bucket if it is still responding.
If revalidation fails, the last node is replaced by an entry of the
'replacement list' containing recently-seen nodes.
Most close buckets are removed because it's very unlikely we'll ever
encounter a node that would fall into any of those buckets.
Table seeding is also improved: we now require a few minutes of table
membership before considering a node as a potential seed node. This
should make it less likely to store short-lived nodes as potential
seeds.
* p2p/discover: fix nits in UDP transport
We would skip sending neighbors replies if there were fewer than
maxNeighbors results and CheckRelayIP returned an error for the last
one. While here, also resolve a TODO about pong reply tokens.
This commit affects p2p/discv5 "topic discovery" by running it on
the same UDP port where the old discovery works. This is realized
by giving an "unhandled" packet channel to the old v4 discovery
packet handler where all invalid packets are sent. These packets
are then processed by v5. v5 packets are always invalid when
interpreted by v4 and vice versa. This is ensured by adding one
to the first byte of the packet hash in v5 packets.
DiscoveryV5Bootnodes is also changed to point to new bootnodes
that are implementing the changed packet format with modified
hash. Existing and new v5 bootnodes are both running on different
ports ATM.
* core/types, core/vm, eth, tests: regenerate gencodec files
* Makefile: update devtools target
Install protoc-gen-go and print reminders about npm, solc and protoc.
Also switch to github.com/kevinburke/go-bindata because it's more
maintained.
* contracts/ens: update contracts and regenerate with solidity v0.4.19
The newer upstream version of the FIFSRegistrar contract doesn't set the
resolver anymore. The resolver is now deployed separately.
* contracts/release: regenerate with solidity v0.4.19
* contracts/chequebook: fix fallback and regenerate with solidity v0.4.19
The contract didn't have a fallback function, payments would be rejected
when compiled with newer solidity. References to 'mortal' and 'owned'
use the local file system so we can compile without network access.
* p2p/discv5: regenerate with recent stringer
* cmd/faucet: regenerate
* dashboard: regenerate
* eth/tracers: regenerate
* internal/jsre/deps: regenerate
* dashboard: avoid sed -i because it's not portable
* accounts/usbwallet/internal/trezor: fix go generate warnings
p2p/simulations: introduce dialBan
- Refactor simulations/network connection getters to support
avoiding simultaneous dials between two peers If two peers dial
simultaneously, the connection will be dropped to help avoid
that, we essentially lock the connection object with a
timestamp which serves as a ban on dialing for a period of time
(dialBanTimeout).
- The connection getter InitConn can be wrapped and passed to the
nodes via adapters.NodeConfig#Reachable field and then used by
the respective services when they initiate connections. This
massively stablise the emerging connectivity when running with
hundreds of nodes bootstrapping a network.
p2p: add Inbound public method to p2p.Peer
p2p/simulations: Add server id to logs to support debugging
in-memory network simulations when multiple peers are logging.
p2p: SetupConn now returns error. The dialer checks the error and
only calls resolve if the actual TCP dial fails.
This commit introduces a network simulation framework which
can be used to run simulated networks of devp2p nodes. The
intention is to use this for testing protocols, performing
benchmarks and visualising emergent network behaviour.
Using a Timer over Ticker seems to be a lot better, though I cannot fully
account for why that it behaves so (since Ticker should be more bursty, but not
necessarily more active over time, but that may depend on how long window it
uses to decide on when to tick next)
* p2p/discover, p2p/discv5: add marshaling methods to Node
* p2p/netutil: make Netlist decodable from TOML
* common/math: encode nil HexOrDecimal256 as 0x0
* cmd/geth: add --config file flag
* cmd/geth: add missing license header
* eth: prettify Config again, fix tests
* eth: use gasprice.Config instead of duplicating its fields
* eth/gasprice: hide nil default from dumpconfig output
* cmd/geth: hide genesis block in dumpconfig output
* node: make tests compile
* console: fix tests
* cmd/geth: make TOML keys look exactly like Go struct fields
* p2p: use discovery by default
This makes the zero Config slightly more useful. It also fixes package
node tests because Node detects reuse of the datadir through the
NodeDatabase.
* cmd/geth: make ethstats URL settable through config file
* cmd/faucet: fix configuration
* cmd/geth: dedup attach tests
* eth: add comment for DefaultConfig
* eth: pass downloader.SyncMode in Config
This removes the FastSync, LightSync flags in favour of a more
general SyncMode flag.
* cmd/utils: remove jitvm flags
* cmd/utils: make mutually exclusive flag error prettier
It now reads:
Fatal: flags --dev, --testnet can't be used at the same time
* p2p: fix typo
* node: add DefaultConfig, use it for geth
* mobile: add missing NoDiscovery option
* cmd/utils: drop MakeNode
This exposed a couple of places that needed to be updated to use
node.DefaultConfig.
* node: fix typo
* eth: make fast sync the default mode
* cmd/utils: remove IPCApiFlag (unused)
* node: remove default IPC path
Set it in the frontends instead.
* cmd/geth: add --syncmode
* cmd/utils: make --ipcdisable and --ipcpath mutually exclusive
* cmd/utils: don't enable WS, HTTP when setting addr
* cmd/utils: fix --identity
The p2p packages can now be configured to restrict all communication to
a certain subset of IP networks. This feature is meant to be used for
private networks.
The discovery DHT contains a number of hosts with LAN and loopback IPs.
These get relayed because some implementations do not perform any checks
on the IP.
go-ethereum already prevented relay in most cases because it verifies
that the host actually exists before adding it to the local table. But
this verification causes other issues. We have received several reports
where people's VPSs got shut down by hosting providers because sending
packets to random LAN hosts is indistinguishable from a slow port scan.
The new check prevents sending random packets to LAN by discarding LAN
IPs sent by Internet hosts (and loopback IPs from LAN and Internet
hosts). The new check also blacklists almost all currently registered
special-purpose networks assigned by IANA to avoid inciting random
responses from services in the LAN.
As another precaution against abuse of the DHT, ports below 1024 are now
considered invalid.
The new package contains three things for now:
- IP network list parsing and matching
- The WSAEMSGSIZE workaround, which is duplicated in p2p/discover and
p2p/discv5.
Port mapper auto discovery used to run immediately after parsing the
--nat flag, giving it a slight performance boost. But this is becoming
inconvenient because we create node.Node for all geth operations
including account management and bare chain interaction. Delay
autodiscovery until the first use instead, which avoids any network
interaction until the node is actually started.
On Windows, UDPConn.ReadFrom returns an error for packets larger
than the receive buffer. The error is not marked temporary, causing
our loop to exit when the first oversized packet arrived. The fix
is to treat this particular error as temporary.
Fixes: #1579, #2087
Updates: #2082
This change makes it possible to add peers without providing their IP
address. The endpoint of the target node is resolved using the discovery
protocol.
nodeDB.querySeeds was not safe for concurrent use but could be called
concurrenty on multiple goroutines in the following case:
- the table was empty
- a timed refresh started
- a lookup was started and initiated refresh
These conditions are unlikely to coincide during normal use, but are
much more likely to occur all at once when the user's machine just woke
from sleep. The root cause of the issue is that querySeeds reused the
same leveldb iterator until it was exhausted.
This commit moves the refresh scheduling logic into its own goroutine
(so only one refresh is ever active) and changes querySeeds to not use
a persistent iterator. The seed node selection is now more random and
ignores nodes that have not been contacted in the last 5 days.
PR #1621 changed Table locking so the mutex is not held while a
contested node is being pinged. If multiple nodes ping the local node
during this time window, multiple ping packets will be sent to the
contested node. The changes in this commit prevent multiple packets by
tracking whether the node is being replaced.
If the timeout fired (even just nanoseconds) before the deadline of the
next pending reply, the timer was not rescheduled. The timer would've
been rescheduled anyway once the next packet was sent, but there were
cases where no next packet could ever be sent due to the locking issue
fixed in the previous commit.
As timing-related bugs go, this issue had been present for a long time
and I could never reproduce it. The test added in this commit did
reproduce the issue on about one out of 15 runs.
Table.mutex was being held while waiting for a reply packet, which
effectively made many parts of the whole stack block on that packet,
including the net_peerCount RPC call.
Lookup calls would spin out of control when network connectivity was
lost. The throttling that was in place only took effect when the table
returned zero results, which doesn't happen very often.
The new throttling should not have a negative impact when the host is
online. Lookups against the network take some time and dials for all
results must complete or hit the cache before a new one is started. This
usually takes longer than four seconds, leaving online lookups
unaffected.
Fixes#1296
As of this commit, we no longer rely on the protocol handler to report
write errors in a timely fashion. When a write fails, shutdown is
initiated immediately and no new writes can start. This will also
prevent new writes from starting after Server.Stop has been called.
The most visible change is event-based dialing, which should be an
improvement over the timer-based system that we have at the moment.
The dialer gets a chance to compute new tasks whenever peers change or
dials complete. This is better than checking peers on a timer because
dials happen faster. The dialer can now make more precise decisions
about whom to dial based on the peer set and we can test those
decisions without actually opening any sockets.
Peer management is easier to test because the tests can inject
connections at checkpoints (after enc handshake, after protocol
handshake).
Most of the handshake stuff is now part of the RLPx code. It could be
exported or move to its own package because it is no longer entangled
with Server logic.
The previous limit was 10MB which is unacceptable for all kinds
of reasons, the most important one being that we don't want to
allow the remote side to make us allocate 10MB at handshake time.
The returned reason is currently not used except for the log
message. This change makes the log messages a bit more useful.
The handshake code also returns the remote reason.
People stil get confused about the messages. This commit changes
the levels so that the only thing printed at the default level (info)
is a successful mapping.
The test listens for multicast UDP packets on the default interface
because I couldn't get it to work reliably on loopback without massive
changes to goupnp. This means that the test might fail when there is a
UPnP-enabled router attached on that interface. I checked that locally
by looping the test and it passes reliably because the local SSDP server
always responds faster.
Concurrent calls to Interface methods on autodisc could return a "not
discovered" error if the discovery did not finish before the call.
autodisc.wait expected the done channel to carry the found Interface
but it was closed instead.
The fix is to use sync.Once for now, which is easier to get right.
And there is a test. Finally.
This will have to change again when we introduce re-discovery.
We don't have a UDP which specifies any messages that will be 4KB. Aside from being implemented for months and a necessity for encryption and piggy-backing packets, 1280bytes is ideal, and, means this TODO can be completed!
Why 1280 bytes?
* It's less than the default MTU for most WAN/LAN networks. That means fewer fragmented datagrams (esp on well-connected networks).
* Fragmented datagrams and dropped packets suck and add latency while OS waits for a dropped fragment to never arrive (blocking readLoop())
* Most of our packets are < 1280 bytes.
* 1280 bytes is minimum datagram size and MTU for IPv6 -- on IPv6, a datagram < 1280bytes will *never* be fragmented.
UDP datagrams are dropped. A lot! And fragmented datagrams are worse. If a datagram has a 30% chance of being dropped, then a fragmented datagram has a 60% chance of being dropped. More importantly, we have signed packets and can't do anything with a packet unless we receive the entire datagram because the signature can't be verified. The same is true when we have encrypted packets.
So the solution here to picking an ideal buffer size for receiving datagrams is a number under 1400bytes. And the lower-bound value for IPv6 of 1280 bytes make's it a non-decision. On IPv4 most ISPs and 3g/4g/let networks have an MTU just over 1400 -- and *never* over 1500. Never -- that means packets over 1500 (in reality: ~1450) bytes are fragmented. And probably dropped a lot.
Just to prove the point, here are pings sending non-fragmented packets over wifi/ISP, and a second set of pings via cell-phone tethering. It's important to note that, if *any* router between my system and the EC2 node has a lower MTU, the message would not go through:
On wifi w/normal ISP:
localhost:Debug $ ping -D -s 1450 52.6.250.242
PING 52.6.250.242 (52.6.250.242): 1450 data bytes
1458 bytes from 52.6.250.242: icmp_seq=0 ttl=42 time=104.831 ms
1458 bytes from 52.6.250.242: icmp_seq=1 ttl=42 time=119.004 ms
^C
--- 52.6.250.242 ping statistics ---
2 packets transmitted, 2 packets received, 0.0% packet loss
round-trip min/avg/max/stddev = 104.831/111.918/119.004/7.087 ms
localhost:Debug $ ping -D -s 1480 52.6.250.242
PING 52.6.250.242 (52.6.250.242): 1480 data bytes
ping: sendto: Message too long
ping: sendto: Message too long
Request timeout for icmp_seq 0
ping: sendto: Message too long
Request timeout for icmp_seq 1
Tethering to O2:
localhost:Debug $ ping -D -s 1480 52.6.250.242
PING 52.6.250.242 (52.6.250.242): 1480 data bytes
ping: sendto: Message too long
ping: sendto: Message too long
Request timeout for icmp_seq 0
^C
--- 52.6.250.242 ping statistics ---
2 packets transmitted, 0 packets received, 100.0% packet loss
localhost:Debug $ ping -D -s 1450 52.6.250.242
PING 52.6.250.242 (52.6.250.242): 1450 data bytes
1458 bytes from 52.6.250.242: icmp_seq=0 ttl=42 time=107.844 ms
1458 bytes from 52.6.250.242: icmp_seq=1 ttl=42 time=105.127 ms
1458 bytes from 52.6.250.242: icmp_seq=2 ttl=42 time=120.483 ms
1458 bytes from 52.6.250.242: icmp_seq=3 ttl=42 time=102.136 ms
With the introduction of static/trusted nodes, the peer count
can go above MaxPeers. Update the capacity check to handle this.
While here, decouple the trusted nodes check from the handshake
by passing a function instead.
The previous metric was pubkey1^pubkey2, as specified in the Kademlia
paper. We missed that EC public keys are not uniformly distributed.
Using the hash of the public keys addresses that. It also makes it
a bit harder to generate node IDs that are close to a particular node.
This commit changes the discovery protocol to use the new "v4" endpoint
format, which allows for separate UDP and TCP ports and makes it
possible to discover the UDP address after NAT.
Peer.readLoop will only terminate if the connection is closed. Fix the
hang by closing the connection before waiting for readLoop to terminate.
This also removes the british disconnect procedure where we're waiting
for the remote end to close the connection. I have confirmed with
@subtly that cpp-ethereum doesn't adhere to it either.
This is supposed to apply some back pressure so Server is not accepting
more connections than it can actually handle. The current limit is 50.
This doesn't really need to be configurable, but we'll see how it
behaves in our test nodes and adjust accordingly.
As of this commit, p2p will disconnect nodes directly after the
encryption handshake if too many peer connections are active.
Errors in the protocol handshake packet are now handled more politely
by sending a disconnect packet before closing the connection.
There were multiple synchronization issues in the disconnect handling,
all caused by the odd special-casing of Peer.readLoop errors. Remove the
special handling of read errors and make readLoop part of the Peer
WaitGroup.
Thanks to @Gustav-Simonsson for pointing at arrows in a diagram
and playing rubber-duck.
This a fix for an attack vector where the discovery protocol could be
used to amplify traffic in a DDOS attack. A malicious actor would send a
findnode request with the IP address and UDP port of the target as the
source address. The recipient of the findnode packet would then send a
neighbors packet (which is 16x the size of findnode) to the victim.
Our solution is to require a 'bond' with the sender of findnode. If no
bond exists, the findnode packet is not processed. A bond between nodes
α and β is created when α replies to a ping from β.
This (initial) version of the bonding implementation might still be
vulnerable against replay attacks during the expiration time window.
We will add stricter source address validation later.
This is better because protocols might not actually read the payload for
some errors (msg too big, etc.) which can be a pain to test with the old
behaviour.
Message encoding functions have been renamed to catch any uses.
The switch to the new encoder can cause subtle incompatibilities.
If there are any users outside of our tree, they will at least be
alerted that there was a change.
NewMsg no longer exists. The replacements for EncodeMsg are called
Send and SendItems.
With RLPx frames, the message code is contained in the
frame and is no longer part of the encoded data.
EncodeMsg, Msg.Decode have been updated to match.
Code that decodes RLP directly from Msg.Payload will need
to change.
This mostly changes how information is passed around.
Instead of using many function parameters and return values,
put the entire state in a struct and pass that.
This also adds back derivation of ecdhe-shared-secret. I deleted
it by accident in a previous refactoring.
The diff is a bit bigger than expected because the protocol handshake
logic has moved out of Peer. This is necessary because the protocol
handshake will have custom framing in the final protocol.